Posts Tagged ‘arcade’

Freeware Garden: Game Jam

By Konstantinos Dimopoulos on February 3rd, 2015.

An honest look at game development.

Everybody loves a game jam. It is after all “probably the most healthy scene of videogame creativity,” as Locomalito, brilliant creator of some of the best freeware games, put it before releasing the aptly named Game Jam mini-game. It is a cute take on games about making games ever conceived and executed.

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Freeware Garden: Sky Dawgz

By Konstantinos Dimopoulos on January 12th, 2015.

I’ll just ignore the way Sky Dawgz is spelled for a moment and focus on the fact that it’s the great looking little arcade game I’ve been returning to for the past month instead. I’ll also ignore how it’s all about a cringe-worthy thing called dawgfighting and wisely pretend it’s all about dogfighting during the epic sky battles of the second World War.

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Freeware Garden: Vectagon

By Konstantinos Dimopoulos on January 8th, 2015.

It’s called Vectagon and it’s a fast paced, procedurally generated, psychedelic runner that has, according to its developer, been inspired by Rez, Dyad and F-Zero. That makes Vectagon a jaw-dropping, infinite avoid-‘em-up where lasting for a minute should be considered a huge accomplishment. A game with glorious neon visuals and a purely arcade heart.

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Freeware Garden: Teddy Terror

By Konstantinos Dimopoulos on December 5th, 2014.

Awwww, just look at the teddy...

Teddy Terror, easily one of the most polished games of the Indies VS PewDiePie Jam, tells the story of a little boy and his teddy-bear stuck in an endless nightmare only a child would be able to imagine.

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Freeware Garden: RADE

By Konstantinos Dimopoulos on November 24th, 2014.

The authenticity is palpable.

RADE, the Radically Authentic Dogfighting Experience, is most assuredly not the most realistic flight sim I have ever played. Then again and despite appearances it isn’t much of rail-shooter either. It’s simply exhilarating, action packed and brilliantly fun.

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Iron Fisticle: Wot I Think

By John Walker on September 18th, 2014.

I am not very good at Iron Fisticle. I am having a lot of fun playing Iron Fisticle.

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Cashtronauts Mixes Asteroids With Freelancer

By John Walker on February 3rd, 2014.

I know that headline sounds unlikely, but it really does. Or at least appears to, in its Kickstarter pitch. This is the work of Canadian indies Pixels And Poutine, looking for just $10,000 CAD, emphasising its arcadey ways and splitscreen multiplayer.

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Biological Warfare: P-3 Biotic Is A Twin Stick Fun Time

By John Walker on July 19th, 2012.

Whenever I see the phrase “twin-stick shooter” I can be sure of two things. One – I want to play it. Two – I will suck so badly at it that if anyone I knew saw me playing I’d throw the controller in their face and then just run and run until I was in a different country where I’d hide in a hole with a bin lid on top. That’s why I work alone. In my underpants. And so it was that seeing BatCat Games’ P-3 Biotic has come from consoles to PC, via IndieCity and IndieVania for $4/£2.50, I once again demonstrated my own trouserless uselessness to myself and no one else.

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Smash & Brag: BustNRush Demo

By John Walker on January 10th, 2012.

Oh, if only it had anti-aliasing.

Coo, some simple arcade charging around. BustNRush is a Unity-made pseudo-3D smashing stuff game from Techtonic Games, in which you run very, very fast through a stone corridor of obstacles (in the first set of levels, at least). You need to be sprinting to smash through the blue blocks, jumping or dodging to avoid the red blocks, and leaping over ravines. At what eventually becomes great speed. If you fancy trying the demo, be warned that the tutorial levels build up slowly, until you’re dodging, jumping and sprinting so frantically that your brain will finally announce, “Ah, I get it!”

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Sined, Sealed, Delivered: Waves Released

By Adam Smith on November 16th, 2011.

Someone in the middle of that, I'm most likely about to die

UDK-powered twin-stick shooter Waves is now available for purchase. I played it at the Eurogamer Expo and had a grand old time even though I clearly need plenty of practice to even scrape the bottom of any kind of leaderboards. There are a variety of game modes, one of which you can try in the demo, and the colourful chaos is somehow balanced while unpredictable. It’s also quite spectacular to behold. Buy DRM-free direct from the developer for £5.94, or from Gamersgate with a current discount of 15% to £5.91. Will be on Steam by 6PM GMT but buying direct supplies a Steam code anyhow so that would seem the ideal option.

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Aw, It’s Twins(tick) Shooter: Waves Demo

By John Walker on October 10th, 2011.

Geometry can't get a break.

Rob Hale’s bemusingly frantic Waves has just released a demo. It’s a three minute burst of the Crunch Time mode, which you can get from Squid In A Box’s main site, here. The full game is out soon, and will be $10 either from Squid (DRM free) or via Steam. But in the meantime, you can finally get your hands on the explody colour confusion.

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Avalanche Go To The Arcades: Renegade Ops

By John Walker on March 31st, 2011.

Imagine it's a screenshot!

RENEGADE OPS! That’s how I’m going to be pronouncing that game’s name. Shouted, every time. It’s a name that needs bellowing. But before you put on your haughty trousers, there’s likely to be a touch of irony about such a bombastic name, since this is coming from Just Cause developers, Avalanche. It’s described as a “twin stick vehicle shooter”, according to Eurogamer, planned to be released as a download-only, arcade-style, top-down shoot-them-up. Phew.

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Gridrunner Revolution: Now With High Score

By Kieron Gillen on December 21st, 2009.

Getting shots of Minter games is always a bit tricky.

Yet more splendid geek-sense. I finally get around to finishing reading the History of Llamasoft – and I’ll save a story about how Jeff Minter and chums did sound-effects back in the pre-Vic-20-days for the next podcast – only to hear news of a significant upgrade for the already released Gridrunner Revolution. Basically, it’s had online-score-tables added to it – whose absence was my main criticism. Even better, both it and the gloriously vicious Space Giraffe are now available for ten dollars a shot – or fifteen dollars for the pair in a one-two good-cop-bad-cop combo. They’re two of the best arcade games of the last few years, both sharing an aesthetic but absolutely individual games (“Good Cop/Bad Cop” isn’t a bad way of personifying their appeals, really). You can play it on trial by downloading Gridrunner Revolution here. More Gridrunner stuff? FOLLOW BELOW…
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