Posts Tagged ‘Arcen games’

Win The Space Race: The Last Federation’s Out Soon

By Craig Pearson on April 12th, 2014.

It’s been interesting watching post-AI War Arcen at work. Their idiosyncratic drunken approach to genres has always resulted in games worth talking about. Granted, some of those words might not be all that complimentary, but they’ve never once released a game that had any hint of hubris. Not even when they return to the space strategy genre that pays the bills. The Last Federation’s a “strategy/tactics game set inside a simulation game,” which sets it apart from AI War’s ridiculous spectacle of death. It displays the one thing that’s true of Arcen’s game: it was announced in January, and it’s coming out next week.
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Megaspace: 1 Hour Of AI War Follow-Up The Last Federation

By Alec Meer on March 19th, 2014.

Older readers may recall that in February we took a peek at The Last Federation, the new space strategy game from Arcen Games. Even older readers may recall that Arcen first came to our attention for AI War – and lo, many a joke about Quintin and iron was spawned. After confusing everyone with A Valley Without Wind, and some appealing experiments in between, they’ve now returned to the genre which made them.

But what manner of beast is The Last Federation exactly? AI War too, or something very different? That’s the kind of question which can only be answered by watching an hour long (and change) alpha video. And also by saying that’s a hybrid of intergalactic simulation, grand strategy and RTS.
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Arcen Return To Space: The Last Federation

By Adam Smith on February 7th, 2014.

Arcen, purveyors of sundry indie oddities, sent a message by pigeon post in the early hours of this morning to inform us of their new game, The Last Federation. It has one of the finest single line pitches I’ve ever encountered – “The Last Federation is a Grand Strategy + RTS Tactics game” – and in honour of the good news that she delivered, the pigeon has now been promoted to Flight Lieutenant and provided with a suitable cap. TLF places players in the role of a mercenary leader in a procedurally generated galaxy, which contains eight alien races to menace and manipulate. The closest point of comparison may well be Soldak’s Drox Operative. Arcen’s pigeon also told us that the spiffing AI War is on sale this weekend, with the complete collection (five DLCs) available for $4.25 and the little blighter didn’t stop there. More news – and a couple of videos – below.

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Wot I Think: Bionic Dues

By Adam Smith on October 11th, 2013.

Not dudes, dues. Think about it. But not for long.

Five minutes of Bionic Dues was almost enough. I was attracted by turn-based tactical mech combat but swiftly repelled by confusion and comedy voiceovers. I quit. Later, just before bed, I decided to try again, reasoning that while Arcen may not be on a winning streak, their games are usually more interesting than this one had seemed. I never did make it to bed that night. Here’s wot I think.

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Arcen’s Bionic Dues Is On Steam, But What Is It?

By Jim Rossignol on October 9th, 2013.


Bionic Dues is “a tactical, turn-based roguelite with mech customization”, the story of which is that there’s been a robotic uprising in the city, which you must now put down, before your overlords pull the nuke lever. Arcen are really cranking out the games right now, and it certainly sounds like this one might be worth paying attention to, what with the opportunity to “Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.” I’ve met those robots. Poor guys.

Anyway, the game is out on Steam – but why not go for the direct purchase? – and there’s a trailer, which your detection systems should be picking up any time now.
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Arcen Anounce Bionic Dues, Do Humble Bundle

By Jim Rossignol on September 6th, 2013.


Actually they announced it a while back, but I somehow missed it. Today’s announcement includes a whole bunch of intriguing information, as well the first in-game screenshots. Chris Park describes the game as a “tactical roguelike” and explains that “you play as one of six characters, and you remotely pilot any combination of four Exos pulled from six classes: Assault, Sniper, Science, Siege, Tank, and Brawler,” and have to survive in a future city taken over by violent robots.

It’s inbound for October, or somewhere around there. But there’s more: all their games to date are in a weekly bundle over on Humble! Extraordinary scenes.

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Skyward Collapse’s Nihon no Mura Expansion

By Jim Rossignol on August 28th, 2013.


Arcen’s strangely beautiful isometric multi-sided god game, Skyward Collapse, is updating to version 2.0, and the same time as launching a Japanese-themed expansion, Nihon no Mura. Arcen explain: “The Japanese enter the fray on Luminith: their faction has a very strong military and a very strange pantheon: their gods are much more aggressive than their Greek and Norse counterparts, and each has three god creatures rather than three god tokens. Learning to play this new faction effectively is a fun new challenge: given how powerful the Japanese military and mythology are, you have to be very creative in how you help the Norse and Greeks drive back this threat.” Are you allowed to use two colons in a single sentence? Seems like dangerous sentence programming to me.

Lots of details on the expansion and the free upgrade here. There’s also a trailer detailing Nihon no Mura, which you can see below.
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Indie Royale’s Latest Bundle Is All Arcen

By Jim Rossignol on June 7th, 2013.


The Arclight Bundle over on Indie Royale is a single-studio special from Arcen. That means it includes: AI War, Tidalis, A Valley Without Wind 1 & 2 and Shattered Haven – basically everything other than their latest, Skyward Collapse. They’re even throwing in the new AI War expansion, Vengeance of the Machine, which has just gone into beta. The $8 buy-in unlocks soundtracks for all, too. Not bad at all.

Some more details below.
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God’s Got Game: Skyward Collapse Trailer

By Craig Pearson on May 14th, 2013.

The Collapse part of the title will be because of exhaustion.
By the time I’ve finished writing this paragraph, I expect Arcen Games to have written, coded and released 17 games, with additional DLC and ports. They’ve already released procedurally generated platform RPG A Valley Without Wind 2 and disappointing environmental puzzle game Shattered Haven this year, while turfing out hefty patches in preparation for an AI War expansion pack. And now I’m told turn-based 4x strategic god-game Skyward Collapse is out before the end of May. Guys, slow down! I can’t write that fast.
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Arcen’s Next Game Is Skyward Collapse

By Jim Rossignol on April 15th, 2013.


Chris Park has revealed that the next game from Arcen (AI War, A Valley Without Wind) will be called Skyward Collapse. So what is it? Well, “it’s a turn-based 4x simulation god-game.” He explains: “Set high in the sky atop a floating landmass that you are actively constructing as the game progresses, you oversee two warring factions (Greeks and Norse). Via solo play or co-op, you play as “The Creator,” helping both sides of the conflict — granting each side buildings, resources, and even new citizens.” It’s a game about balancing conflict, as Park writes: “your goal is to balance this conflict as best you can so that neither side gets wiped out. You win by having the most points generated (read: most carnage) without either side committing genocide.”

There’s a bunch more information through the link. They’re aiming for a beta this month, with the first version of the game appearing in May.

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Top-Down Topiary: Shattered Haven

By Adam Smith on March 18th, 2013.

I saw the screenshots for Arcen’s newly-released horror game Shattered Haven and immediately cleared a gap in my schedule to play it. Previously, I was going to spend the time making broth or forcing people to listen to Aphex Twin’s early ambient works, but a spot of top-down terror takes precedence over all things. Slight disappointment crept in when I watched the trailer and realised that my imagination had run away with me somewhat, assuming the game to be turn-based and tactical. Silly imagination. It’s actually a lo-fi, environmental puzzler, with killing, traps and optional co-op. I’ll still try it but I’ll be making broth and siphoning Green Calx into peoples’ ears before I sit down to play.

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Valley-able Information: A Valley Without Wind 2 Out Now

By Nathan Grayson on February 19th, 2013.

Oh, huh. So remember the part where Arcen Games was making a sequel to A Valley Without Wind, in which I very much hope they managed to add wind this time around? Well, it’s out. You can buy it and play it right this very second. Not just one or the other. Both! Unless you purchased the original version of the (perhaps too) tremendously ambitious sidescrolling platformer procedural role-playing co-op adventure – in which case, A Valley Without Wind 2 is completely free. Alternatively, if AVWW 1 (which my brain desperately wants to read as “Alien vs Wind Waker,” because I’ve been doing this job for far too long) flew under your radar, tossing a few of your coins into the sequel’s clinking cup will nab you a free copy of the original. I can’t say for sure yet whether or not AVWW 2′s everything its predecessor wanted to be, but I have to admit that all this generosity’s pretty darn cool.

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AI War Bundle At 75% Off, Space Charitableness

By Jim Rossignol on February 1st, 2013.


I usually hesitate to simply post sales news, because that’s what LewiePs are for. But in the case of RPS space-strategy favourite AI War I will make an exception. It’s 75% off with all the expansions included on Steam. That makes it $4.24 or £2.99 or €4.24, and that’s a fine price for such a huge slab of spaceshipular cleverness. A chunk of the money raised will be given to charity Child’s Play.

To discover why this bundle should be so appealing go here (and lament the unfinishedness), and also check the most recent trailer, below.
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