
Earlier this week we spoke to Antti Summala, the lead designer on astronaut shooter, Shattered Horizon. The resulting interview covers a bunch of topics, including the advantages of self-publishing, the reasoning behind making the game DirectX 10 only, and the problems of control systems when there is no universal up or down. The game itself is out on Steam for €20/$20/£15 on the 4th of November. Read on for a peek into Futuremark’s adventures in near-future sci-fi.
Read the rest of this entry »
Rock, Paper, Shotgun
Posts Tagged ‘Antti Summala’
Futuremark Talk Shattered Horizon
Posted by Jim Rossignol on October 29th, 2009.
Share ·Read our finest words
Respond to our gibber
- ZIGS : “Well, isn't that the norm for PC games nowadays?” on Tommy Guns And Respawn Fictions
- Jemre : “AHAHA OOPS! I was asking why he thought massively.com was on the daily-mail level, rather than attempting to defend the daily mail. You've pretty much ...” on Inevitable Call of Duty MMO Rumour
- subedii : “There seems to be a lot of confusion regarding SC2's singleplayer campaign. Basically the entire structure of the SP game is going to be completely ...” on Yet Another Post About Starcraft II
- moth : “sent you one of my spare passes.” on Shattered Horizon To See “Moonrise”
- brog : “oops, that's not what i meant; that's the 'bug-fixed' version. see the end of clarity for the choose-your-own-~” on The Mystery Of Dungeon
Play indie, mods, demos
Browse the archive

