Posts Tagged ‘Arcen games’

Valley-able Information: A Valley Without Wind 2 Out Now

By Nathan Grayson on February 19th, 2013.

Oh, huh. So remember the part where Arcen Games was making a sequel to A Valley Without Wind, in which I very much hope they managed to add wind this time around? Well, it’s out. You can buy it and play it right this very second. Not just one or the other. Both! Unless you purchased the original version of the (perhaps too) tremendously ambitious sidescrolling platformer procedural role-playing co-op adventure – in which case, A Valley Without Wind 2 is completely free. Alternatively, if AVWW 1 (which my brain desperately wants to read as “Alien vs Wind Waker,” because I’ve been doing this job for far too long) flew under your radar, tossing a few of your coins into the sequel’s clinking cup will nab you a free copy of the original. I can’t say for sure yet whether or not AVWW 2′s everything its predecessor wanted to be, but I have to admit that all this generosity’s pretty darn cool.

Read the rest of this entry »

, .

38 Comments »

AI War Bundle At 75% Off, Space Charitableness

By Jim Rossignol on February 1st, 2013.


I usually hesitate to simply post sales news, because that’s what LewiePs are for. But in the case of RPS space-strategy favourite AI War I will make an exception. It’s 75% off with all the expansions included on Steam. That makes it $4.24 or £2.99 or €4.24, and that’s a fine price for such a huge slab of spaceshipular cleverness. A chunk of the money raised will be given to charity Child’s Play.

To discover why this bundle should be so appealing go here (and lament the unfinishedness), and also check the most recent trailer, below.
Read the rest of this entry »

, .

40 Comments »

Breezy: A Valley Without Wind 2 Alpha Footage

By Jim Rossignol on December 14th, 2012.


Back in the mists of October we mentioned that procedurally-generated platform-adventure A Valley Without Wind would be getting a sequel, and that it would be free to people who purchased the original game. Now Arcen have begun to reveal a little of what they’ve been working on for that important follow-up, and you can see that below. There are glimpses of many of the things that make this a fresh take on the concept, rather than a rehash, include the isometric world map, which should give a little more context to the world you are exploring. It’s still pretty early, but there’s a lot of commentary in there to make it clear what’s going on (or not, given some of the audio issues.)
Read the rest of this entry »

, , .

35 Comments »

Incoming! AI War: 6.0 And Ancient Shadows

By Jim Rossignol on October 18th, 2012.


In the dark, distant future, when the universe has suffered heat death, all that will remain will be Arcen Games, stubbornly releasing new patches for their epic space startegy, AI War. The next patch is due tomorrow, it’s called 6.0, and as I understand the patch coincides with a new expansion: Ancient Shadows. That’s been available in beta for a bit, I think, but tomorrow should the full roll-out. They’ve been expanding and patching this beast constantly since 2009 and they show no signs of stopping. Needless to say, the expansion has tonnes of new features, including: “A whole new kind of human player. It’s possible to control champions alongside your main fleet, or to have a friend or family member control just one single massive ship.”

Trailer below. (And there’s sixty-five thousand words worth of release notes here.)
Read the rest of this entry »

, , .

32 Comments »

A Valley With A New Look In A Valley Without Wind 2

By Alec Meer on October 1st, 2012.

A new enemy, probably. I think.

Arcen Games’ side-scrolling random-o-action game A Valley Without Wind continues to divide opinion, mostly due to its unusual appearance, but perhaps the warring tribes of Like and Don’t Like may be united by the sequel. It sports a new look, a bunch of new features such as building and it’s going to cost the princely sum of no-pennies to anywho who bought AVWW The First.
Read the rest of this entry »

, , .

39 Comments »

Darkly Devious: AI War Ancient Shadows Expansion

By Adam Smith on August 9th, 2012.

Spaceships often remind me of beetles with the carapace torn off

It’s fair to say that Arcen fell of the pace a little with A Valley Without Wind, but then AI War was one of the most accomplished debuts any studio could hope for. If A Valley Without Wind had a stumbling gait, AI War was striding along like the coolest cat in town. It doesn’t have the nattiest threads and but none of that matters once you sit down and play. Ancient Shadows is a new expansion coming for the game, which pits emerging intelligences against players in conflicts that feel as much chess as tower defense or RTS. That’s a new expansion three years after release and it looks like a significant one. The beta is available now for pre-orderers. Details below.

Read the rest of this entry »

, , , .

25 Comments »

A Valley Without Wind Proceeds…Procedurally

By Adam Smith on June 22nd, 2012.

Before A Valley Without Wind was released I excitedly emailed Jim to demand we discuss the game verdict-style after he’d told everyone wot he thought. I was bewitched by the idea of exploring the worlds it built and was even determined to be that guy, the one who actually liked the graphics. Once I read Jim’s words and played for a while myself I realised that we were of similar mind so a verdict would involve us nodding sagely at one another over a decanter of port, occasionally ‘harrumphing’. I couldn’t even make myself like the way it looked, even as an exercise in contrarian lunacy. Version 1.1 promises significant changes though and Arcen might just be on to something.

Read the rest of this entry »

, , .

69 Comments »

Wot I Think: A Valley Without Wind

By Jim Rossignol on May 1st, 2012.


A Valley Without Wind fascinates me. Not all the reasons for this fascination are good. But from that (long) moment where I read through our huge two-part interview about Arcen’s intentions for their procedurally-generated open-world exploration-based action adventure, I knew it was something I was going to follow closely. I spent some time dabbling with early versions of the game, and in the past few days I’ve finally been getting stuck into the release version of this strange, 2D post-apocalypse.

Finally, here’s Wot I Think.

Read the rest of this entry »

, , , , .

94 Comments »

A Valley With A Demo Version

By Jim Rossignol on April 25th, 2012.


We mentioned just yesterday that Arcen’s open-world side-scroller had appeared on the digital distributions, but since then they’ve also put out a hefty demo. It’s a big old chunk of the game for you to try, with these limitations: “You cannot craft spells higher than tier 2, and you cannot leave the first continent.” I’d definitely recommend trying this – from my time with the beta I’d say that this is both an acquired taste, and also impossible to judge by appearances. Or even, perhaps, from people writing about it. But then I should not be saying that, should I? Send your eyes south of here for the launch trailer.
Read the rest of this entry »

, , , .

44 Comments »

The Final Draft: A Valley Without Wind

By Adam Smith on April 23rd, 2012.

Upon a gentle breeze I hear the celebratory cheer of a multitude of beta testers, for it is they who have helped Arcen Games to bring A Valley Without Wind to the verge of release. The procedurally generated sidescrolling explorathon with graphics more divisive than an actual valley, or even a yawning chasm, has been updated and altered a huge amount since Jim ventured into an early beta. Today, it’s all grown up and ready to launch on Steam and “all [Arcen's] existing partners for the game”. To prove it, there’s an actual launch trailer below.

Read the rest of this entry »

, , .

92 Comments »

A Valley With Multiplayer Co-Op Testing

By Jim Rossignol on December 8th, 2011.


Side-scrolling procedurally-generated post-apocalyptic magical adventure thing A Valley Without Wind has entered a multiplayer testing phase, which is available to pre-ordering types. Arcen say: “For those interested in opting into co-operative play in the same server/world with up to a few dozen other players (perhaps even more), head over to the AVWW multiplayer wiki and check out the FAQ section along with other related notes, specs, and such.” There’s a big old post from Chris Park (as is his style) explaining more over here.

, .

30 Comments »