Posts Tagged ‘Arkane Studios’

Dishonored Voice Cast Revealed: Sarandon! Dourif! Fisher!

By Jim Rossignol on August 3rd, 2012.


Blimey, this is a cast and a half. Let’s just plunge right in: Susan Sarandon will be playing, er, “Granny Rags”, while the extraordinary Brad Dourif makes mouth noises for inventor Piero, creator of that scary mask worn by the game’s protagonist, Corvo. Slightly more bizarrely, Bethesda inform us that Carrie Fisher “can be heard broadcasting government propaganda over loudspeakers throughout the city of Dunwall, where the game is set.”

Then there’s John “Mad Men” Slattery as Admiral Havelock, and Michael “All Those Movies” Madsen as Daud, a mysterious assassin. Also: Chloë Grace Moretz from Kick-Ass playing “young Lady Emily”, while the incalculably lovely Lena Headey joins the cast as Calista, Emily’s caretaker.

Also the chap who does the score for Dexter, Daniel Licht, is doing the music. Strong.

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Dishonored’s Dishonourable Pre-Order Rat Trap

By John Walker on July 27th, 2012.

A man, on his way to order the game, dispondent and annoyed. Yesterday.
We had thought Ubisoft’s Assassin’s Creed III six separate releases was confusing. The plans for the game everyone at RPS is most excited to play this year, Dishonored, now makes that move look positively bland. In a display of eye-rolling pre-order bonus alchemy, Bethesda have announced a divisive and flat-out bizarre set of retailer-dependent exclusives. It takes the form of a handy guide for publishers to see exactly how they shouldn’t promote a game, as you can see below.

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Dishonored “Daring Escapes” Trailer Is Blinking Good

By Jim Rossignol on July 26th, 2012.


We’ve already begun to talk at length about the variety of options that Dishonored will present us with, and the trailers have begun to back up that analysis. The latest one, which you can see below, shows off this with a clever choose-your-own path thing, demonstrating how the short range teleportation, possession, and time-bending powers come into play when getting out of unpleasant circumstances.

Go take a look.
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From The Shadows: Hands On With Dishonored

By Jim Rossignol on July 6th, 2012.

Me, figuring out Dishonored, yesterday.
So I got my hands on Dishonored – Arkane’s first-person game of magical stealth and supernatural assassination – and had some time to play through the level shown at E3, Kaldwin’s Bridge.

It’s quite good.

Actually, that’s unfair. It’s better than quite good. And it’s making me yearn.

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Dishonored Notices How Murdery You Are

By John Walker on June 28th, 2012.

Tsk, sex in games, etc.

Dishonored news keeps rumbling in, today’s in the form of 22 minutes worth of two new videos formerly for secrets at E3, including the information that your death toll during the game will directly affect the story, including the ending. Because murdering is naughty.

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Dishonored Release Date “Set” For October 9/12th

By John Walker on May 10th, 2012.

Steampunk skellingtons are TWF.

We may not be getting BioShock: Infinite this October, but stepping in to fill the gap is what – in my brain at least – occupies a similar space: Dishonored. It’s set to be released on the 12th October this year. Unless you’re in America, when it’s the 9th. Or Australia, where it’s the 11th. Really?

Wait, hang on, I made a rule about this yesterday. No. It’s bound not to be coming out in October, because this is the first announced release date. Expect Dishonored some time in 2017.

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Be Honoured: Lots Of Dishonored Screenshots

By Craig Pearson on March 19th, 2012.

Cor blimey.
Arkane’s Dishonored is very exciting and feels like it’s getting nearer, but that might be an evil, supernatural trick being played on us. While we haven’t had a release date for the amazing sounding immersive sim, Bethesda have started to open up more about the setting, the world, what you do. More importantly in this crazy world of ocular pleasure, they’re releasing screenshots and video of the supernatural assassin’s redemptive bloodletting. If I cared about PR buzzwords, I’d call what follows a ‘media blast’, but I’m a loose cannon. Hit the jump for the *checks thesaurus* ‘cable peal’.

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Dishonored Shots Are… Mixed In Quality

By John Walker on August 24th, 2011.

Farr farr far farrrr farr farrrrr. Hoff hoff.

Some new shots of Dishonored have appeared. Now that I’ve finished Deus Ex, and thus can no longer anticipate it, I’ve officially decided that Dishonored is going to replace it. Officially. It just looks like it’s going to be everything I want from a PC game. So if it’s not, Arkane are going to find a disproportionate amount of poo in their sock drawers. Meanwhile, five new screenshots have been released. Of which two are good, one is okay, and two are so terrible that if I’d had the cheek to submit them to any editor for a magazine I’d have been hanged in public.

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Dishonored Reveals Stilt Police, Streets

By Jim Rossignol on August 17th, 2011.


A few more (frankly fairly weak) shots of Arkane’s immersiony stealth-assassin game Dishonored (which straddles genre somewhere in a place that is definitely NOT steampunk, but might be regencypunk, or something) have emerged from the honking info-pipes of Gamescom. Head below to check them out, and click for full size.
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Dishonored Honours Us With Screenshots

By John Walker on August 8th, 2011.

Don't worry, he's singing.

Also spilling from Bethesda’s bosom this new week are a few shots of Dishonored. If you didn’t catch up on what that one’s all about, check out the video here. But key points: Made by Arkane (Arx Fatalis, Dark Messiah), who now boast Deus Ex’s Harvey Smith, working on a game that is aiming to reproduce the style of Looking Glass. YES PLEASE. You can see the five new shots below.

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Dishonored Dev Explains Game Concepts

By Jim Rossignol on August 5th, 2011.

This is how I start my day.
Ooh, I don’t know how I missed this yesterday, but CVG have a video dev diary (posted below) from Arkane’s Raphael Colantonio who explains a whole bunch about this alternate-world assassination game. He talks about some of the open-ended approach that they are going for, the sandbox concepts, the ideas of morality in a game world powered by whale oil… You are going to want to watch this, I think, even though there’s no game footage at all. It sounds incredible.
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