Posts Tagged ‘Arma III’

Bohemia Vs Greece: Jailed ArmA Devs Refused Bail

Things have to get worse before they can get better. It would seem, however, that the universal rules of life forget to apply that second part to the case of ArmA III developers Ivan Buchta and Martin Pezlar. They’ve now been imprisoned in Greece for nearly 70 days, and their recent attempt to post bail was completely unsuccessful. So then, what’s next? At this point, it’s looking like a trial is inevitable. And in the event that the Greek legal system treats Buchta and Pezlar as well as the Greek prison system, they could be facing up to 20 years of jail time.

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I Shot The Law: ArmA Devs Arrested For Greek ‘Espionage’

Bohemia has also taken a tremendous number of photos of virtual Greek military bases. Virtual Greece, however, has yet to comment or, indeed, fully come into existence yet.

Update: RPS has received a brief status update from the Czech Embassy in Greece. Here it is: “On behalf of the Embassy of the Czech Republic, we can confirm that we are closely following the case. The detainees have their defence lawyer. To avoid any further misunderstanding, the Embassy prefers not to publish any statements at the given moment.” We’re still waiting to hear back from other sources, but we’ll let you know as soon as we do.

Original: Laws. They are – in spite of pocket change lawyer fees and the fact that all law books clock in at well under seven billion pages and consist mainly of pictures – really, really complicated. For instance, in the state of Pennsylvania, doing that cartoon thing where you tie a dollar to a string and pull it away when someone tries to pick it up is actually illegal. And, more pertinently, you absolutely cannot take pictures of Greek-military-related objects. That, apparently, constitutes espionage. In 2001, British plane-spotters discovered Greece was a no-fly zone for that kind of thing, and now two ArmA III devs are learning a similar lesson the hard way.

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Take On: Bohemia’s Marek Spanel Talks Day Z, Arma III

One of numerous RPS interview victims at GamesCom was Bohemia bossman, Marek Spanel. The smiley Czech was keen to discuss the studio’s success, and to talk his upcoming projects: Arma III, and the Day Z standalone. We also touch on the importance of modding, that Operation Flashpoint was almost something like a post-apocalyptic Carrier Command, and why DirectX 9 can be dispensed with. As for Carrier Command itself, well, I am leaving what he said about that for another article. Read on for the rest.
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Land, Sea, And Car: ARMA III Bares All

I must remember to ask Battlefield 3 if this counts as an ARMA-ed Kill.
Well, maybe not quite all, but ARMA III‘s debuted three rather sizable portions of its E3 demo, and – while I’m a bit unsettled by the sudden and ominous proliferation of threes in my life – I’m definitely impressed. Nighttime combat, underwater features, and vehicles are all given lengthy turns in the spotlight here – though sadly, the fascinating character of “suicidal goat” is only briefly explored in one of them. And of course, each is exceedingly gorgeous, but – as the old saying goes – staring at gloriously rendered mountains and going “ooooooooooo pretty” is only half the battle.

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Interview: Bohemia Talk Arma 3, Modding, Day Z

Military pretties.
Arma III is still quite some way off, with a release date of “2013”, but Bohemia are starting to reveal more and more of the latest iteration in their ongoing soldier sim project, giving us some tantalising glimpses of an overhauled engine and a reworked game. Creative directors Ivan Buchta and Jay Crowe took some time out from working on their near-future weaponry simulations to tell us about their plans for the game, the meaning of the near-future setting, the impact of Day Z, and the value of modding.
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Interview: What’s Next For Day Z

Incidentally, housing prices in this location are now at an all-time low. So buy, buy, buy!
We like Day Z. A lot. You may have heard. Sadly, I couldn’t play it during E3 because, well, E3. So instead, I had to settle for chatting with creator Dean “Rocket” Hall – all the while wondering if he had simply lured me into his tiny booth cubicle to catch me off-guard and steal my ammo. Happily, however, I came away with a recording that was more than just 17 minutes of scuffling sounds and people getting walloped with a Metro: Last Light themed gas mask. Rocket told me all about his plans to bring Day Z to ARMA III, why modding doesn’t get the credit or attention it deserves, what keeps the zombie fad from finally becoming worm food, and tons more. And then he killed me and took my things.

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ARMA III Trail Considers Details, Sometimes Shoots Them

'You know, we could go shoot at people right now.' 'Yes, but let's wait until later.'
Most shooter trailers have a way of getting to the point. The point, in case you hadn’t guessed, is shooting. People, vehicles, other guns – nothing is safe, and everything is eyebrow-raisingly capable of exploding. Including your eyebrows. ARMA III, though, takes its time. Sometimes, it doesn’t get to that point at all. Mid-way through, it even puts a guy in the line of fire and then shoots elsewhere. In the process, though, you get quick looks at, well, basically everything. Helicopters, air strikes, luxurious car interiors – you name it – all bathed in “the light of a romantic sunset.” Never change, ARMA III narrator man.

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ARMA III Continues To Look Absolutely Absurd

If you're using a laptop, tilt the screen back and forth to simulate the effects of ARMA III's day/night cycle.
I mean that, of course, in the best way possible. I suppose the best way I can put it is that I’m excited about a lighting trailer. I tried to count the number of graphics on display, but I ran out of fingers and toes, and my abacus resigned citing unfair work conditions and vague claims of harassment. Goodness, though, those underwater bits, especially, put other things that prominently feature water – which include other games, lakes, and the human body – to utter shame. Now then, let’s just hope the engine doesn’t crash and burn on day one – like ARMA II’s bug-plagued release, or me piloting any sort of aircraft in ARMA II.

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ARMA III Announces New Island, Incredible New Video

Flipping. Crikey.

Arma III has announced a new island for the game, Stratis, adding another 19 square km to its already huge expanse. And with that comes a new video and six new screenshots of brain-hurting graphics, that will make you scream “BUT THAT MUST BE REAL-WORLD VIDEO!” and then fall down. You can do that below.

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Oh What A Lovely War: Arma III

Is this a real tank, or is it just fantasy?

Ultra-realistic military sim to contain fictional near-future vehicles and weaponry. Upon hearing the news, four retired colonels smash crystal brandy decanters while blustering angrily through their majestic militarised moustaches. If you think you can stay resolute while squinting at intensely detailed visual representations of things that do not exist, Arma III may be the game for you. Put the brandy to one side and focus your monocle below.

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