Posts Tagged ‘Areal’

Um: Areal Devs Are At It Again, With STALKER Apocalypse

By Alec Meer on December 12th, 2014.

See this here? This is a bargepole. It is, I would say, approximately ten feet long. What I’m doing with this bargepole is very deliberately not touching something with it. Even if said bargepole were a hundred feet long, I would still be very deliberately not touching something with it. That something is a crowdfunding attempt for a game called ‘STALKER Apocalypse.’ The people making it previously tried to make a game called Areal.

Yeah, the Areal that got abruptly pulled down from Kickstarter because it made all kinds of dodgy promises about being a spiritual S.T.A.L.K.E.R. sequel. “Stalker is just a word”, apparently. Uh.
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Get Out Of Here: Areal Kickstarter Suspended

By Alice O'Connor on July 23rd, 2014.

Howl.

“Spiritual successor to S.T.A.L.K.E.R. with its lead designer onboard” seems a foolproof Kickstarter pitch but crumbs, Areal has become a comedy of errors. Beset by accusations of lies and scamming (some, at least, unfounded), developers West Games lashed out with the worst PR-ing I’ve seen, claiming everyone was out to get them rather than addressing legitimate concerns.

It’s not wholly surprising, then, to see that Kickstarter have suspended the campaign. It had two days left to go, and had passed its funding goal. West Games say everyone’s out to get them, but they will persevere.

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Don’t just stand there, Come Watch …Familiar Areal Footage

By Alec Meer on July 18th, 2014.

I don’t want to get into any speculation of my own about what’s genuine and who has the right to do what in terms of STALKER’s heritage right now. Let’s just look at the brief in-game footage devs West-Games have finally pumped out to support their slow-moving Kickstarter, and see how we feel then.

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Areal Kickstarting S.T.A.L.K.E.R. “Spiritual Successor”

By Alice O'Connor on June 25th, 2014.

When we first saw the announcement, I had no idea someone making a 'spiritual successor' to S.T.A.L.K.E.R. would cause such a mess.

If you took a S.T.A.L.K.E.R. design document and replaced the words “Chernobyl disaster” with “weird meteorite,” you wouldn’t be far off from Areal. Think post-apocalyptic open world survival FPS with non-linear missions, populated by simulated life and mutants, and fizzing with dangerous anomalies. That sounds pretty enticing in itself, but developers West Games also have a few former S.T.A.L.K.E.R. folks working on the game, including the series’ lead designer.

As you might guess, it’s on Kickstarter. However, West Games don’t have much to show of Areal at this point. Their pitch relies heavily upon S.T.A.L.K.E.R. footage and pre-existing artwork not made for the game (some even made for S.T.A.L.K.E.R.). Given that they’re only looking for $50,000 (£30,000)–nowhere near enough to realise such ambitious ideas–it’s a mite concerning.

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