Posts Tagged ‘Arcane Kids’

Your Mind Is Not Ready For Arcane Kids’ Bubsy 3D

By Nathan Grayson on November 13th, 2013.

It gets stranger. Much stranger.

No, really. It’s not. While Arcane Kids have proven quite capable of leveraging serious design savvy in games like Zineth and Perfect Stride, they are also the diabolical duo that drowned us all in snakes that one time. What I’m saying is, their minds inhabit some floating eyeball fire skull ghost realm of the patently absurd, which brings us to Bubsy 3D: Bubsy Visits the James Turrell Retrospective. Yes, that Bubsy. This pseudo-MMO, um, tribute is about art appreciation, giant talking frogs, nostalgia, hell, futility, everything, and nothing. Also snakes. There will always be snakes.

Read the rest of this entry »

, , , , .

11 Comments »

Insanity: 30 Games From Hotline, KRZ, More Devs For $15

By Nathan Grayson on September 18th, 2013.

I have no idea what's going on here, but I really, really want to find out.

This is probably the most exciting game-related anything I’ve seen in months. And yes, as the headline suggests, it’s entirely bonkers. Remember Zineth developer Arcane Kids’ Tribes-meets-Tony-Hawk thing Perfect Stride? Well, it’s just one of 30+ games (23 of which are already finished and playable) that’ll immediately be yours if you hand LA Game Space a pithy 15 of your bacteria-and-filth-ridden Human Dollars. Experimental Game Pack 01 also includes entirely new projects from the likes of Katamari Damacy creator Keita Takahashi, Adventure Time (yes, the TV show) maestro Pendleton Ward, Hotline Miami madman Cactus, Kentucky Route Zero devs Jake Elliott and Tamas Kemenczy, and sooooooooooo many more. I’m not even going to pretend to be impartial on this one. Buy it. Buy it because duh.

Read the rest of this entry »

, , , , , , .

33 Comments »

Bittersweet: Arcane Kids’ Room Of 1000 Snakes

By Nathan Grayson on June 8th, 2013.

Don't push the button don't push the button don't push the button don't push the

One of my favorite things (like, in general; definitely more so than pizza or you) is shouting “DON’T GO IN THERE” at really inopportune moments during movies and TV shows. Related: I don’t have many friends. Room of 1000 Snakes, on the other hand, probably warrants that kind of obnoxiously eardrum-walloping bellow, so here’s my advice on the subject: do it anyway. The rather brief, um, interactive experience – which comes from Zineth and Perfect Stride developer Arcane Kids – is a dissertation on the overwhelming might of human curiosity. You really, really shouldn’t go in that room, but come on: we both know you’re gonna do it anyway.

Read the rest of this entry »

, , .

15 Comments »

Zineth Dev’s Perfect Stride Is Tony Hawk Meets Tribes

By Nathan Grayson on May 29th, 2013.

Meets Tons Of Imagery That Is Very Confusing And Unsettling And Doesn't Make A Lot Of Sense And Just Watch The Trailer OK?

Remember Zineth? The insanely high-speed neo techno retro future Moon Grind Radio roller skate ultra-thing from Arcane Kids? Well, I should probably start with a long-overdue reminder that it’s super great. Go play it, if you haven’t already. Now then, onto today’s business: Zineth’s creators have extracted another game from their hypertronic abstractodelic megaminds, and it looks positively scrumptious. I want to devour it, except with all of my senses instead of just the one I keep chained up in my mouth. Basically, Perfect Stride is first-person skateboarding, except it has more in common with Tribes and Quake’s physics than Tony Hawk’s. Also, look at all that art and musics and mmmmmmmmmmyes.

Read the rest of this entry »

, , .

14 Comments »

Shadery Business: Zineth Released

By Jim Rossignol on August 10th, 2012.

Looks better in motion, trust me.
Our eyes popped out of our tiny heads when we saw Zineth‘s trailer back in May, and it’s now out and available to download. I’ve been having a play with this psychedelic, near-abstract skating game, and I can report: INSAAAAAAAAAAAANE. You skate about in a vast landscape, building up huge momentum for crazy jumps, and do missions that arrive by cellphone. It can be a little tricky to get a handle on the movement physics at first, meaning navigating some of the ramps and jumps isn’t entirely straightforward, but that doesn’t take away from its peculiar beauty. You probably aren’t going to get another freeware (on Mac and Windows) mission-based freeform skating game today, so I would say: DOWNLOAAAAAAAAAD.

There’s also a spectacular launch trailer below, to watch if you are trapped on a work machine or something. Go. Go!
Read the rest of this entry »

, , .

53 Comments »

Goodness: I Really Want To Play Zineth

By Nathan Grayson on May 24th, 2012.

Dystopic overtones blah blah blah whatever. This is actually a game about saying 'wheeeeeeee' a lot.
“What is love?” I sometimes ask myself while sipping priceless wine from a priceless chalice made of reasonably priced recyclable goods and chuckling condescendingly at the metaphysical works of Plato and Aristotle. Of course, I already know the answer: Slavish devotion to someone’s most specific desires without any compromise whatsoever. Ergo, by that utterly flawless logic, developer Arcane Kids loves me. Its debut, a two-month student project that goes by the name Zineth, looks like a mix between Jet Set Radio‘s rocket-powered rollerblading, Crackdown‘s Death-provoking acrobatics, and Antichamber‘s off-kilter sense of style. So basically, everything I’ve ever cared about. Obviously, such a short development period means the end result will probably be pretty simple, but I can’t help but like what I’m seeing here. Jet grind past the break to check it out for yourself.

Read the rest of this entry »

, .

67 Comments »