“6 O’CLOCK. ONE MAN’S VIEWS. ON LATEST ARMA 2 DLC. CLOSE.”
“READER. CHANGE STANCE TO. CURIOUS.”
“READER. GO TO THAT. JUMP. 6 O’CLOCK.” Read the rest of this entry »
By Jim Rossignol on July 31st, 2012.
We could have waited until it hit 1 million for the sake of the bigger headline, I suppose. But I wanted to say something: the success of zombie mod Day Z couldn’t have been predicted. It was a one off. A outlier. It’s one of those rare and beautiful times when a game design experiment explodes into a phenomenon. No one can plan for that to happen, not really. But I can predict one thing: the companies that do not support modding will never have a zombie mod sell hundreds of thousands of extra copies of their game.
By Adam Smith on July 9th, 2012.
I had long discussions with several people about Day Z at Rezzed and most were were surprised, mid-talk, to learn I still haven’t played the ARMA 2 mod. Turns out I’m very good at borrowing Jim’s opinions and absorbing experiences vicariously through Youtube. The infectious growth of the mod was a story in itself but the possibility of a standalone version, perhaps as early as September, could mean significant changes are coming. Here’s what we know.
By Jim Rossignol on July 8th, 2012.
Speaking at Rezzed, Day Z‘s Dean Hall said: “We’ve got 420,000 now. We’ll have 430,000 tomorrow.” The Arma 3 developer reckons that his mod will end up selling more copies than Arma 2 did originally. “Currently we’re running 22,000 concurrent at full peak, and 10,000 off peak, which is pretty huge numbers considering the original data structure and system was designed to handle 100 concurrents, and two servers… We now have 1000 servers. We’re getting 110,000 players in a 24 hour period at the moment.”
Game of the year so far, for me at least. And for a few other people, it seems. [I missed Rocket's session, sadly, so thanks to Eurogamer for covering it.]
By Adam Smith on June 25th, 2012.
What would a celebration of all things wonderful in PC and indie gaming be without the sensational Day Z mod? Lacking, that’s what it would be. The story of Day Z and its effect on Arma II’s sales is a fascinating one and the experience of playing creates more tension than Alfred Hitchcock juggling chainsaws on a unicycle. Brighton-based Rezzed, powered by Eurogamer and our good selves, shall host Dean “Rocket” Hall and Matt Lightfoot who will run a developer session on Saturday (7th) at 2pm and the game will also be playable on the show floor. Click for tickets and more details.
By Jim Rossignol on June 20th, 2012.
Having taken over a week’s break from playing Day Z – too much else to play! – I’m yearning to go back and examine the changes wrought by the 1.7.1 update, which makes some of the boldest changes to the mod so far. Let’s take a look…
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By Nathan Grayson on June 13th, 2012.
We like Day Z. A lot. You may have heard. Sadly, I couldn’t play it during E3 because, well, E3. So instead, I had to settle for chatting with creator Dean “Rocket” Hall – all the while wondering if he had simply lured me into his tiny booth cubicle to catch me off-guard and steal my ammo. Happily, however, I came away with a recording that was more than just 17 minutes of scuffling sounds and people getting walloped with a Metro: Last Light themed gas mask. Rocket told me all about his plans to bring Day Z to ARMA III, why modding doesn’t get the credit or attention it deserves, what keeps the zombie fad from finally becoming worm food, and tons more. And then he killed me and took my things.
By Jim Rossignol on April 26th, 2012.
Yes, they’re all at it. There’s a whole bunch of them playing Tribes Ascend, and they even have their own server. The same is true of the Arma corps, who get up to regular shenanigans, which now even includes shooting zombies. Then there’s the surprisingly popular Mass Effect 3 shootery, which is taking place over here. If you prefer things a little more persistent then the Eve and Perpetuum corps are both recruiting, while the unstoppable Blood Bowl league persists in quite a different way. Long may it continue. Finally, it’s worth pointing a wizened finger at the Wargame: European Escalation gang, because that game is certainly worthy of your attention. There’s plenty more, of course, over here…
By Craig Pearson on March 16th, 2012.
There’s definitely room for a simplified but not simplistic Arma II; big, intense, multi-layered battles but maybe a bit easier to pick up and play. I’m hoping that’s the route Iron Front – Liberation 1944 is taking, although the more I read about it the more Arma-ish it seems. It uses the Arma II: Operation Arrowhead engine to set the battles between the German and Russian forces in motion. I can be disappointing and excited at the same time, right?
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By Jim Rossignol on September 27th, 2011.
Hey, everyone, please join in with the rest of the internet and laugh at ITV. They’ve only gone and made a documentary about Gadaffi’s links with the IRA, and then used footage from Arma II to illustrate it. “IRA Film 1988″ it says over a dodgy Frapsing of Arma II. No, they actually did that. Presumably, as PCG points out, because of this dodgy YouTube video. You can watch the clip in question below. (This spectacular stupidity was originally discovered by the BI Forums.)
By Jim Rossignol on July 19th, 2011.
I don’t know why I am surprised to see Arma 2 players effectively role-playing in their game, but it was still a bit strange to watch this video (below). It’s a bunch of footage shot by a “cameraman” as he and a reporter accompany the chaps from UKTF clan in their patrols on the game. They get ambushed, obviously, and plenty of dodgy-voice acting and life-threatening excitement ensues. Get through the first couple of minutes and it actually becomes pretty tense and exciting. Good job, those men.