Well, maybe not quite all, but ARMA III‘s debuted three rather sizable portions of its E3 demo, and – while I’m a bit unsettled by the sudden and ominous proliferation of threes in my life – I’m definitely impressed. Nighttime combat, underwater features, and vehicles are all given lengthy turns in the spotlight here – though sadly, the fascinating character of “suicidal goat” is only briefly explored in one of them. And of course, each is exceedingly gorgeous, but – as the old saying goes – staring at gloriously rendered mountains and going “ooooooooooo pretty” is only half the battle.
Posts Tagged ‘Arma III’
By Nathan Grayson on July 4th, 2012.
By Jim Rossignol on June 14th, 2012.
Arma III is still quite some way off, with a release date of “2013″, but Bohemia are starting to reveal more and more of the latest iteration in their ongoing soldier sim project, giving us some tantalising glimpses of an overhauled engine and a reworked game. Creative directors Ivan Buchta and Jay Crowe took some time out from working on their near-future weaponry simulations to tell us about their plans for the game, the meaning of the near-future setting, the impact of Day Z, and the value of modding.
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By Nathan Grayson on June 13th, 2012.
We like Day Z. A lot. You may have heard. Sadly, I couldn’t play it during E3 because, well, E3. So instead, I had to settle for chatting with creator Dean “Rocket” Hall – all the while wondering if he had simply lured me into his tiny booth cubicle to catch me off-guard and steal my ammo. Happily, however, I came away with a recording that was more than just 17 minutes of scuffling sounds and people getting walloped with a Metro: Last Light themed gas mask. Rocket told me all about his plans to bring Day Z to ARMA III, why modding doesn’t get the credit or attention it deserves, what keeps the zombie fad from finally becoming worm food, and tons more. And then he killed me and took my things.
By Nathan Grayson on June 2nd, 2012.
Most shooter trailers have a way of getting to the point. The point, in case you hadn’t guessed, is shooting. People, vehicles, other guns – nothing is safe, and everything is eyebrow-raisingly capable of exploding. Including your eyebrows. ARMA III, though, takes its time. Sometimes, it doesn’t get to that point at all. Mid-way through, it even puts a guy in the line of fire and then shoots elsewhere. In the process, though, you get quick looks at, well, basically everything. Helicopters, air strikes, luxurious car interiors – you name it – all bathed in “the light of a romantic sunset.” Never change, ARMA III narrator man.
By Nathan Grayson on May 29th, 2012.
I mean that, of course, in the best way possible. I suppose the best way I can put it is that I’m excited about a lighting trailer. I tried to count the number of graphics on display, but I ran out of fingers and toes, and my abacus resigned citing unfair work conditions and vague claims of harassment. Goodness, though, those underwater bits, especially, put other things that prominently feature water – which include other games, lakes, and the human body – to utter shame. Now then, let’s just hope the engine doesn’t crash and burn on day one – like ARMA II’s bug-plagued release, or me piloting any sort of aircraft in ARMA II.
By John Walker on April 19th, 2012.
Arma III has announced a new island for the game, Stratis, adding another 19 square km to its already huge expanse. And with that comes a new video and six new screenshots of brain-hurting graphics, that will make you scream “BUT THAT MUST BE REAL-WORLD VIDEO!” and then fall down. You can do that below.
By Adam Smith on February 6th, 2012.
Ultra-realistic military sim to contain fictional near-future vehicles and weaponry. Upon hearing the news, four retired colonels smash crystal brandy decanters while blustering angrily through their majestic militarised moustaches. If you think you can stay resolute while squinting at intensely detailed visual representations of things that do not exist, Arma III may be the game for you. Put the brandy to one side and focus your monocle below.
By Jim Rossignol on June 13th, 2011.
Last week I had a chance to talk to the Bohemia Interactive bossman, Marek Spanel. As one of the brains behind the original Operation Flashpoint, and then the three Arma games that followed, he is one PC gaming’s most ambitious developers. He’s now embarking on a huge project of developing three games across three studios at the same time: Arma 3, Take On Helicopters, and Carrier Command. I had a chance to talk to him about this bold undertaking.
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By Jim Rossignol on June 12th, 2011.
I’ve just been transcribing an interview with Marek Spanel, the boss of Bohemia Interactive and one of the most PC-focused developers in Europe, and this came up: “If it were not for digital distribution we would no longer be doing PC games. It’s as simple as this.”
Obvious to us, perhaps, but it’s an interesting measure of where we are now with PC gaming. You might still be able to get a cheap boxed copy from a mail-order outlet, but the chances are you won’t find PC games at all in the shops at all. And as far as PC developers are concerned, digital is all. Retail is over. Which reminds me, I really must write that thing about Steam’s hegemony…
The Spanel interview – containing details about Carrier Command, Arma III, and Take On Helicopters – will appear tomorrow.
By Jim Rossignol on May 19th, 2011.
UPDATE: It’s now official, I’ve added a fact sheet and quotes from BIS below.
Well, “announced” would usually imply us getting a barrel full of emails from BIS themselves, but it looks like their website update came before the press releases this time. I’ve been bombarded with links to this, and yes, it’s Arma III. It sounds fairly epic: “After years of intense warfare against Eastern armies, Europe has become the last stand for the battered NATO forces. On the verge of being driven into the sea, NATO command embarks upon a most desperate measure. In the hope of seizing what seems to be a well-guarded military secret, Operation Magnitude is launched. A small group of Special Forces and Researchers are sent to a Mediterranean island deep behind enemy lines.” No tech details as such, but there’s some minimum specs: Intel Core i5 or AMD Athlon Phenom X4 or faster, Shader 3 graphics card, DX10 support minimum.
Goodness! It’s also due “2012″. More information on this when we get it, and I’ve posted the “fact sheet” below.
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