Posts Tagged ‘Arma 3’

It’s A Win-Win: Arma 3’s Final Campaign Episode Out Now

By Graham Smith on March 24th, 2014.

Stand easy, soldier. Now stand awkward. Perfect.

Arma 3‘s campaign has been deploying from exploding helicopters for a while now; first Survive, then Adapt, and now the third and final act, Win, is available. It’s available to all those who have bought Arma 3 so far, and while we ready a WIT of the whole campaign, there’s a launch trailer below.

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Cops And Robbers: Arma 3 – Altis Life Mod

By Adam Smith on March 11th, 2014.

The Arma series has a history of ‘real life’ mods, the designation of which suggests that ARMA isn’t already a relatively accurate recreation of real life activities. Soldiers are not a fictional character class. The Life mods aim to drop players into a world where earning a wage and shopping for groceries is as important as firing a gun. Rather than being a first-person multiplayer interpretation of The Sims (which I would definitely play), Altis Life is cut from the same cloth as GTA V’s online mode. Players can be civilians or cops, and the former are likely to come into conflict with the latter when they realise that forming a criminal gang is more fun than picking berries.

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Here’s That Arma 3 Dinosaur Mod You’ve Been Asking For

By Nathan Grayson on February 25th, 2014.

please help I appear to have no tongue

Universe: “I have become known for doing at least one thing no one will ever see coming per day. For example, at the dawn of time, it was existing. Last week, it was Miley Cyrus doing a halfway decent cover of Outkast’s “Hey Ya.” I must keep all beings sentient and otherwise on their toes (and otherwise).”

Pinky: “Gee Universe, what are we going to do tonight?”

Universe: “The same thing we do every night, Pinky… actually, I hadn’t thought about it. Wow. I’m really dropping the ball here. I have become complacent. I have failed.”

Pinky: “I don’t really understand, Universe, but this Arma 3 game is boooooooooooring. Nothing ever happens, and then I lose– NARF. Oh, I know! It needs a dinosaur level.”

Universe: “Why, Pinky, that’s entirely preposterous and frankly idiotic and… wait! That’s it! Pinky, you’re a genius.”

Pinky: “Narf? Also, when did I become the universe’s demigod sidekick? Brain?”

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King Of The Mods: Arma 3 Zeus DLC Let’s You Play As A DM

By Graham Smith on February 13th, 2014.

Patrick Moore would have liked this.

“Assume the role of the game master,” starts the website about Arma 3‘s coming Zeus DLC. For a brief moment I pictured my face floating above the Arma 3’s Greek islands, digitally smeared like the late Sir Patrick Moore‘s.

Alas, this is even better. A new mode for Arma 3’s multiplayer where one player can act as a kind of dungeon master, using a real-time editor to craft or tweak multiplayer scenarios on the fly. It’s like having an AI director, only the director is your friend and even more malicious.
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Adapt Or Die (And Reload): Arma 3’s 2nd Campaign Out Now

By Graham Smith on January 21st, 2014.

Hey bro, can I touch your tattoos?

Arma 3‘s campaign singleplayer is being released in three chunks. The first, released late last year, was called Survive. The second is out today and is called “Adapt”. There’s a trailer below, which shows a player adapt from a lying-down to a standing-up position, and then there’s an explosion and lots of little parachuting men.

Woo.
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Hot Mod: Make Arma Not War And Win A Slice Of €500,000

By Graham Smith on December 9th, 2013.

Sweet logo bro.

Arma has always been a modders paradise, though I imagine the mad success of DayZ has prompted Bohemia to encourage the practice even more. Thus, the Make Arma Not War contest. By producing content in one of four categories – Total Modiciation, Singleplayer Game Mode, Multiplayer Game Mode and Add-on – modders can win part of a prize pool of €500,000. If your project shows potential and regardless of whether or not you win, Bohemia might be in touch to offer you a development contract.

Details and an introductory video below.
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Additional Arma 3: Episode 2 Is Out In January

By Craig Pearson on December 5th, 2013.

nice glitchcamo
For a while, I was a proponent of Bohemia releasing an Arma game that was just a platform for the fans to build upon, and it almost happened with Arma 3: they released the game with a few showcases and Steam Workshop integration, but held the campaign back to work on it post-release. Except doing that made me realise that it does feel incomplete without something official to ease into. Survive, the first episode of the campaign, turned out to be a cracking few hours of island-based action. It reminded me that Arma’s sandbox could easily be used to create a tightly controlled story, as opposed to the sandboxy mods usually install. I’m excited to hear that the second part, dubbed Adapt, will be arriving on January 21st.
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Launch Sequence: Part One Of Arma 3’s Campaign Is Out

By Graham Smith on November 1st, 2013.

Arma. 3. Campaign. Is released.

When Comrade Stanton gazed into the beautiful behind of Arma 3, he thought it was a sideways roll for the series. Part of the problem was that the game’s campaign wasn’t included, and instead was coming via three “free” DLC packs in the months after release.

Now the first part of the campaign is out, and there’s a launch trailer below.
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Going Ballistic: Arma 3’s Bullet Physics Detailed In Video

By Graham Smith on October 28th, 2013.

What's this called again? A nug?

Videogames are impossibly complex, and it’s a miracle they work at all. Have you ever stopped to think about what a game like tactical shooter Arma 3 is doing, 30 times a second, every second? All those polygons it’s drawing on screen, the bouncing of light off those polygons, the physics of every vehicle, the animation of every character, the artificial brains to bring those characters to life. And, of course, the guns and the bullets they fire, ripping through the world, arcing, losing momentum, draining health.

Arma 3’s ballistics are more impressive than any game in the series, and this video from dslyecxi, leader of the ShackTac troop, shows why.

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Glimpse At Arma 3’s Campaign In This Gallery

By Craig Pearson on October 11th, 2013.

Can you get HBO on that thing?
Arma 3 arrived with a weather system, a day-and-night cycle, an island so beautiful that it makes me want to go on holiday, quad-copters, bunnies, and a fully-integrated mission distribution system. But it was still missing a proper single-player mode, which I am keen on playing. The official campaign from Bohemia will come in three parts as DLC, and the first part of that will be released on Oct 31st. How do I know? They told me. They also sent me some lovely screenshots of it, and I’ve dropped them in below.
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Let’s Dive Into The Arma 3 Workshop

By Craig Pearson on October 4th, 2013.

A diver diving. Yesterday.
We’re still waiting for official Arma 3 content to arrive from Bohemia, but that doesn’t mean there’s nothing to play. The Arma 3 Steam Workshop is a time-sink of missions, mods, and misc add-ons that I can only describe by pulling a face. Just imagine a quizzical kitten. What’s on there? What’s worth playing? What’s worth experiencing (which might mean it’s broken but worth a look, or it might be so ridiculous that I couldn’t help but install it)? Here are a few things that caught my eye.

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Wot I Think: ArmA III

By Rich Stanton on September 13th, 2013.


Look at that screenshot. Study it. That’s not just any ass. That is a rear view of former PC Gamer writer Richard McCormick, and a few days ago I spent at least an hour with this in my face while guiding us around the extensive coast of Altis in an assault boat. It took up so much of my screen for such a long time that I came to see it as not just a digital derriere, but an emblem of ArmA III.

Let’s find out why.

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Campaignless Transition: Arma 3

By Adam Smith on September 12th, 2013.

The attractive island exploration simulator multiplayer military simulator, Arma III, has officially transitioned from its extended beta phase into full release mode. Sort of. Bohemia have dropped the beta tag but they haven’t added a campaign to the game yet – that’ll be released in the near future and patched in. After months of discoveries, which mostly involved Craig crashing helicopters while eyeing up shacks, bees and Altis, it feels like the game has been out for a good while already. The release version includes the full island of Altis, with 12 showcases and 3 faction showcases, 10 challenges and 9 multiplayer scenarios. We’ll have a Wot I Think soon. For now, engage your visual organs and watch the launch trailer.

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