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Posts Tagged ‘ARGs’

McGonigal: “The Vanguard of Reality Hacking”

Posted by Jim Rossignol on June 12th, 2008.

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New Yorker have posted up a video of researcher Jane McGonigal talking about “the intersection between games and reality.” She talks about some of her experiments in gaming, as well as looking at what’s most interesting experimental game development at the moment, alternate reality gaming, and how massively-multiplayer gaming could have benefits for the world at large. Some entirely out of context sample quotes:

“I have a dream of building an MMO where my dog is my avatar.”

“We’re going to move toward building a reality that works more like our favourite games.”

“Everybody has to calm down and relax in order to win the game.”

“I like to think of these as the vanguard of reality hacking.”

Go watch.

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Design Games! Beat Cancer!

Posted by Kieron Gillen on October 7th, 2007.

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Adrian Hon, ex-Perplex City, recently dropped me a line to tell me about the things he’s been up to since leaving Mind Candy. And one of them is an interesting opportunity for the more would-be-designers (i.e. the too many) in the RPS audience. Basically, Cancer Research are running a competition to design an Alternate Reality Game which will be used to raise awareness and funds for the charity. The best idea will recieve £1300 to develop the game, while being mentored along the way. What are they looking for? To quote from Let’s Change the Game’s website

Remember that one book you read when you were young that completely changed your life? That’s what we want this game to be for everyone who plays it – an experience they will never forget. An experience that makes them see the effect cancer has on us all, and how we can help fight against it together.

In other words, a interesting opportunity to make a serious game with a purpose. The winning entry will be chosen by a panel of industry sorts, and the winner will have access to Cancer Research’s full resources (stores, ads, mailouts to 20 million people…). As Adrian put it, “It’s a great chance for aspiring designers to gain experience on a really significant game, and it’s an experiment to see if games and ARGs can effect real change.” First round 500 word entries need to be in by November 16th and all the details you’ll need can be found on the website.

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