
Following a demo showing of Arkane’s remarkable retro-future, supernatural stealth/action immersive sim Dishonored (as described here), I roped co-creative directors Harvey Smith (one of the minds behind Deus Ex and System Shock) and Raphael Colantonio (co-creator of Arx Fatalis and Dark Messiah) into a chat.
A chat about what? About choice, about avoiding compromise, about making rats believable, about possessing fish, about how they’re “hell bent” on creating first-person games with depth, about building a developer supergroup to make this, about arguing with art directors about chairs, about why publishers are getting behind immersive sims again, about how to make sure mainstream audiences play them, about Deus Ex, and why this is the most liberating project Harvey’s worked on since that game…
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