So let’s have a look at this, Internet. I am a nerd for development process, so watching the time-lapsed video (below) of Interceptor CEO Frederik Schreiber building part of a Rise Of The Triad level is an early-morning delight. The remake, which was announced at QuakeCon, is due by the end of the year. You can have a read of Nathan’s interview with said CEO just here. It’s quite entertaining.
Posts Tagged ‘Apogee’
RPS Feature Rise Of The Planet Of The Triad Knight Apes
Against all odds, the Triads are rising again. After an attempt at performing some dark form of necromancy on Duke Nukem blew up in its face, mod-group-turned-developer Interceptor emerged mostly not-hideously-disfigured. And then, in a wondrous moment of happenstance, a resurrected Apogee offered the team the Rise of the Triad license, and the rest is history. During QuakeCon, I got the chance to play a very early version of the blindingly fast, unabashedly silly old-school FPS (hint: there is something called ‘Dog Mode’) and talk with Interceptor CEO Frederick Schreiber about what makes Rise of the Triad worth remaking, what sets it apart from other modern “old-school” shooters, why Interceptor thinks zany fun’s better than balance, mods, whether or not it’s bitten off more than it can chew with an incredibly short development cycle, and more. He also howled at me. It was kind of amazing.
Jim? John? Adam? Are you guys OK? Are you there? Are you conscious? Are you… are you still alive? Oh God. Oh God.
There’s no other reason I can think of for why they didn’t post about the Rise of the Triad remake/sequel, which we had been forewarned would be unveiled at QuakeCon today. If it wasn’t that then, well, they WON’T BE ALIVE FOR LONG WILL THEY. Anyway, while I go sharpen my best machete, let me break from what’s supposed to be my day off by sharing with you that, yes, olden hyper-gory Apogee FPS Rise of the Triad is indeed to return.
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It’s time for a new twist in the tale of Duke Nukem Forever. Shacknews are reporting that Take-Two are now filing a lawsuit against the remnants of Apogee and 3D Realms, suing them for failing to deliver the promised game, and demanding a copy of the source code. Cor blimey. In a round-up of who’s suing who today, business news site Bloomberg mentions the case, stating that Take-Two are making the case because “Apogee breached an agreement to design the latest installment of Duke Nukem.” And in recently discovered papers, it’s been revealed that the publisher are demanding a copy of the source code, and assurance that none of the game be leaked or destroyed.
Mere minutes after we received a whispered tip from a hooded figure soothsaying the news, Shacknews are reporting that 3D Realms has closed shop. The twenty-two year old developer apparently suffered funding issues, according to Shacknews’ similarly anonymous source, and staff from the company have been let go.
It’s always fun to hear about what new retro sweetmeat has found its way to Good Old Games‘ DRM-free servers – to sigh and think of times gone by, to think of how silly our hair was in 1995 and to wonder whether the Manic Street Preachers would be any good today if Richie hadn’t gone missing.
Today, it’s the turn of Duke Nukem 3D, along with a host of other old Apogee stuff. It’s almost odd to think of people paying hard cash for Duke 3D these days – so many FPSes of that era simply haven’t aged as well as their less graphics-reliant strategy, RPG and adventure contemporaries. Of course, Duke earned some 21st century stripes last year, with the well-received XBLA port, so it’s nice to see him back on his original home too.
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