Posts Tagged ‘APB’

APB Purchased By Free-to-Play Company?

Is it true THIS time?

Mediocre subscription MMOs don’t die, they just go free-to-play. And so it seems that after the high-profile collapse of Realtime Worlds, following the release of MMO flop APB, the game is looking likely to re-emerge some time toward the end of this year. reports that the K2 Network, owners of F2P service GamersFirst, is paying around £1.5 million for the intellectual property. This is currently unconfirmed, and K2 declined to respond to GI’s newshound sniffing, so maybe this could go the way of the Codies rumour from last week, or September’s erroneous Epic gossip. Call me cynical. But if it’s happening, it’ll be a way for fans of the game to re-enter its world, without the completely daft gametime-purchasing system + micro-transactions that accompanied the game’s launch.

EG: The Fall Of Realtime Worlds

Our chums over at Eurogamer are running an article about the catastrophic failure of APB:

After receiving the news, most of the former employees left for the pub straight away. But a core of the now jobless staff remained at the studio well into the night. Though the studio was finished and APB was effectively dead they didn’t want to say goodbye, to each other or the game.

“We stayed on, even though we knew we were fired,” say Bateman. “We were running the servers, trying to get contingency plans in place, so we could try to do stuff from home. It was like the Titanic was sinking but people were trying to patch it up just in case.”

It’s large, comprehensive, filled with insider quotes, and worth a read.

A Last Hope For APB?

Via Massively, I notice there’s a bit of a random clue as to the fate of APB. The website and such might be dead, but for some reason the patcher is still delivering info. On the 22nd it read: “It’s looking like there might be light at the end of the tunnel for APB. The end of the administration process is apparently close and there appears to be a buyer for the game.”

A wind up? Wishful thinking on the part of remaining APB admins? It’s hard to say, but both Epic and Codemasters have been connected with the game. My money is on one of the big F2P publishers, personally.

EA Giving Out APB Compensation?

A post on the Steam forums suggests that ringing up EA’s support lines to complain about the untimely demise of APB might be fruitful. The poster in this instance managed to get 4000 Bioware points, which I think is about $50. Worth a shot, if you’re glum about your APB purchase, anyway.

It’ll be interesting to see whether the game gets resurrected long-term, as has been suggested in a number of rumours, and whether that will attract the original purchasers of the game. Personally, I suspect it will stay dead.

More on refunds here.

You’ll Never Take Us Alive: Epic To Buy APB?

The BBC mention the possibility that the remains of APB may be purchased by Epic. This actually squares with the reports from where Les Able of Begbies Traynor said that despite 300 parties having interest, none of the shortlist of six were “comfortable with buying it as a live operation.” So, APB is dead and there’s certainly six places on that list for Epic. Some more information, speculation and thoughts on the APB close follows…
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APB’s Last Bulletin

Perma-troubled MMO APB is preparing to see its last cop shoot its last robber. While bankrupted developer Realtime Worlds’ second project, the social game Project: My World looks to have been rescued by a mystery US firm that may or may not be headed up by former RTW bossmen, All Points Bulletin has not been granted a similar second wind. Its impending closure has just been officially announced.
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Activision Aims To Recruit Ex-RTW Staff

Good luck, chaps.

There’s a peculiar bit of news for all those Realtime Worlds employees who have found themselves out of a job in the last week. As an anonymous insider told us, “It’s a shame… as Dundee can’t absorb the level of game dev redundancies that are about to hit, which means the Dundee scene gets that little bit smaller.” It seems that Activision is attempting to absorb at least some of them, by launching a recruitment drive of ex-RTWers in the city tomorrow afternoon.

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Realtime Worlds Enter Administration

Oh, this is getting sadder. Following on the news of Yesterday’s redundancies than Develop report their company sources that the company has entered administration. If no new investor can be found before an unspecified deadline, the company will enter full liquidation. Develop say their sources say the game will likely live on, if only in the hands of another developer. Full story here. I’d also like to direct you to a comment which appeared in the RPS thread yesterday, from someone professing to be an “ExRTW”er talking extensively about their experience with the company and the problems it faced.

Redundancies At Real Time Worlds

Sad news broke on Friday. Firstly, with rumours that in addition to previously announced scaling back of the APB team post-launch, the whole team of the recently announced Social Networking Game MyWorld would be laid off. Later, speaking to Develop, Studio Manager Colin Macdonald confirmed that the further redundancies had been made, and that those cuts were made to the MyWorld team, but stopped short of saying the project was cancelled and they “were still looking at options for it.” However, APB would continue…
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APB Gets List Of Stuff To Be Improved

Despite some middling reviews, and a certain amount of internet grumbling, all is not lost for APB. It is set to be improved over the coming months, at least according to this post by the lead systems designer. Things that are to come under scrutiny include issues with camping, problems with cheaters, changes to rulesets, the improvement of vehicle handling, the look and feel of combat, the accuracy of match-making, and the strategic nature of missions. Which I am guessing encompasses most of what people have mentioned being concerned with. We’ll look forward to seeing how this stuff is addressed in forthcoming patches.