Posts Tagged ‘anodyne’

Parkour And Recreation: Even The Ocean

By Adam Smith on April 14th, 2014.

Sean Hogan recently released a demo for Even The Ocean, the game that he is developing with artist/writer Jon Kittaka following the release of the marvellous, mysterious and melancholy Anodyne. The fruits of a cursory glance suggest that the game is a lo-fi platformer with survival and crafting elements – a genre most of us are intimately familiar with, whether through exploring Terraria or bounding between the stars. That first glance doesn’t reveal Even The Ocean’s depths though – it’s actually two games in one, a narrative adventure and a parkour platformer with a central energy conservation mechanic. Take a look. Have a play.

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Humble Bundle With Android 7 Includes Bard’s Tale, Anodyne

By Nathan Grayson on October 16th, 2013.

There are so many Humble Bundles now! Why, back in my day, we had to wait 1417 years (uphill, in the snow, beset on all sides by lackluster deals and also wolverines) for fresh bowls of piping hot generosity, and we… well, I mean, we liked it, yeah, but honestly? We’re talking about great games on the cheap for good causes. So far, more has largely proven to be better. I mean, I haven’t really bought many of the Humble Weeklies, but I definitely appreciate that they exist. Really, my main issue is one of inevitability: the more games get bundled, the higher the likelihood is that I already own them. Case in point: most of Humble Bundle With Android 7.

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Wot I Think: Anodyne

By Adam Smith on April 16th, 2013.

Anodyne’s blend of surreal images and retro graphics appealed to me when I saw the first trailer but I only managed to find time to play through the game this weekend. I’m glad I did. It’s an amusing, confusing, disturbing, perturbing action adventure that owes as much to Earthbound as to the Legend of Zelda, and almost as much to Silent Hill and Luis Buñuel. Here’s wot I think.

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Greenlight Lives: Anodyne, Receiver, More Make The Cut

By Nathan Grayson on February 27th, 2013.

The moral of Receiver? Guns are hard.

Gabe Newell hasn’t been particularly sweet on Steam Greenlight as of late, but the fully open Steam of tomorrow hasn’t supplanted its “dictatorial” ways just yet. Instead, the mighty user-driven machine trundles on, streamlining the process where it can and rhythmically opening its jaw each month to crunch down whatever creative morsels we offer up. So then, what’s on the menu this time around? Well, semi-big-names certainly top the list, but it’s not without a couple enticing curiosities.

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Anodyne’s Pirate Bay Promotion Made Them Lots Of Dosh

By John Walker on February 20th, 2013.

Anodyne isn’t the first game to have advertised on The Pirate Bay. That was a road famously paved by McPixel. But developer Sean Hogan has just published the results of the campaign, and they make for some very interesting reading. Advertising to so-called pirates once again has proven itself very effective.

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Ulterior Design: Anodyne

By Adam Smith on February 11th, 2013.

I have a problem. In fact we all do, but it’s a good problem to have. The problem is this: there are far too many games to write about. I can’t open my inbox without finding news of something that deserves at least a paragraph of attention and more often than not there’s something that I’d like to dedicate a few hours and a thousand words or so to. Anodyne’s demo was like an injection of surreality and mystery straight into the brain-stem and now that the full game is out, I’m determined to play it. But when? Perhaps you have already taken the journey? Any thoughts? There’s a tantalising trailer below.

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Dungeons And Dreamscapes: Anodyne Demo

By Adam Smith on October 2nd, 2012.

If the original Legend of Zelda had been an interesting legend about a man with a broom flitting between alternate realities – sometimes wholly fantastical, sometimes like our own world after some sort of unpleasant apocalypse scenario* – it might have looked a bit like Anodyne. Drawing influence from Yume Nikki’s dreamscapes but with strongly Zeldalike single screen puzzles. The demo, which requires Adobe Air, shows some smart design and has a charming weirdness to it. Before entering the main dungeon, after having your weapon mockingly appraised, travel right and then down to meet an odd man and hear his tale of mirrors. It’s suggestive of interesting and strange future-tales. Out soon.

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