Posts Tagged ‘Arma 3’

Additional Arma 3: Episode 2 Is Out In January

By Craig Pearson on December 5th, 2013.

nice glitchcamo
For a while, I was a proponent of Bohemia releasing an Arma game that was just a platform for the fans to build upon, and it almost happened with Arma 3: they released the game with a few showcases and Steam Workshop integration, but held the campaign back to work on it post-release. Except doing that made me realise that it does feel incomplete without something official to ease into. Survive, the first episode of the campaign, turned out to be a cracking few hours of island-based action. It reminded me that Arma’s sandbox could easily be used to create a tightly controlled story, as opposed to the sandboxy mods usually install. I’m excited to hear that the second part, dubbed Adapt, will be arriving on January 21st.
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Launch Sequence: Part One Of Arma 3’s Campaign Is Out

By Graham Smith on November 1st, 2013.

Arma. 3. Campaign. Is released.

When Comrade Stanton gazed into the beautiful behind of Arma 3, he thought it was a sideways roll for the series. Part of the problem was that the game’s campaign wasn’t included, and instead was coming via three “free” DLC packs in the months after release.

Now the first part of the campaign is out, and there’s a launch trailer below.
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Going Ballistic: Arma 3’s Bullet Physics Detailed In Video

By Graham Smith on October 28th, 2013.

What's this called again? A nug?

Videogames are impossibly complex, and it’s a miracle they work at all. Have you ever stopped to think about what a game like tactical shooter Arma 3 is doing, 30 times a second, every second? All those polygons it’s drawing on screen, the bouncing of light off those polygons, the physics of every vehicle, the animation of every character, the artificial brains to bring those characters to life. And, of course, the guns and the bullets they fire, ripping through the world, arcing, losing momentum, draining health.

Arma 3’s ballistics are more impressive than any game in the series, and this video from dslyecxi, leader of the ShackTac troop, shows why.

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Glimpse At Arma 3’s Campaign In This Gallery

By Craig Pearson on October 11th, 2013.

Can you get HBO on that thing?
Arma 3 arrived with a weather system, a day-and-night cycle, an island so beautiful that it makes me want to go on holiday, quad-copters, bunnies, and a fully-integrated mission distribution system. But it was still missing a proper single-player mode, which I am keen on playing. The official campaign from Bohemia will come in three parts as DLC, and the first part of that will be released on Oct 31st. How do I know? They told me. They also sent me some lovely screenshots of it, and I’ve dropped them in below.
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Let’s Dive Into The Arma 3 Workshop

By Craig Pearson on October 4th, 2013.

A diver diving. Yesterday.
We’re still waiting for official Arma 3 content to arrive from Bohemia, but that doesn’t mean there’s nothing to play. The Arma 3 Steam Workshop is a time-sink of missions, mods, and misc add-ons that I can only describe by pulling a face. Just imagine a quizzical kitten. What’s on there? What’s worth playing? What’s worth experiencing (which might mean it’s broken but worth a look, or it might be so ridiculous that I couldn’t help but install it)? Here are a few things that caught my eye.

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Wot I Think: ArmA III

By Rich Stanton on September 13th, 2013.


Look at that screenshot. Study it. That’s not just any ass. That is a rear view of former PC Gamer writer Richard McCormick, and a few days ago I spent at least an hour with this in my face while guiding us around the extensive coast of Altis in an assault boat. It took up so much of my screen for such a long time that I came to see it as not just a digital derriere, but an emblem of ArmA III.

Let’s find out why.

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Campaignless Transition: Arma 3

By Adam Smith on September 12th, 2013.

The attractive island exploration simulator multiplayer military simulator, Arma III, has officially transitioned from its extended beta phase into full release mode. Sort of. Bohemia have dropped the beta tag but they haven’t added a campaign to the game yet – that’ll be released in the near future and patched in. After months of discoveries, which mostly involved Craig crashing helicopters while eyeing up shacks, bees and Altis, it feels like the game has been out for a good while already. The release version includes the full island of Altis, with 12 showcases and 3 faction showcases, 10 challenges and 9 multiplayer scenarios. We’ll have a Wot I Think soon. For now, engage your visual organs and watch the launch trailer.

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One Day, Altis Will Be Yours: Arma 3 Footage

By Craig Pearson on August 12th, 2013.

Ahhh, look at that sunset.

I love the disconnect of Arma 3. Look at the shot above. That APC is the IFV-6c Panther. You can tell it’s a scary beast because it has all those letters in front of it, and there’s that gun turret on top. And where have Bohemia plonked it? In front of a lovely sunset. It feels like a massive joke that got out of hand: “Can we recreate an incredibly holiday island?” “Yes we can. We can build beautifully a rendered Mediterranean island, with flatlands and rolling hills, tiny villages and huge cities.” “Great! Now let’s fill it with hulking war bastards and blow shit up.” And so they did. They’re so proud of it that they streamed an hour of their new island this weekend, and I have embedded it like an unexploded bomb. Except you may approach this.
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Shack Attack: Arma 3 Construction Mod

By Craig Pearson on August 8th, 2013.

This is my shack. There are many like it, but this one is mine. My shack is my best friend. It is my life. I must master it as I must master my life. My shack, without me, it's useless. Without my shack, I am useless. I must build my shack true. I must shack straighter than my enemy who is trying to kill me...
Hunting through impressive Arma 3 mods is a full-time job. Luckily for me, it’s my full-time job, so I get to show everyone what amazing things the community has been making and keep myself in the manner to which I’ve become accustomed (impoverished, hungry, covered in sores). So in admiring this amazing in development Arma 3 Construction Mod, you’re doing me a favour. Go on, admire it. It’s definitely worth a coo over: it’s a building mod that will enable you to create everything from simple shacks to complex, multi-story, er, shacks. The trailer is very impressive.
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Arma 3’s Single-Player Is Episodic, Released Later

By Craig Pearson on August 7th, 2013.

Bohemia prepping for the community reaction
I already sort of consider Arma 3 to be out, but I’ve sunk 40 hours into the alpha/beta/whatever, so that’s skewed my view of it. To me, it’s out, even if there’s more to come. To Bohemia, the real launch will happen sometime in September. This will bring with it the full island of Altis, with 12 showcases and 3 faction showcases, 10 challenges, 9 multiplayer scenarios, but it won’t bring the single-player campaign. That’s been delayed, and will be episodically delivered. The first episode, Survive, will be out within four weeks of the initial release. The following two sections arrive in the following months.
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Arma 3’s Helicopters Can Actually Land And Stuff

By Jim Rossignol on August 5th, 2013.


It’s story time again with community Arma tsar Andrew “Dslyecxi” Gluck, who has been explaining all about how to play Arma 3, via a series of videos. His latest tackles an aspect of the previous games that always gave me – and I am sure a few others like me – the willies: helicopters. Sure, it’s often possible to take off with a helicopter in these games, but parking them in a tree just seems impossible. Fortunately Dslyecxi explains that I’ve been doing it wrong all this time, as you’ll see below.
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Zoom Zoom Zoombies: DayZ In Arma 3

By Nathan Grayson on July 29th, 2013.

Even zombies can't help but stop to admire higher-res textures.

Dean “Rocket” Hall has no plans to port DayZ into Arma 3‘s shiny new MAXIMUM GRAPHICSABILITYROCKABILLY engine, but fans? Well, they’re free to do as they please. And so, the Zoombies mod was born. It is, for all intents and purposes, the DayZ Arma 2 mod transferred directly into Arma 3. Same models, weapons, and systems, but with lots of sleek, seductive makeup for the zombies and glorious goodies like a streamlined inventory. Sounds like quite the thing, huh? It’s not quite DayZ Standalone, but bravo nonetheless.

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Have An A-Mod-Zing Weekend

By Craig Pearson on July 12th, 2013.

Mods, sir. We're surrounded.
Jim is basically the J. Jonah Jameson of RPS: I was handsomely making sweet news for you guys when he stormed into the forbidden RPS chatroom of mystery, slammed his fists on the desk with the rage that only an editor can muster, and demanded I find some mods. “It’s the weekend!”, he angrily typed. “If you don’t find at least three mods by the end of the day that the readers can play, you can go and beg VG247 forra job.” And then he stormed out, muttering about page impressions, tea, and robots. Luckily I’ve been on a bit of a modding binge of late, so I have a few interesting things for you. Do you have Arma 3 installed? That’s nice.
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