Posts Tagged ‘Arenanet’

Guild Wars 2 Is Going Free

Guild Wars 2 is going free. That’s free, not free-to-play. “We’re not using the words free-to-play with Guild Wars 2,” says ArenaNet president and co-founder Mike O’Brien when I talk to him about the changes via email. “We believe in buy to play, and we know that when people describe something as free-to-play that comes with expectations.” Those expectations are that free-to-play games require heavy microtransactions, but O’Brien say that Guild Wars 2 will remain the same as it always was – and the expansion, Heart of Thorns, will still have an entry fee when it releases later this year.

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Secret Clubhouse: Guild Wars 2 Expansion’s Guild Halls

You and your Guild Wars 2 [officail site] guildmates will get a secret clubhouse to hang out in with the Heart of Thorns expansion, as it reintroduces guild halls from the first game. They’ll be a lot swankier this time around, involving a lot more work and giving you more to do as you build and customise them, as developers ArenaNet have explained in great detail following an E3 announcement. Eight chunky blog posts tell exactly what you can expect as a guild member when it comes to the new guild housing situation and how it now fits into the game’s storyline.

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Game Of Thorns: Test Out Guild Wars 2’s First Expansion

ArenaNet are letting seep a slow drip of Guild Wars 2: Heart of Thorns [official site], the sequel’s first expansion pack. There’s still no release date, but starting May 26th you have a chance to test out some of the new PvE content in the closed beta – if you completed the key tasks. If not, well, you can probably watch it streamed.

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You Can Play Guild Wars 2’s Stronghold Beta on April 14

It’s been a while since I dug out my copy of Guild Wars 2 [official site], but in just a couple days ArenaNet is going to start asking users to test out the new Stronghold PvP game in their Heart of Thorns expansion.

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First Look: Guild Wars 2 – Heart of Thorns

Well, hello there!

Guild Wars 2 [official site] launched with a promise – to fix MMOs. Strident, attention-grabbing, patently doomed schtick that was nevertheless suffused with just enough gosh-shucks-darn-it-I-want-to-see-them-try zest to make it a journey worth tracking. That was two years ago.

The mission met with mixed results, as lead designer Isaiah Cartwright admitted to me when we spoke in Brighton during a hands-on with the game’s first expansion, Heart of Thorns. We were among the first to play the expansion and all of the details are below.

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Update Will Let You See Through The Eyes Of Your Guild Wars 2 Character

Camera POW

A Guild Wars 2 [official site] patch will introduce a first-person camera mode to the MMO on 10 March.

As far as I recall the only times you get a truly unimpeded view of the landscape is when you trigger the cinematic sequences associated with activating a vista point (I have a lot of screenshots from those vistas).

After the patch is released zooming in fully while playing will switch the camera to first-person view. It’s not intended as a special option for a particular scenario, just an alternative view. This is pleasing news to me and will necessitate my return to Tyria for the equivalent of a tourist trip. I will take a sandwich and explore some areas and take all the screenshots.

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Guild Wars 2: Heart Of Thorns Expansion Announced

A quick jog through the vena cava.

Once I played Guild Wars till my hands were worn, soon GW2 will be expanded with Heart of Thorns. And out of respect for you, myself, ArenaNet, and everyone, I’ll stop that there, but will choose not to delete it so we are all aware of my shame. ArenaNet announced the first Guild Wars 2 expansion over the weekend, Heart of Thorns, sending players deep into the Maguuma Jungle on new adventures. Along with new zones, it’ll add a new profession, Guild Halls, hang-gliding, and oodles more. Come see in the first trailer.

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Guilds Wars 2 Has A Lovely Free Trial For You


Delicious Guild Wars 2 has more content in it than the National Content Library Of Australia, which has been furiously archiving content from across the world since the great content famine of 1840. Inevitably, you have a chance to access some of that Guild Warsy content via the magic No Pennies, from September 27th. The sign up page isn’t ready yet – perhaps delay that press release, guys? Oh, no, you already sent it and I am writing about it right now! Nevermind – you’ll be able to sign up there once the freeness exposes the content to your inquisitive nibbling. Arenanet have also sent word of the accompanying update, which is due October 1st: The Twilight Assault, which adds a new dungeon, the spooks of which you can see below. Sure looks like some evil is up for having its loot collected. That’ll teach ‘em.
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Guild Schools, Too: Super Adventure Box Returns


Those of you with special organic brains that can actually retain information for more than a few moments will recall the Guild Wars 2 April fool that materialised into something real: Super Adventure Box was an 8-bit “demake” of the MMO, a free standalone dungeon which amused the MMOing masses. It turns out that ArenaNet were rather pleased with the idea, too, because they’re revisiting it with Super Adventure Box: Back To School. “The asuran genius Moto is back with his new and improved Super Adventure Box! This virtual reality simulator was designed to educate young asura, but anyone can enroll! Face new challenges and new enemies in World 2, or put your skills to the ultimate test with the aptly-named Tribulation Mode!” There are a bunch of new rewards and such, too, of course, so you might want to get your 8-bit pauldrons ready for its September 3rd release.

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The Tales of Guild Wars 2

Until you have seen bears turn into snowballs en masse I am not sure you have really seen anything on the internet
We sent Cara to talk to meet Guild Wars 2‘s Mike Zadorojny and find out about their new “Living World” system. This is her report.

Remember Guild Wars 2? It is this really pretty MMO that looks sort of bluey-purply like the side of Ben Nevis and has magic in it and stuff. Well anyway, I have totally sussed out their plan. Arenanet want to take over the world by instigating real war via virtual war in Europe. There is no real evidence for this, but it is fact. They sent for me to talk to them about their new episodic story system, Living World, but I stumbled across their sinister machiavellian undertones after too long. Read on for Hard Hitting Journalisms On An MMO Scale. Read the rest of this entry »

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Guild Wars 1 Development To Be Halted, Automated

Rare is the MMO that continues to thrive alongside its direct successor – or, for that matter, get a direct successor at all. By all accounts, the original Guild Wars lived a good, long life. It loved, it lost, it learned violin, it saw the ocean one last time. Also, I don’t know why I’m talking about it in the past tense, because it’s not dead yet. True, ArenaNet’s already itsy bitsy GW1 live team is moving on to bigger, less eight-year-old things, but unlike NCsoft stablemate City of Heroes, these guilds will war on. How? Robots. Find out more about your imminent ice-cold oppression after the break.

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Guilder: Guild Wars 2 Offers Guilds Gilded Guild Missions


ArenaNet made a bunch of handsome noises about their support of the titular guilds of Guild Wars 2 when they brought us their impossibly beautiful subscription-free MMO, and they’re starting to make good on them. Guild missions will be unlockable missions that are part of the guild tech tree – giving the groups more questy content that they can do to bolster their ability to high-five, fist-bump, and all the other things that people do in groups. ArenaNet explain a bit more about this in their video, which is below here.
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Guild Wars 2 Balances Things With The Spirit Level


It perhaps goes without saying – although after typing this I realise we said it anyway – that Guild Wars 2 will be busy this year. The updates have begun to materialise with customer-luring intent, and the closest of these is a big old PvP update, with a new map called Spirit Watch, which I assume is the afterlife version of something presented by Chris Packham. There’s a video of that below, and small stash of details over on the ArenaNet site. They explain: “In this map, we combine our established conquest gameplay with intense capture-the-flag gameplay—except instead of a flag, players will battle over the glowing Orb of Ascension!” Woo! No one likes flags, anyway. This is the 21st century, for goodness sakes!

The update appears on the 26th. Video below, of course.
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