Posts Tagged ‘arma II’

Full Metal Demo: Arma II

By Jim Rossignol on June 25th, 2009.


Update: Mirrors and some troubleshooting tips in this thread.

The demo of soldiering giganto-sim Arma II, which contains a surprisingly large chunk of the full game – including a limited version of the extremely versatile scenario editor – is now available. Get it here.

The demo comes to just under 3gb, but it’s an essential download for those of you who want to check out compatibility and performance issues before buying. And anyone else vaguely interested in the game, obviously. I’ve been caning the full thing for the best part of two weeks, and I’ve kept delaying the RPS review because, well, I just keep finding more stuff to do in it. I’ll stop tinkering and post full impressions early next week. Launch trailer and full demo content details below.
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Arma II: First Impressions

By Jim Rossignol on June 18th, 2009.


I’m going to be taking a fairly serious amount of time to do a review of this, but I wanted to lob some preliminary impressions up here in the meantime. Blimey, BIS really have got that warzone feel nailed down. This is one of the most atmospheric games I’ve ever played, despite exhibiting a veritable alphabet of atmosphere-breaking elements. The most obvious of these being UNKNOWN. MAN. FAR.
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Bloody Hell: ArmA 2 Vids

By Kieron Gillen on June 12th, 2009.

Where's our 997 mates?

Blimey. when Jim twittered “These two videos are about the most impressive videogame spectacle you’ll see this month”. He’s not entirely stupid that man. Tim Edwards of PCG found them, and they show some of the sheer scale of the bloody thing. The first video’s the biggest aerial dogfight I’ve ever seen in my life. The second is a 1000 AI battle. ArmA2 is really looking like nothing else. Just look at these…
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Bohemia Rhapsody? RPS Debates ArmA II

By RPS on May 27th, 2009.

Alec and Jim have both had the pleasure of some time with Arma II recently, and so we sat down to discuss our impressions of the formidable-looking soldier game. We even allow ourselves to get a bit giddy before the cynicism sets in. Could Bohemia’s soldier game really be as incredible as it seems? Four-player co-op in a sandbox world appears impressive enough, but with everything else that’s going on… well, what could it mean?
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ArmA II: Craziest Of All The Games

By Alec Meer on May 26th, 2009.

Up now on Eurogamer (yes, you’re allowed to read it even if you’re not a Europerson) are the word-fruits of my recent hands-on time with a near-finished version of ArmA II. It’s the second spiritual sequel to Operation Flashpoint, nasty old Codemasters having nicked the name from original developers Bohemia Interactive Software, but reportedly it’s the first true sequel – the first ArmA having been something of a stopgap release primarily aimed up updating the tech available for the enthusiastic community to tinker with. Arma II, though – that’s definitely a whole new game. And an incredibly ambitious one too, as you’ll read in my EG piece. I’m massively excited about it, even if I am a bit frightened by the obtuse controls and punishing difficulty – but unlike ArmA 1, I reckon I will get into this. Read why here.

We’ll also have some bespoke RPS coverage on ArmA II soon – Jim and I are going to sit down and have a chat about our individual impressions of what might be a landmark videogame. Beneath the digi-hurdle, you can find some recent footage of this huge, strange thing.
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ArmA II Trailer Shows Fiction, Realism

By Jim Rossignol on January 30th, 2009.


Bohemia Interactive’s latest game of simulated war is looking pretty healthy, and the latest trailer – which is a mock news bulletin – shows the engine running some pre-scripted scenes. It all looks rather realistic and – dare I say – rather polished. Could BIS actually be delivering a game that doesn’t need to be finished off by the mod community? Hard to say, but even if the game does land in the same kind of state that its predecessor did, we’ve every reason to be excited: this is one of those unfashionably ambitious projects that really makes the PC interesting. There’s no release date for this yet, but we expect an announcement from publisher 505 Games fairly soon.

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