Posts Tagged ‘APB’

EA Giving Out APB Compensation?

By Jim Rossignol on September 27th, 2010.


A post on the Steam forums suggests that ringing up EA’s support lines to complain about the untimely demise of APB might be fruitful. The poster in this instance managed to get 4000 Bioware points, which I think is about $50. Worth a shot, if you’re glum about your APB purchase, anyway.

It’ll be interesting to see whether the game gets resurrected long-term, as has been suggested in a number of rumours, and whether that will attract the original purchasers of the game. Personally, I suspect it will stay dead.

More on refunds here.

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You’ll Never Take Us Alive: Epic To Buy APB?

By Kieron Gillen on September 17th, 2010.

The BBC mention the possibility that the remains of APB may be purchased by Epic. This actually squares with the reports from Gamesindustry.biz where Les Able of Begbies Traynor said that despite 300 parties having interest, none of the shortlist of six were “comfortable with buying it as a live operation.” So, APB is dead and there’s certainly six places on that list for Epic. Some more information, speculation and thoughts on the APB close follows…
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APB’s Last Bulletin

By Alec Meer on September 16th, 2010.

Perma-troubled MMO APB is preparing to see its last cop shoot its last robber. While bankrupted developer Realtime Worlds’ second project, the social game Project: My World looks to have been rescued by a mystery US firm that may or may not be headed up by former RTW bossmen, All Points Bulletin has not been granted a similar second wind. Its impending closure has just been officially announced.
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Activision Aims To Recruit Ex-RTW Staff

By John Walker on August 18th, 2010.

Good luck, chaps.

There’s a peculiar bit of news for all those Realtime Worlds employees who have found themselves out of a job in the last week. As an anonymous insider told us, “It’s a shame… as Dundee can’t absorb the level of game dev redundancies that are about to hit, which means the Dundee scene gets that little bit smaller.” It seems that Activision is attempting to absorb at least some of them, by launching a recruitment drive of ex-RTWers in the city tomorrow afternoon.

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Realtime Worlds Enter Administration

By Kieron Gillen on August 17th, 2010.

Oh, this is getting sadder. Following on the news of Yesterday’s redundancies than Develop report their company sources that the company has entered administration. If no new investor can be found before an unspecified deadline, the company will enter full liquidation. Develop say their sources say the game will likely live on, if only in the hands of another developer. Full story here. I’d also like to direct you to a comment which appeared in the RPS thread yesterday, from someone professing to be an “ExRTW”er talking extensively about their experience with the company and the problems it faced.

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Redundancies At Real Time Worlds

By Kieron Gillen on August 16th, 2010.

Sad news broke on Friday. Firstly, with rumours that in addition to previously announced scaling back of the APB team post-launch, the whole team of the recently announced Social Networking Game MyWorld would be laid off. Later, speaking to Develop, Studio Manager Colin Macdonald confirmed that the further redundancies had been made, and that those cuts were made to the MyWorld team, but stopped short of saying the project was cancelled and they “were still looking at options for it.” However, APB would continue…
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APB Gets List Of Stuff To Be Improved

By Jim Rossignol on July 13th, 2010.


Despite some middling reviews, and a certain amount of internet grumbling, all is not lost for APB. It is set to be improved over the coming months, at least according to this post by the lead systems designer. Things that are to come under scrutiny include issues with camping, problems with cheaters, changes to rulesets, the improvement of vehicle handling, the look and feel of combat, the accuracy of match-making, and the strategic nature of missions. Which I am guessing encompasses most of what people have mentioned being concerned with. We’ll look forward to seeing how this stuff is addressed in forthcoming patches.

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Wot U Think: APB

By RPS on June 29th, 2010.


You there! Have you been playing in APB‘s extensive beta and Key To The City Event? Then why not talk about it in our comments section for the consumer-purchasing benefit of your fellow readers? We’d like it very much if your comments offered some critical insight, some laughter, some tears, some thumbs up or down, and perhaps some reports of personal experiences in the game. Are you going to keep playing? Perhaps you’re running a clan that could help RPS newbies? Are you a creative type who just can’t get enough of that startling set of editing tools? Not played it? Why not ask some questions?

But above all, tell us what you think.

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APB To Feature Audio Ads

By John Walker on June 24th, 2010.

They're waiting for the ad to end so they can make plans, yesterday.

APB has had another moment of controversy before release with the news that the game is to feature unavoidable audio advertising, via the Vivox voice chat. These adverts will appear when players enter zones, rather than randomly butting in, but the news has still created something of a fuss on various forums. Players are upset because as well as hearing the ads they will have also paid for the game, and subscribed for game time.

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APB Statement From Realtime Worlds

By RPS on June 17th, 2010.


Neil Castle, the community officer at Realtime Worlds, has got in touch to deliver an official statement about the APB review embargo issue which we looked at earlier today. You can read the statement below.
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APB Review Embargo Set Week After Release

By John Walker on June 17th, 2010.

Two naive customers unaware of the game's state, yesterday.

Review embargoes are a very normal part of games journalism. Companies will put restrictions on when publications are allowed to talk about games before they’re released. For previews this is done to control the dissemination of information. For reviews it’s to allow certain publications to have an exclusive, or more muckily, because they don’t want negative reviews to appear too much in advance of the game’s release. It’s potentially murky territory, but since it’s their game, they get to choose the conditions in which they make them available to magazines and websites before commercial release. It’s not unusual for everyone to be told, “Reviews of game X may be published at 5pm on the 26th”, and then you’ll see all the sites have their reviews appear at once.

What’s far more rare is a company attempting to control the publications of reviews after a game has been released. Especially not ten days after. This is what Realtime Worlds are astonishingly trying to enforce for APB.

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APB ‘Key To The City’ Massive Key Giveaway

By John Walker on June 11th, 2010.

See, it's a key, with APB on it. This is a visual metaphor.

APB’s Key To The City event launches tomorrow. We’ve got the trifling matter of 50,000 keys to give away. Yes, we didn’t get the zeros wrong.

If you were a subscriber to RPS you’d have heard about this a while back and been guaranteed to have gotten one before the rush. And now, everyone else in the universe gets a go.

So if you want a key to play Realtime World’s APB Key To The City open beta from tomorrow, you need to CLICK RIGHT HERE. Stick in your email address, and until we run out of keys you should receive an email within an hour letting you know your key. Once you’ve done that, make sure to check out APB’s site from tomorrow morning to see details of when the beta goes live. We’re told 9am is a sensible time to check, whichever side of the Atlantic you’re on.

EDIT: We are assured by Realtime Worlds that EU codes should work for Rest Of World. Some are reporting they are not. Definitely try choosing EU and inserting an EU code. We are hearing stories of success too. US and EU definitely work.

EDIT 2: Canadians who did not receive US keys, please try again now. Every IP get 2 goes anyway. Sorry about this oversight.

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48 Hours (+2): APB Pricing Plan

By Kieron Gillen on May 4th, 2010.

When the examiner said he'd failed the driving test, he figured 'fuck it'.

The APB Pricing model has been revealed and it’s not quite what we were expecting. Previously it was stated it would be subscription free. And it still kinda be. Basically, buying the game comes with 50 hours of actual shoot-and-driveage. After that, there’s other options, varying from seven dollars for an extra 20 hours, to a play-as-much-as-your-want (gasp!) monthly subscription fee for ten dollars. I’m going to quote the full current FAQ answer below, because there’s some stuff which is worth highlighting and talking about. Join me!
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