Posts Tagged ‘Arenanet’

Guild Wars 2: MMO Vs. Story, Round 7

By Richard Cobbett on August 30th, 2012.

I get knocked down! But I get up again! Because permadeath isn't part of our world!

Guild Wars 2 isn’t the first MMO that’s tried to tell a single-player story. For that specific element, it’s not even the highest profile one in recent months – both The Old Republic and The Secret World going all out to make narrative matter. The stories it tells, while definitely fun, aren’t as interesting or memorable, or even as notable a presence during most of my travels.

So why do I feel much more involved with my Elementalist’s personal journey through the world than with either of the games that set out to make narrative their main selling point?

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Guild Wars 2: Pride Of The Black Lion Trading Company

By Richard Cobbett on August 28th, 2012.

But not one after the other. Even a banker could tell you that's a bad idea for your balance.

It’s Guild Wars 2 Day, and may all the gods combined have mercy on ArenaNet’s servers. I’m working on the WIT at the moment, and you can check out Alec’s early impressions of the game here, but while we battle both foul monsters and bloody overflow server bugs, we’re going to take a look at a couple of specific things of interest. Up first, the Black Lion Trading Company – the Guild Wars 2 item store that’s a little more hooked into the economy than most.

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ArenaNet On Guild Wars 2… As A Platformer

By Nathan Grayson on July 27th, 2012.

Guild Wars 2 is quite well-liked in our fabulously attractive (have you seen our brand new sexy, sexy hotbar?) corner of the Internet. Richard alone has written 427 trillion words on the subject of ArenaNet’s fantastic-looking fantasy sequel, and he’ll soon be embarking on a hot air balloon journey to see how many times they can wrap around the surface of the Earth. So when I went to a recent Guild Wars 2 showcase in my neck of the woods, I wasn’t too terribly surprised when I got an eye-full of content we’d already covered. So I did what any sensible person would in my situation: grilled game designer Mike Zadorojny about jumping puzzles in a swords ‘n’ sorcery MMORPG.

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Guild Wars 2: Every Crowd Has A Sylvari Line-Up

By Richard Cobbett on July 16th, 2012.

Never mind evil dragons. The Sylvari's real horror came when they discovered a race of giant humanoid woodpeckers. It was a knotty problem when they realised their bark was worse than their bite, so the whole forest just packed up their trunks and left.

This weekend sees the final Guild Wars 2 Beta Weekend, with the big addition of its two remaining races – the ingenious gnome-like Asura, and the flowery Sylvari. You’ll be able to play as either… or indeed both, if you like… but what can you expect from the trip? ArenaNet gave me early access to the Sylvari starting area to check out Levels 1-15 in detail.

Will there be awful botanical puns? I suspect we may be facing arborgeddon.

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Guilds Will War Once More On August 28th

By Adam Smith on June 28th, 2012.

So, Guild Wars 2 is out on August 28th and that’s about all there is to say about that, except possibly ‘finally’ and ‘hurrah’. I could try to construct a tortured metaphor about bowler hats, butlers and afternoon tea but you’d probably rather just see official confirmation in the form of a video which uses a series of increasingly rapid cuts to build excitement. Good thing I have one of those somewhere around here.

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Guild Wars 2: All Quest On The Western Front

By Richard Cobbett on June 11th, 2012.

Goddamnit! I can't believe we ALL forgot our front door keys!

While most of the attention on Guild Wars 2 has been on its main world, where quests and stories await your heroism, there’s a whole second way to play – the eternal PvP war that is World vs. World vs. World, where both players and monsters are ready to get in your face. But can you really climb the levels in it? For this beta weekend, I decided to give it a shot…

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The Guild Pre-Wars Continue

By Alec Meer on May 29th, 2012.

Look at that purple staff. Snicker

There’s to be another beta weekend for Guild Wars 2, the MMO that resolutely refuses to launch. Which means, once again, I won’t be able to play the thing due to weekend plans. Specifically in this case, camping in Sherwood Forest and listening to indie bands. Can’t we have a beta weekday evening or two instead, please?

If you are around for the 8th to 10th of June, you should be able to hop onto a GW2 beta server presuming you’ve either pre-ordered or already managed to snag a beta account from somewhere. The good news of previous beta-barons is that characters from the first weekend haven’t been wiped, so this might be your chance to have a nose at some of the higher-level contentydoodledoo.
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Weekend Wars: Guild Wars 2 Beta Event Starts April 27

By Nathan Grayson on April 19th, 2012.

What that is: I'm not quite sure. What it's not: an effective combat tactic.

Did you pre-purchase Guild Wars 2 in frothy mouthed anticipation of a pre-release weekend getaway in Tyria while pre-heating an oven and pre-procuring a preponderance of preserves because you must get a head start on all aspects of life? Well then, good news: your foresight’s paid off in the form of an upcoming beta weekend event, which will run from April 27 to 29. There’ll be more in the future as well, but they’ll be announced at a later date. Unfortunately, good old-fashioned sign-ups are now closed, so it’s pre-order or bust. But hey, at least you can still read about the beta, thanks to the wonderful Richard Cobbett. And really, who cares about actually playing a game when you can live the experience vicariously with phrases like “pooping defiance“?

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10 Thoughts And Cool Things About Guild Wars 2

By Richard Cobbett on April 2nd, 2012.

Whoops! Sorry! Fired backwards again!
You’ve already read Richard’s experiences with the recent Guild Wars 2 beta. There’s much more to say about it though, so here are ten specific things that caught his eye while playing – some big, some small, but all slightly different from the MMO norm.
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Hands On: A Long Weekend With Guild Wars 2

By Richard Cobbett on March 26th, 2012.

Yer a wizard, 'arry? Bah! It's like she didn't do any research at all!

Guild Wars 2 isn’t just the next big MMO on the horizon. It’s the one everyone seems to be pinning their hopes on to reinvent the genre and finally kick World of Warcraft off its high perch. But is it really the RPG you’re looking for? We sent Richard to Tyria to find out.

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In For A Penny: Guild Wars 2 Microtransactions Detailed

By Craig Pearson on March 21st, 2012.

I'd buy that for a gem.
Sometime in the last five or so years, the notion that a game is something you keep on paying for after you’ve bought it took hold. We’d understood expansions and subscriptions for years, but this was something different. It wasn’t about a drip feed of more stuff, or a wholesale extension to the original game, it was about paying for optional bits and pieces that came later. I no longer hear about an online game and wonder whether microtransactions are going to be introduced, but I do want to know how they’ll be implemented. That’s the bit that hasn’t really become standardised, and each game that arrives seems to have its own take. Guild Wars already had a bit of a shonky payment model, but it was bolted on after the fact. Guild Wars 2, however, will have additional paid-for elements from the moment you start playing the game.

That’s not to say that it’s easy to understand, either. Guild Wars 2 will have three currencies: gold, gems and karma. Let’s take a look at what that means.

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