Posts Tagged ‘Arma 3’

Arma 3 Dev Branch Takes On Helicopters

By Graham Smith on August 8th, 2014.

Get to the choppaaaurgh.

Part of Arma 3‘s recent roadmap includes more regular updates to the game’s dev branch, introducing all manner of tweaks and new tools to the terrifying military simulator. As of this past week, that includes new helicopter physics.

Using knowledge gained via Bohemia’s own Take On Helicopters (my title for this post is really very clever), a new set of flight physics have been introduced which “is more complex, taking into account things like a helicopter’s construction, the weight of fuel/ammo, wind influence, stress damage and much more besides.” There’s a video of the new model in action below.

Read the rest of this entry »

, , , .

25 Comments »

Listen Up, Maggots: Arma 3 Launches Bootcamps

By Alice O'Connor on July 14th, 2014.

~dream soldier~

Arma 3‘s battlefield simulation may not be so complex that one needs the full 26 weeks of basic training the real army provides, but it could definitely do with offering a little more guidance. Which it now does, thanks to today’s ‘Bootcamp’ update adding all sorts of training, with a single-player mini-campaign, multiplayer bootcamp where players can play at drill sergeant and holler while forcing rookies to crawl on their bellies under barbed wire, and VR training that’s an excuse to play around with its fanciest toys.

It also adds a ‘Virtual Arsenal,’ which is perhaps the closest you’ll get to a soldier dress-up game.

Read the rest of this entry »

, , .

27 Comments »

Arma 3 Bootcamp Update: VR Training, Expanded Workshop

By Graham Smith on June 24th, 2014.

My first online experience with Arma 3 involved failing to grasp our mission, stumbling around in the dark, and falling accidentally out of a helicopter to be left stranded in a forest. Arma 3 Bootcamp is exactly what I needed. That’s the name of the next update to the military sim, and it’s going to introduce a new tutorial campaign, an ‘instructor’ scenario for multiplayer, a gun model-viewing encyclopedia and a virtual training mode. Plus greater Steam Workshop support and a new game launcher. Full details below.

Read the rest of this entry »

, , , .

19 Comments »

Joke For Sale: Arma 3 Karts Is Real DLC And Out Now

By Graham Smith on May 29th, 2014.

April 1st can be confusing enough already, and it’s only going to get harder if things that were jokes once upon a time continue to make the leap to really-real existing games. Last April Fool’s day, Arma 3 creators Bohemia Interactive released a go kart parody of a Volvo Truck advert. Now they’ve released Arma 3 Karts as a piece of DLC, out today for £1.19 on Steam and with a portion of the proceeds going to the Czech Red Cross. The original trailer is embedded below.

Read the rest of this entry »

, , , , .

13 Comments »

Moving Out: Arma 3 Dev Roadmap Includes Expansion Plans

By Graham Smith on May 2nd, 2014.

A roadmap, yesterday.

While the internet is all a-bustlin’ with news of the latest Call of Duty, another maker of military manshoots announced their future plans. Except we like these military manshoots. Arma 3′s three-part campaign is out and finished, but a development roadmap posted on the official Arma site makes clear that they’re not done yet. Things to come: Steam Workshop support, new DLC and a full expansion.

Read the rest of this entry »

, , , .

20 Comments »

Zero To Hero: Free Arma 3 Zeus DLC Is Out

By Graham Smith on April 11th, 2014.

I guess sometimes Zeus spawns enormous attack butterflies?

On Tuesday I began my second pen-and-paper roleplaying experience, joining three friends for our first trip into Numenera. I’m amazed at how much time and energy the DMs I play with – my other game is D&D – are pouring into the worlds and stories they’re creating. I have that impetus, but not the follow-through.

Arma 3′s new Zeus DLC is tempting, though. It allows you to act as a GM on multiplayer servers, shaping military maneuvers around players in real-time. Less lore-building, more tank-spawning? A button that causes lightning to strike? My laziness could probably stretch that far. It’s out now, and there’s an old developer playthrough below.

Read the rest of this entry »

, , .

4 Comments »

Wot I Think: Arma 3′s Campaign

By Craig Pearson on March 28th, 2014.

It's not too baaaaaad

I’ve played Arma 3 for about 70 hours. At least 20 of those hours involved me loading up the editor, planting a helicopter and pilot on the map, and just flying all over the island. Altis is a breathtaking creation. I can’t get over the fact that it exists. Bohemia’s main duty since October has been to create a single-player campaign that uses their remarkable creation and engine, and the final part of The East Wind series of episodes was released a short while ago. I’ve played it and completed, and here’s Wot I Think.

Read the rest of this entry »

, , , .

26 Comments »

It’s A Win-Win: Arma 3′s Final Campaign Episode Out Now

By Graham Smith on March 24th, 2014.

Stand easy, soldier. Now stand awkward. Perfect.

Arma 3‘s campaign has been deploying from exploding helicopters for a while now; first Survive, then Adapt, and now the third and final act, Win, is available. It’s available to all those who have bought Arma 3 so far, and while we ready a WIT of the whole campaign, there’s a launch trailer below.

Read the rest of this entry »

, , .

30 Comments »

Cops And Robbers: Arma 3 – Altis Life Mod

By Adam Smith on March 11th, 2014.

The Arma series has a history of ‘real life’ mods, the designation of which suggests that ARMA isn’t already a relatively accurate recreation of real life activities. Soldiers are not a fictional character class. The Life mods aim to drop players into a world where earning a wage and shopping for groceries is as important as firing a gun. Rather than being a first-person multiplayer interpretation of The Sims (which I would definitely play), Altis Life is cut from the same cloth as GTA V’s online mode. Players can be civilians or cops, and the former are likely to come into conflict with the latter when they realise that forming a criminal gang is more fun than picking berries.

Read the rest of this entry »

, , .

16 Comments »

Here’s That Arma 3 Dinosaur Mod You’ve Been Asking For

By Nathan Grayson on February 25th, 2014.

please help I appear to have no tongue

Universe: “I have become known for doing at least one thing no one will ever see coming per day. For example, at the dawn of time, it was existing. Last week, it was Miley Cyrus doing a halfway decent cover of Outkast’s “Hey Ya.” I must keep all beings sentient and otherwise on their toes (and otherwise).”

Pinky: “Gee Universe, what are we going to do tonight?”

Universe: “The same thing we do every night, Pinky… actually, I hadn’t thought about it. Wow. I’m really dropping the ball here. I have become complacent. I have failed.”

Pinky: “I don’t really understand, Universe, but this Arma 3 game is boooooooooooring. Nothing ever happens, and then I lose– NARF. Oh, I know! It needs a dinosaur level.”

Universe: “Why, Pinky, that’s entirely preposterous and frankly idiotic and… wait! That’s it! Pinky, you’re a genius.”

Pinky: “Narf? Also, when did I become the universe’s demigod sidekick? Brain?”

Read the rest of this entry »

, , , .

44 Comments »

King Of The Mods: Arma 3 Zeus DLC Let’s You Play As A DM

By Graham Smith on February 13th, 2014.

Patrick Moore would have liked this.

“Assume the role of the game master,” starts the website about Arma 3‘s coming Zeus DLC. For a brief moment I pictured my face floating above the Arma 3′s Greek islands, digitally smeared like the late Sir Patrick Moore‘s.

Alas, this is even better. A new mode for Arma 3′s multiplayer where one player can act as a kind of dungeon master, using a real-time editor to craft or tweak multiplayer scenarios on the fly. It’s like having an AI director, only the director is your friend and even more malicious.
Read the rest of this entry »

, , , .

26 Comments »

Adapt Or Die (And Reload): Arma 3′s 2nd Campaign Out Now

By Graham Smith on January 21st, 2014.

Hey bro, can I touch your tattoos?

Arma 3‘s campaign singleplayer is being released in three chunks. The first, released late last year, was called Survive. The second is out today and is called “Adapt”. There’s a trailer below, which shows a player adapt from a lying-down to a standing-up position, and then there’s an explosion and lots of little parachuting men.

Woo.
Read the rest of this entry »

, , , .

40 Comments »

Hot Mod: Make Arma Not War And Win A Slice Of €500,000

By Graham Smith on December 9th, 2013.

Sweet logo bro.

Arma has always been a modders paradise, though I imagine the mad success of DayZ has prompted Bohemia to encourage the practice even more. Thus, the Make Arma Not War contest. By producing content in one of four categories – Total Modiciation, Singleplayer Game Mode, Multiplayer Game Mode and Add-on – modders can win part of a prize pool of €500,000. If your project shows potential and regardless of whether or not you win, Bohemia might be in touch to offer you a development contract.

Details and an introductory video below.
Read the rest of this entry »

, , .

8 Comments »