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Posts Tagged ‘Antichamber’

IGF Factor 2012: Antichamber

By Alec Meer on January 17th, 2012.

Next up in our series of chats with this year’s Independent Games Festival finalists is Alexander Bruce, creator of ‘psychological exploration puzzle mindfuck’ Antichamber – which is up for the Technical Excellence award. Here, he talks about competitions and conferences, being tired of alphas and unfinished games, and answers the most important question of all.
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Welcome To The Arthouse: IndieCade 2011

By Adam Smith on September 16th, 2011.

It's a logo. I've got nothing.

IndieCade kicks off on October 6th and that’s as good a reason for October the 6th as any I can think of. If you’re not aware of it, IndieCade is a festival, in its fifth year, that aims to celebrate all that is good in the world of indie games. Creators submit games and a roster of finalists is chosen for the event, at which they get lots of helpful exposure, such as these words that I’m writing at this very moment. Now that the 35 finalists have been announced, I’m going to take a look at the most interesting ones. By which I mean most of the ones that aren’t iOS games.

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Hazardless Journey: Antichamber

By Adam Smith on August 30th, 2011.

How high??
Last time we talked about Antichamber it was called Hazard: The Journey of Life, which means we’ve never specifically talked about Antichamber. Hazard was a non-commercial Unreal mod whereas Antichamber is a UDK-developed game that should be out before the end of the year. It’s a first person puzzler, or a “mind-bending psychological exploration game”, with a striking art style. The version shown off at PAX this week appears to be close to finished. For those of us who’ve been following development for the last couple of years, this is all rather exciting. Why? Stay a while and listen.

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