Posts Tagged ‘Arma III’

Here’s That Arma 3 Dinosaur Mod You’ve Been Asking For

By Nathan Grayson on February 25th, 2014.

please help I appear to have no tongue

Universe: “I have become known for doing at least one thing no one will ever see coming per day. For example, at the dawn of time, it was existing. Last week, it was Miley Cyrus doing a halfway decent cover of Outkast’s “Hey Ya.” I must keep all beings sentient and otherwise on their toes (and otherwise).”

Pinky: “Gee Universe, what are we going to do tonight?”

Universe: “The same thing we do every night, Pinky… actually, I hadn’t thought about it. Wow. I’m really dropping the ball here. I have become complacent. I have failed.”

Pinky: “I don’t really understand, Universe, but this Arma 3 game is boooooooooooring. Nothing ever happens, and then I lose– NARF. Oh, I know! It needs a dinosaur level.”

Universe: “Why, Pinky, that’s entirely preposterous and frankly idiotic and… wait! That’s it! Pinky, you’re a genius.”

Pinky: “Narf? Also, when did I become the universe’s demigod sidekick? Brain?”

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Launch Sequence: Part One Of Arma 3′s Campaign Is Out

By Graham Smith on November 1st, 2013.

Arma. 3. Campaign. Is released.

When Comrade Stanton gazed into the beautiful behind of Arma 3, he thought it was a sideways roll for the series. Part of the problem was that the game’s campaign wasn’t included, and instead was coming via three “free” DLC packs in the months after release.

Now the first part of the campaign is out, and there’s a launch trailer below.
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Czech Mate: Arma Tactics Coming To PC

By Craig Pearson on September 18th, 2013.


If Arma 3 is a chunky military stew, then Arma Tactics is what’s left if you end up getting engrossed in a game of sports (everyone loves sports, yeah?) and leave the pot on. A reduced (and possibly burnt) tactical tagine that was previously only announced for tablets and phones, because they can’t handle the big stuff. Well that’s benefiting the PC: the resser-uppers at Bohemia have been on the case, bringing the turn-based close-combat strategy game to us this October.
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Wot I Think: ArmA III

By Rich Stanton on September 13th, 2013.


Look at that screenshot. Study it. That’s not just any ass. That is a rear view of former PC Gamer writer Richard McCormick, and a few days ago I spent at least an hour with this in my face while guiding us around the extensive coast of Altis in an assault boat. It took up so much of my screen for such a long time that I came to see it as not just a digital derriere, but an emblem of ArmA III.

Let’s find out why.

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Bo-Steamia Interactive: Arma III To Be Steam-Exclusive

By Adam Smith on February 21st, 2013.

I wonder if this thing could be related to this other thing? Whatever the case, Bohemia Interactive are putting their next egg into a single basket, and that basket is Steam and the egg is Arma III. Rather than just sending out a press release to tell us, Bohemia have posted a detailed blog entry to make the argument that removal of choice for the consumer is ‘a good thing’. Primarily, it’ll allow Bohemia to concentrate on making the game, ensuring it’s out in 2013 rather than slipping as a result of “two quite serious situations”: the arrest of members of the team and, less specifically, Bohemia’s unhappiness “with how the project was going”.

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Rocket Outlines DayZ’s Future, No Plans For ArmA III

By Nathan Grayson on January 17th, 2013.

DayZ‘s standalone version continues to be shrouded in real life’s most potent zombie fog – aka, mystery – but Rocket’s not the type to intentionally keep people in the dark. So he’s been trickling out details where he has them, and now we know that a closed test is “imminent.” But how exactly will it work? And what lies beyond – for instance, once players start flooding into nebulous “endgame” territory or. further, when ArmA III reawakens the ancient modder kraken currently sleeping in Rocket’s soul? Thanks to Reddit‘s eternally inquisitive hivemind, we now have answers.

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Arma 3 Release “Postponed”, Say Bohemia

By Jim Rossignol on December 13th, 2012.


Arma 3‘s release has been postponed and made rather vague, with the release window now being a wide-open “2013.” With reference to the arrested Arma 3 developers, the new project lead, Joris-Jan van ‘t Land, said:

“We’ve been in the process of implementing changes that will help us innovate as a studio under unexpected circumstances – facing problems we simply couldn’t have imagined… We’re still trying to make sense of the situation and hope that our colleagues will be released soon. Although their plight has certainly affected us on a personal level, we continue working on the tasks identified as key to the release of Arma 3.”

Bohemia also reconfirmed that they are still working on standalone DayZ, and say that a more detailed Arma 3 announcement is coming in the new year. So we’ll look forward to that. Fingers crossed for Martin and Ivan, too.

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Czech Pres Writes Greek Leader Over Jailed ArmA Devs

By Nathan Grayson on November 22nd, 2012.

Things haven’t exactly been going well for jailed ArmA III developers Ivan Buchta and Martin Pezlar, but if nothing else, they’re not without support. Bohemia Interactive and the Czech Embassy have been in their corner for the more-than-70-day duration – though unfortunately, they haven’t been able to make any significant headway. Most recently, the pair was unable to post bail, and now a trial seems almost completely unavoidable. And so, with things seemingly stuck in a nosedive that never ends, the president of the Czech Republic has decided to step in.

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Bohemia Vs Greece: Jailed ArmA Devs Refused Bail

By Nathan Grayson on November 17th, 2012.

Things have to get worse before they can get better. It would seem, however, that the universal rules of life forget to apply that second part to the case of ArmA III developers Ivan Buchta and Martin Pezlar. They’ve now been imprisoned in Greece for nearly 70 days, and their recent attempt to post bail was completely unsuccessful. So then, what’s next? At this point, it’s looking like a trial is inevitable. And in the event that the Greek legal system treats Buchta and Pezlar as well as the Greek prison system, they could be facing up to 20 years of jail time.

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I Shot The Law: ArmA Devs Arrested For Greek ‘Espionage’

By Nathan Grayson on September 12th, 2012.

Bohemia has also taken a tremendous number of photos of virtual Greek military bases. Virtual Greece, however, has yet to comment or, indeed, fully come into existence yet.

Update: RPS has received a brief status update from the Czech Embassy in Greece. Here it is: “On behalf of the Embassy of the Czech Republic, we can confirm that we are closely following the case. The detainees have their defence lawyer. To avoid any further misunderstanding, the Embassy prefers not to publish any statements at the given moment.” We’re still waiting to hear back from other sources, but we’ll let you know as soon as we do.

Original: Laws. They are – in spite of pocket change lawyer fees and the fact that all law books clock in at well under seven billion pages and consist mainly of pictures – really, really complicated. For instance, in the state of Pennsylvania, doing that cartoon thing where you tie a dollar to a string and pull it away when someone tries to pick it up is actually illegal. And, more pertinently, you absolutely cannot take pictures of Greek-military-related objects. That, apparently, constitutes espionage. In 2001, British plane-spotters discovered Greece was a no-fly zone for that kind of thing, and now two ArmA III devs are learning a similar lesson the hard way.

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Take On: Bohemia’s Marek Spanel Talks Day Z, Arma III

By Jim Rossignol on August 23rd, 2012.

Warplace.
One of numerous RPS interview victims at GamesCom was Bohemia bossman, Marek Spanel. The smiley Czech was keen to discuss the studio’s success, and to talk his upcoming projects: Arma III, and the Day Z standalone. We also touch on the importance of modding, that Operation Flashpoint was almost something like a post-apocalyptic Carrier Command, and why DirectX 9 can be dispensed with. As for Carrier Command itself, well, I am leaving what he said about that for another article. Read on for the rest.
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Land, Sea, And Car: ARMA III Bares All

By Nathan Grayson on July 4th, 2012.

I must remember to ask Battlefield 3 if this counts as an ARMA-ed Kill.
Well, maybe not quite all, but ARMA III‘s debuted three rather sizable portions of its E3 demo, and – while I’m a bit unsettled by the sudden and ominous proliferation of threes in my life – I’m definitely impressed. Nighttime combat, underwater features, and vehicles are all given lengthy turns in the spotlight here – though sadly, the fascinating character of “suicidal goat” is only briefly explored in one of them. And of course, each is exceedingly gorgeous, but – as the old saying goes – staring at gloriously rendered mountains and going “ooooooooooo pretty” is only half the battle.

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Interview: Bohemia Talk Arma 3, Modding, Day Z

By Jim Rossignol on June 14th, 2012.

Military pretties.
Arma III is still quite some way off, with a release date of “2013″, but Bohemia are starting to reveal more and more of the latest iteration in their ongoing soldier sim project, giving us some tantalising glimpses of an overhauled engine and a reworked game. Creative directors Ivan Buchta and Jay Crowe took some time out from working on their near-future weaponry simulations to tell us about their plans for the game, the meaning of the near-future setting, the impact of Day Z, and the value of modding.
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