Posts Tagged ‘Arenanet’

Guild Wars 2 Takes To The Podium

By Alec Meer on September 27th, 2011.

But will there be levelling up?

Guild Wars 2 lies in a strange place between being something of a man of mystery and having been on show for so long that our eyes have crawled across most every element of it. A lot of the promises being made are conceptual or may rely on idealised circumstances, but nonethless people are being won after dramatically: most recently, it won game of the show at the Eurogamer Expo. So when do we all get to try it? Well, a closed beta has been promised before the end of the year, with an open beta to follow and then a release date dependent on the success of that.

For now, perhaps the best you’re going to get is TotalBiscuit’s substantial videoing (a good 40 minutes, all told) of his high-level play sessions at the Expo – it shows off some the more ambitious mechanics as well as plenty of day-to-day beast-slaying. He seems very impressed indeed, for the most part.
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Asura Thing? A Guild Wars 2 Preview

By Alec Meer on September 21st, 2011.

I’ve lost count of how many times I’ve walked into a room with a monitor and a nervously-smiling man at one end and been told I’m about to see the future of MMOs. I smile back politely, and the same old dance begins. Too often, I feel a numbness, a struggle to reconcile professionally wanting to know what’s going on with personally despairing of the idea of giving over dozens of hours of my life to what’s so often a mess of cloned features and over-sold, under-realised promises. My most recent sighting of Guild Wars 2 really did break through that numbness, made me sit up straight and pay full attention. I still don’t know how much of what it’s trying to do will be practicable and effective over long-term play, but seeing it took me back to a time before my awful genre ennui, back to when every time I sat down to see a new MMO my mood was excitement, not cynicism. Here’s why.
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Guild Wars 2 Has Player-Made PvP Servers

By Jim Rossignol on August 30th, 2011.


Here’s an interesting little bit of GW2 info over on MMORPG.com, who have been talking to ArenaNet at PAX: “Not only will ArenaNet be making up their own servers for the quick and dirty PVP matches, much like the shooter genre’s setup, but Eric and Colin said they plan for players to be able to create and host their own servers or games with specific rule-sets as well.” I’ll be fascinated to see how that actually works. I have to admit that despite the original game’s heavy PvP focus, I’d barely paid any attention to how PvP will work in the new game. (I just want to wander around those environments.)

Anyone here a GW PvP with great expectations for the sequel?

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Guild Wars 2 Trailer Is Quite Spectacular

By Jim Rossignol on August 17th, 2011.

Yeah, yeah, very pretty.
They’re just showing off! Stop showing off, Arenanet. No one likes a show off, ESPECIALLY when they’re pretty. As if the PvE action stuff wasn’t showy enough, the flyovers of intricately produced cities and other superlative-stretching environmental features are just too much. And then that dude totally decks a centaur… and what is that robot thing?!

Really, everyone’s impressed, you can go be humble in the corner now. Christ.
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Guild Wars 2: Goddamn Plant People!

By Jim Rossignol on August 10th, 2011.

Look at his hideous green face. Horrible.
Plant people! It’s an abomination, I say. If plants were meant to be people then God would have given them the vital organs to be human, like eyes and shoes. ArenaNet, however, see nothing wrong with creating a leafy mockery of the human form with their “Sylvari”. They’ve gone as far as to blog about it in detail here, and also to detail their visual appearance here. Not an Ent in sight, though, so that’s some small reason to be thankful, I suppose.

Anyway, it’s appalling. They’re almost as heinous as those monstrous anthropomorphous plants in Popcap’s ridiculous Plants Vs Zombies. As if pot plants could ever defeat the undead. You’d need trees and stinging nettles at the bare minimum.

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Hands On With Guild Wars 2

By Dan Grill on July 6th, 2011.


We’ve played Guild Wars 2. It’s tough. It’s good. Here’s a little feature about how it is coming together, including some thoughts on that newly-revealed Engineer profession, and underwater combat.

Okay, so you know Ascalon? Noble, quaint kingdom, lovely people, delightful taste in continent-spanning walls? Crushed by the Charr at the beginning of Guild Wars, and so forth? Population massacred, people scattered, a last stand frozen in time by the desperate actions of King Adelbarn? Hmm, yes, them. Tragic story. Sad.

Did you ever think that they may have been the baddies?
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Better Down Where It’s Wetter: Guild Wars 2

By Andrew Smee on June 28th, 2011.

Would that rifle even work underwater? No realism with these games.

Are you going to the beach this summer? The weather looks like it’ll hold up, though personally I’ve always enjoyed a walk in the rain along a stormy beach front, as long as I don’t have to deal with scuba diving wolf men battling with lizard spike beasts.

The forthcoming Guild Wars 2 made a splash with the reveal of some interesting looking underwater areas covered in this previous developer walkthrough, and now two rather stylish trailers would like your attention as well. Are you going to take the plunge? Let’s dive in.

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Guild Wars 2’s Underwater Worlds

By Jim Rossignol on June 24th, 2011.

Bubbles!
Well, I wasn’t expecting this. Guild Wars 2 apparently has a “huge” amount of underwater content, including unique underwater weapons and abilities and – according to developer Jon Peters talking in this Gamespot video, embedded below – entire underwater cities. The twenty minute shows some huge aquatic creatures, lots of combat, and some extremely atmospheric underwater and coastal areas. It’s fairly impressive, and certainly makes other MMOs’ brief dabbling with submerged areas look pretty, uh, shallow. Go take a look.
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Interview: Escaping The Grind In Guild Wars 2

By Alec Meer on May 18th, 2011.

Does a town explode in the woods if no-one is there to see it? In Guild Wars 2: yes

Hello! I recently had a sit’n’chat with ArenaNet’s Martin Kerstein in search of deeper detail about Guild Wars 2, an MMO for which we seem to have been waiting forever. Most of that chat was firing questions from RPS readers at him, which I’ll be posting on the morrow (that’s how people in fantasy games speak, you see. They’d never say ‘tomorrow’), but my own probing about Guild Wars 2’s oft-repeated promise that it’s escaped the usual MMO treadmill of questing and grinding bears a standalone post. Will this really be the long-promised MMO rapture, the online world that’s free from the increasing irritatingly traditions of this oft-static genre? Let’s find out…
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Guild Wars 2’s Lion’s Arch Is Looking Lovely

By Quintin Smith on May 12th, 2011.

Could Arenanet's artists design real life too, please?

The city of Lion’s Arch is one of the hubs players will be able to go poking around in Guild Wars 2, and despite everything it’s been through it’s looking swell. Once the Capital of Kryta in the original Guild Wars, it was then destroyed by a dragon, the land was flooded and the place was taken over by pirates until finally the flood waters receded. Arenanet’s concept art team have, however, come to the place’s rescue, and now all the ships in the area have been repurposed into buildings. You’ll find the town’s trailer after the jump, and plenty more details over on the Arenanet blog.
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Guild Wars 2 Crafting Stuff Revealed!

By Jim Rossignol on March 9th, 2011.


Okay, so crafting possibly isn’t the most exciting thing about the spectacular upcoming MMO, Guild Wars 2, but it certainly is a thing about it, and ArenaNet have chosen to reveal it today. There will be crafting, and there will be eight disciplines: Weaponsmith (making melee weapons), Huntsman (crafting bows and pistol, as well as torches and warhorns), Artificer (for the fashioning of magical weapons such as staves and scepters), Armorsmith (for heavy armour), Leatherworker (for medium armour), Tailor (for light armour), Jewelcrafter (for rings and necklaces), Cook (for buff-inducing foods). Most of these professions will also be able to upgrade existing items. Characters can choose two of these disciplines at any one time, and these can be changed back and forth, retaining skill level’s acquired, for a cost.

More information, and a quick chat with game designer Andrew McLeod, lie below.
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(N)Ornate: Guild Wars 2 GDC Video Blowout

By Quintin Smith on March 4th, 2011.

Holy cow, I forgot that women have breasts for a second there!

And now, presenting a full half-hour of Guild Wars 2 footage, covering everything to Norn character creation to Guardian and Thief game footage! You know what looks great? I’ll tell you. This game looks great. The last time RPS played an MMO together way probably City of Heroes, an event that’s now firmly entrenched in my mind because of Kieron’s story about that very summer. Allow me to recount it for you.
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Norn Again: Guild Wars 2’s Norn Footage

By Jim Rossignol on February 24th, 2011.


ArenaNet are revealing more and more of the shape-shifting Norn characters in Guild Wars 2, including a video, which you can see below. And oof, this look good, particularly in stuff like the incidental character animations and the environments. The bit panning across wooded valleys is just breath-taking.
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