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Posts Tagged ‘arma 3’

Arma 3 & Underpants

By Alec Meer on September 13th, 2011.

Now's not the time for gymnastics, Brian

For some people, there’s nothing better than watching nine Arma 3 videos in a row. Those people are going to be extremely disappointed, for today I am only able to bring them eight Arma 3 videos in a row. I have let you down. Perhaps even betrayed your trust. I am so sorry. One day, I hope, we might come to love each other again. Those of you with less exacting tastes will hopefully be able to draw some small measure of pleasure from the following 10-ish minutes of footage culled from presentations made at GamesCom last month. Includes a whole lot of undersea action, including what I’m prepared to guess is the most realistic flipper physics consumer videogames have ever before offered. Also, includes discussion of how much time they spent convincingly recreating soldiers’ underpants. PRE-ORDERED.

Nicely laid-back and chatty videos, given Arma’s steely-eyed nature, these – worth a watch whether or not you’re into soldier sims. (Er, you probably shouldn’t load the below post on a Netbook or anything else that has itself a cry when presented with Flash videos.)
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Seven Minutes Of Arma 3 Footage

By Jim Rossignol on June 30th, 2011.


German games mag GameStar has managed to get a look at Arma 3 in action. The tech is looking several strides ahead of the previous Arma game, and surprisingly bright and colourful, too. The demo shows a bit of sniping, vehicles, and the new physics in action. The resolution and view distance of the landscapes also appears to be better than real life. At the end of the demo, there’s something a bit new, too: underwater combat. It’s all the rage, eh?

And don’t worry, Englishers, the actual presentation is in our default language.

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Real Men of War: Arma 3′s Live Action Trailer

By Alec Meer on June 7th, 2011.

No, crouch you fools

AND YET IT STILL COMES. The next offering from the infinite wheel of trailers is BIS’s Arma 3. They’ve gone for the live-action teaser trailer approach with this one, and something of a mood piece rather than giving much away about the game. I’ve attempted to ameliorate this by including a second, fan-made video composed of all the screenshots to date stitched together and given an ominous soundtrack.
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