Posts Tagged ‘Arma 2’

Surviving In Day Z: Part Three (& Musings)

By Jim Rossignol on May 19th, 2012.


I think I’ll annoy some Arma fans when I say that Day Z is a better showcase for that tech than the original game’s campaign or multiplayer missions. But I have my reasons, and I’ll explain some of them below. I’ll also continue the story which we began the other day, which will serve to illustrate a bit more about why both Arma 2 and this modification are something singular and brilliant in the landscape of gaming.

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A Chat With Rocket, Creator Of Day Z

By Jim Rossignol on May 16th, 2012.


The expanding popularity of an Arma 2 mod, Day Z, might have surprised all of us, but imagine the surprise felt by the chap who created it, Dean “Rocket” Hall. There are nearly 48,000 characters now registered in the game’s stats, when he imagined there’d be just a few hundred. His motivation to make the ultra-bleak multiplayer zombie survival mod might not surprise any of you, though, when you read his take on what games should be, and why the kinds of stories experiences like Day Z produce are so important. There were a couple of times in this interview where I hooted in agreement with what Rocket had to say. See if you can spot them.
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Surviving In Day Z: Part Two

By Jim Rossignol on May 14th, 2012.


A large part of the internet is telling Day Z stories. People feel compelled to communicate what they’ve experienced in there. There’s a good reason for that. This unfinished modification is more interesting than 90% of games that will land in the same year. It is a game that – for many people – represents this kind of experience we were promised. An open-world, persistent, zombie game, where survival is the goal, and where each encounter with another real human being is a moment of terrible tension. What’s astonishing about this unassuming zombie mod is that it manages to take what is most interesting about MMOs – persistence, co-operation, risk of genuine loss in PvP – and add them to a multi-server FPS. Not just any FPS, either, but the monstrously deep simulation provided by master soldier sim, Arma 2. It’s unflinchingly bleak. It offers freedom, while threatening destruction. The stories that result from it are enthralling.
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Thank You For The Day Zero: Surviving In Day Z

By Jim Rossignol on May 10th, 2012.

Quietly.
Day Z is the best thing I’ve played so far this year.

On my first go, I bled to death in the dark, alone on a forest trail.
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Arma 2: The Player News Report

By Jim Rossignol on July 19th, 2011.

It doesn't end well.
I don’t know why I am surprised to see Arma 2 players effectively role-playing in their game, but it was still a bit strange to watch this video (below). It’s a bunch of footage shot by a “cameraman” as he and a reporter accompany the chaps from UKTF clan in their patrols on the game. They get ambushed, obviously, and plenty of dodgy-voice acting and life-threatening excitement ensues. Get through the first couple of minutes and it actually becomes pretty tense and exciting. Good job, those men.

Relatedly, if you an Arma 2 fancier, why not join our Arma 2 community?
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Arma 2 Free: Bohemia’s Opus For Nowt

By Jim Rossignol on June 9th, 2011.


Arma 2 is going free-to-play. Really. It’s a bold move from Bohemia and a fascinating one. It’s basically a cut down version of the game, allowing you to play the multiplayer aspect – complete with multiplayer servers and the powerful editor – for free. The original games will remain, and you will need those if you want mod support, the full suite of graphics options, or the story campaigns. This is, then, like a big fancy demo. Of a genuinely great PC game.

Trailer below, some additional info here, and we’ll have more on this next week.
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Real Men of War: Arma 3’s Live Action Trailer

By Alec Meer on June 7th, 2011.

No, crouch you fools

AND YET IT STILL COMES. The next offering from the infinite wheel of trailers is BIS’s Arma 3. They’ve gone for the live-action teaser trailer approach with this one, and something of a mood piece rather than giving much away about the game. I’ve attempted to ameliorate this by including a second, fan-made video composed of all the screenshots to date stitched together and given an ominous soundtrack.
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Get Voting: BI Community Awards 2010

By Jim Rossignol on January 5th, 2011.


We do love a bit of Arma 2 action here at RPS – it’s a regular for game nights, and an all round top manshoot – and so it’s a delight to be able to announce this year’s Bohemia Interactive Community Awards. You can nominate your favourite mods, missions and videos just here. For a reminder of the highlights of last year’s event, check out the winners here. Full details of the awards can be found beneath the click.
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Private Military Company: “News Media”

By Jim Rossignol on November 4th, 2010.

Wheeeee! I can fly too... Like this!
We revealed the new Arma 2 expansion a couple of weeks back: Private Military Company is BIS’ take on the murky world of the mercenary companies working in modern warzones. The latest trailer is one dressed up in the style of media coverage of the activities of these soldiers of fortune, which implicates someone or other in some kind of badness. Hmm!

Don’t forget we have some community-based Arma 2 action this weekend, with Operation Arrowhead games going on. Check out this post for details.
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Game Club: Operation Arrowhead 6th/7th

By Jim Rossignol on November 1st, 2010.


Okay, so most of our games for this Game Club thing are going to be cheap or free, but there will be a few full-price excursions. One such is the first of our community-led evenings, which will take place on the Unofficial RPS Arma 2 server this coming weekend. To play on there you will need Operation Arrowhead patched up to 1.54, or whatever the latest is if BIS randomly release another one. The server can be found at “RockPaperShotgun – Unofficial edition” or 81.19.209.123:64738, and there is a mumble server at the same address. Password for both the server and Mumble is: rumpus

The server crew will be operating some big, organised (as much as these things can be) operations on both evenings of this coming weekend, 6th and 7th of November, starting between 18:00-19:00 UK. So come join in, it’ll be friendly and fun. I’ll be along on the Sunday night, myself. There’s an ongoing forum thread about all this general shooty business here.

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BIS On “Private Military Company” For Arma 2

By Jim Rossignol on October 14th, 2010.


We’ve got the scoop on the second bit of DLC for Arma 2, right here. Following on from British Armed Forces (BAF), it introduces another playable faction and campaign along similar lines. It’s called Private Military Company, and features the activities of a team of private military contractors within the Arma 2 world, or what BIS are call the “Armaversum”. It’s designed to be both single player and two-player co-op, across ten missions. Needless to say, there will new weapons and vehicles, as well as a new map. It’s going to hit on November 24th for £7.99/€8.99/$9.99.

For further, exacting details you should check out our chat with the authors of the DLC, Karel Moricky, senior designer, and Jay Crow, who is the creative lead, below. (And there’s even a trailer.)
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One More Arma II: OA Session?

By Jim Rossignol on September 7th, 2010.


After the mild success of our previous adventures in Arma II: Operation Arrowhead, we’ve decided to do one more event on the borrowed RPS server before it is placed on a flaming barge and pushed out to sea. The event will take place this Saturday, 11th August September, from 8pm BST. I will post a new password in this thread half an hour before we start. First come first served and such.

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RPS’ Splendid Adventures in Arma 2:OA

By RPS on September 3rd, 2010.


So, having run a competition to equip some of our cleverest readers with copies of Arma 2: Operation Arrowhead, we set out to play one of the game’s co-operative missions on a splendid 64-man server provided for us by JestServers. Thanks, Jest!

We picked one of the community-made missions for the game, of which there are many different kinds. This sprawling, multi-objective desert operation would test us to the very limit, write new legends, forge new heroes, and make some people feel a bit silly.
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