Following on from the “Daring Escapes” trailer, Dishonored shows off more game-footage with “Creative Kills”. This time we get to see a wide range of uses for Dishonored various powers, all of them pertaining to the dispatching of enemies. Ugly business. But what’a pretty game. And I get to play more of it at GamesCom next week. It’s a hard life.
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Posts Tagged ‘Arkane Studios’
By Jim Rossignol on August 9th, 2012.
By Adam Smith on August 6th, 2012.
It won’t be long before I’m the only member of RPS who hasn’t played Dishonored, which is surely due to some form of dire cosmic plot against me. I’m not going to spend the next few months tugging at Alec’s sleeve and asking, over and over again, “but how good was it?” or calling Jim in the wee small hours of the morning and asking, “will it satisfy my every desire?”. Instead of gathering every last remaining scrap of knowledge that falls from their brain-pans, I’ve decided to impose a media blackout on myself. I’ll be the one who goes in knowing the least and that’ll make the experience all the sweeter. But then I remembered that it’s my job to look at every picture and video of every game. Here are some new screens.
By Jim Rossignol on August 3rd, 2012.
Blimey, this is a cast and a half. Let’s just plunge right in: Susan Sarandon will be playing, er, “Granny Rags”, while the extraordinary Brad Dourif makes mouth noises for inventor Piero, creator of that scary mask worn by the game’s protagonist, Corvo. Slightly more bizarrely, Bethesda inform us that Carrie Fisher “can be heard broadcasting government propaganda over loudspeakers throughout the city of Dunwall, where the game is set.”
Then there’s John “Mad Men” Slattery as Admiral Havelock, and Michael “All Those Movies” Madsen as Daud, a mysterious assassin. Also: Chloë Grace Moretz from Kick-Ass playing “young Lady Emily”, while the incalculably lovely Lena Headey joins the cast as Calista, Emily’s caretaker.
Also the chap who does the score for Dexter, Daniel Licht, is doing the music. Strong.
By John Walker on July 27th, 2012.
We had thought Ubisoft’s Assassin’s Creed III six separate releases was confusing. The plans for the game everyone at RPS is most excited to play this year, Dishonored, now makes that move look positively bland. In a display of eye-rolling pre-order bonus alchemy, Bethesda have announced a divisive and flat-out bizarre set of retailer-dependent exclusives. It takes the form of a handy guide for publishers to see exactly how they shouldn’t promote a game, as you can see below.
By Jim Rossignol on July 26th, 2012.
We’ve already begun to talk at length about the variety of options that Dishonored will present us with, and the trailers have begun to back up that analysis. The latest one, which you can see below, shows off this with a clever choose-your-own path thing, demonstrating how the short range teleportation, possession, and time-bending powers come into play when getting out of unpleasant circumstances.
Go take a look.
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By Jim Rossignol on July 6th, 2012.
So I got my hands on Dishonored – Arkane’s first-person game of magical stealth and supernatural assassination – and had some time to play through the level shown at E3, Kaldwin’s Bridge.
It’s quite good.
Actually, that’s unfair. It’s better than quite good. And it’s making me yearn.
By John Walker on June 28th, 2012.
Dishonored news keeps rumbling in, today’s in the form of 22 minutes worth of two new videos formerly for secrets at E3, including the information that your death toll during the game will directly affect the story, including the ending. Because murdering is naughty.
By John Walker on May 10th, 2012.
We may not be getting BioShock: Infinite this October, but stepping in to fill the gap is what – in my brain at least – occupies a similar space: Dishonored. It’s set to be released on the 12th October this year. Unless you’re in America, when it’s the 9th. Or Australia, where it’s the 11th. Really?
Wait, hang on, I made a rule about this yesterday. No. It’s bound not to be coming out in October, because this is the first announced release date. Expect Dishonored some time in 2017.
By Craig Pearson on March 19th, 2012.
Arkane’s Dishonored is very exciting and feels like it’s getting nearer, but that might be an evil, supernatural trick being played on us. While we haven’t had a release date for the amazing sounding immersive sim, Bethesda have started to open up more about the setting, the world, what you do. More importantly in this crazy world of ocular pleasure, they’re releasing screenshots and video of the supernatural assassin’s redemptive bloodletting. If I cared about PR buzzwords, I’d call what follows a ‘media blast’, but I’m a loose cannon. Hit the jump for the *checks thesaurus* ‘cable peal’.
By John Walker on August 24th, 2011.
Some new shots of Dishonored have appeared. Now that I’ve finished Deus Ex, and thus can no longer anticipate it, I’ve officially decided that Dishonored is going to replace it. Officially. It just looks like it’s going to be everything I want from a PC game. So if it’s not, Arkane are going to find a disproportionate amount of poo in their sock drawers. Meanwhile, five new screenshots have been released. Of which two are good, one is okay, and two are so terrible that if I’d had the cheek to submit them to any editor for a magazine I’d have been hanged in public.
By Jim Rossignol on August 17th, 2011.
A few more (frankly fairly weak) shots of Arkane’s immersiony stealth-assassin game Dishonored (which straddles genre somewhere in a place that is definitely NOT steampunk, but might be regencypunk, or something) have emerged from the honking info-pipes of Gamescom. Head below to check them out, and click for full size.
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