Posts Tagged ‘Arcen games’

Hands On: A Valley Without Wind

By Jim Rossignol on September 20th, 2011.

2000 points if you can spot the protagonist.
I’ve just had my first taste of Arcen’s ambitious side-scrolling exploration game (with crafting, base-building, and perma-death), A Valley Without Wind. The game is still at a very early, unreleased stage, but I’ve spent enough time with it to talk a little about what it is and where Arcen are going with it. You can see my attempts at trying to describe it accurately below.
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Later This Month: A Valley Without Wind Beta

By Lewie Procter on September 13th, 2011.

That cloud is going to be there for a long time.
Arcen Games have been busy tinkering away with their experimental procedural explore-and-survive ‘em up A Valley Without Wind, and they’ve got news for us. Last month they teased us with footage, flaunting its newly reinvented sidescrolling makeover. This month Chris Park of Arcen games has taken to his blog, to unveil a whole host of new details about the game’s design, and features that they are including. Shall we take a look? Read the rest of this entry »

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Time To Go: A Valley Without Wind

By Alec Meer on August 15th, 2011.

Ha-do-thingy

There’s no looking back for A Valley Without Wind now – its new, side-scrolling look is signed and sealed, as the below humungo-chunk (17 minutes!) of in-game footage proves. Also now on show from this time-straddling exploration and survival game are brand new character models, plus assorted armour for them to find, craft and wear.

I’m still not entirely sure what to think about the side-on perspective, but it’s definitely growing on me. As it is, this is a game I’m increasingly excited about – procedurally-generated world-roaming with, apparently, a proper layer of game on top of it.
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Radical Changes For A Valley Without Wind

By Jim Rossignol on June 21st, 2011.


Arcen send word that their procedurally-generated adventure game, A Valley Without Wind, is taking a new direction, as you can see in the video I’ve posted below. Rather than being top-down, it’s now a side-scroller. Developer Chris Park explained that the changed had been discussed for some time, and really came about after seeing previews of the game in a top-down perspective, and the reactions people had to that. He also argues that the side-scrolling perspective fits perfectly with the game’s exploration and survival, as well as the evolving combat mechanics. The Arcen boss says: “The result of this side view switch is something that looks incredibly better, that’s orders of magnitude faster for us to create, and that’s more fun to play. It also helps give a much stronger sense of place: partly it’s seeing the sky when you’re outside, but it’s also the varied terrain height, long falls, poison water, and so on.”

It’s a major change, and it seems like an odd one to me. It might not have been the prettiest game in the world, but the perspective was certainly distinctive. This is… less so.
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No Parping: A Valley Without Wind Details

By John Walker on May 24th, 2011.

Someone please help that poor mutant thing.

Arcen Games, they most famous for AI War, are still working extremely hard on their next project, exploration-led adventure, A Valley Without Wind. Oh, I’m so desperate for a great exploration game. Will this be the one? Please let this be the one. There’s a bunch of new details, and a new trailer, below.

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Gaze Into A Valley Without Wind

By Jim Rossignol on March 29th, 2011.

Can you spot the tiny dude?
Arcen have revealed a bit more about their procedurally-generated survive ‘em up, A Valley Without Wind. There’a video of the lighting process below, and that also includes indoor environments, lava, and deserts, as well as just showing you a bit more of the character navigating about in the world. All this stuff gets explained in more detail by Chris Park over here.

Getting serious 16-bit era chills off this one.
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A Valley Without Wind: Enemies, Windmills

By Jim Rossignol on February 12th, 2011.

It ain't no (Roadside) picnic
A fresh batch of footage from Arcen has turned up, and it shows magic, robots, structures, vehicles, and plenty of running about. Just in case you missed it, Arcen talked to us about this unusual survival-driven action adventure project here and then here.
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Arcen Talk A Valley Without Wind, Part 2

By Phill Cameron on February 8th, 2011.


This is the second part of our extensive interview with Arcen Games’ Chris Park about their forthcoming procedurally-generated action-adventure survival game, A Valley Without Wind. Read on…
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Arcen Talk A Valley Without Wind, Part 1

By Phill Cameron on February 7th, 2011.


Arcen Games, famed for AI War, financial troubles, and causing a shortage of iron, have announced their new game: A Valley Without Wind. It’s quite the concept: survival in a procedurally generated world, exploration, magic, and… perma-death? Interesting. Read on to find out more. (So much more, that there’s another instalment tomorrow.)
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AI War Hits v5.0, Light Of The Spire Released

By Quintin Smith on January 28th, 2011.

I spire with my little ire. Something beginning with... spire.

Today, Arcen Games wants you to get in spire(d). Light of the Spire is the biggest expansion for AI War to date, and with its release today it brings with it the series’ first story-driven campaign, a new Defender mode that should take “minutes instead of hours” to play, new AI types, new factions, new music and 180 new ships, which is great, as I was just sat here thinking that AI War really needed even more sodding ships. Just look at the size of the update they released back in October! Madness.
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Tidalis Lite Is Not Tidalis, Say Arcen Games

By Quintin Smith on January 20th, 2011.

All aboard the good news Zeppelin! Come, come! Quickly! You too! Yes, and you! No, not you. Sorry. The good news Zeppelin is full now. You should have been faster.

Arcen games has released both another update for Tidalis, their excellent & colourful block puzzler, as well as a new, ‘Lite’ version. A unity-powered browser game, Tidalis Lite was inspired by business models on the iPhone, where the norm is a free, lightweight version that goads people to stop being so cheap and buy the full version. But this is NOT A DEMO. No. Arcen games explain that they already have a demo for Tidalis. This is something else. Ye olde chipper Tidalis trailer is after the jump.
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Bargain Basket: Arcen games for the cheap

By Lewie Procter on November 29th, 2010.

The Tidalis logo didn't fit, but that is on sale too.
It’s Saturday, so that means it’s time for another…..Hang on, it’s not Saturday! Never mind. The lovely folk over at Arcen games have just sent word that they are lopping off an entire 60% off all of their games. Not only does buying DRM-free direct from the developers come with a free warm fuzzy feeling deep in your belly, but in this instance you can (optionally) also use the code you get from Arcen to register the games on Steam if you prefer. Best of all worlds. Read the rest of this entry »

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WHAT: New AI War Expansion Next Month

By Quintin Smith on November 4th, 2010.

I'm thinking of buying Space Alert. Should I buy Space Alert?

Christ. Not last week I posted about Arcen Games’ colossal update of their maximalist space strategy game AI War, which included hundreds of new ships and porting the entire game to a new engine. Guess what? They’ve just announced a new pay-for expansion, Light of the Spire, will be released next month. Arcen say they’ve got some “some seriously cool ideas for this one, too”.

What’s happening with Arcen’s finances? Weren’t they in trouble? Well, in a recent blog post they’ve once again displayed a remarkable degree of transparency.
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