Posts Tagged ‘arma’

An Unexpected Journey: The Life And Dead Of DayZ’s Chernarus

By Duncan Harris on January 22nd, 2014.


This is the latest in a series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

An irony of Chernarus, the fictional-yet-you-can-somehow-cosplay-there home of DayZ, is that the older the game gets, the younger the map should grow. The awesome ArmA machines for which it was built – planes, helicopters, tanks, boats, guns, the Lada – will fall into disrepair. Some survivors might have the specialist tools to fix them, but more will have the skills to steal them. Those bandits maybe won’t fix them, and this post-Soviet state will suddenly start to look very pre-Soviet indeed. Though this natural outcome seems unlikely for a mere computer game, it’s what’s so exciting about DayZ being Early Access. We get to watch its apocalypse unfold.

This must be a rather strange prospect for Ivan Buchta, the Bohemia Interactive designer who grew up in the northern area of the Czech Republic the map so closely resembles. To the current DayZ Standalone team he’s the “Ambassador Of The Republic Of Chernarus”, which makes plotting the death of his birthplace an unlikely part of his job description. But then that’s the other thing about DayZ going Early Access: it’s a job he seems to share with just about everyone, from his workmates to the players who think they should ratify the game’s every move. Read the rest of this entry »

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Mega-Impressions – Kingdom Come: Deliverance

By Nathan Grayson on January 22nd, 2014.

hashtag longreads

Kingdom Come: Deliverance has kind of a silly name, but it’s one heck of an intriguing prospect. The hyper-detailed historical RPG heralds from a small army of developers who once steered the creation of Mafia and Arma, among many others. Despite coming from a relatively small team by triple-A standards, the game’s production values are through the roof, and the dev team really wants it all: Skyrim-like exploration, a Mount and Blade-style world, entirely procedural combat, and choice reactivity inspired by The Witcher. Can Warhorse pull it off? I checked out an early build of the game and talked extensively with project director Daniel Vávra to find out if they’re on the right track.

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Bohemia Rhapsody: Humble Bundle Offers Old Arma Games

By Graham Smith on January 17th, 2014.

Carrier Command? I hardly know her! ...

Bohemia are well known as the creators of the deep and deeply shonky military sim Arma and its zombie-infested survival spin-off DayZ. They’re moderately known as the creators of turn-based spinoff Arma Tactics and commercial helicopter sim Take On Helicopters. They’re not at all known as the developers of XCOM-homage UFO: Afterlight and Alpha Prime, which is some sort of videogame.

Yet you’ll find all of the above in this week’s Humble Weekly sale, the Bohemia Humble Bundle.
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Kingdom Come Promises ‘A Different Kind Of RPG’

By Nathan Grayson on December 19th, 2013.

'Tis truly a glorious day to gaze down from the smoky hill of perfectly innocent naps.

A hyper-detailed historical RPG from the main folks behind Mafia? Yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes.

Ahem. Kingdom Come: Deliverance is a nonlinear role-player set in the dying days of the Holy Roman Empire, and it features precisely zero monsters, magic, or mythical overtones. Instead, the focus is on accuracy, and who better to head up that effort than the former director of Mafia and Mafia II? Developer Warhorse is made up of vets from 2K Czech and Arma powerhouse Bohemia, so expect obsessive attention to detail. Sadly (and somewhat paradoxically) insubstantial teaser trailer below.

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Campaignless Transition: Arma 3

By Adam Smith on September 12th, 2013.

The attractive island exploration simulator multiplayer military simulator, Arma III, has officially transitioned from its extended beta phase into full release mode. Sort of. Bohemia have dropped the beta tag but they haven’t added a campaign to the game yet – that’ll be released in the near future and patched in. After months of discoveries, which mostly involved Craig crashing helicopters while eyeing up shacks, bees and Altis, it feels like the game has been out for a good while already. The release version includes the full island of Altis, with 12 showcases and 3 faction showcases, 10 challenges and 9 multiplayer scenarios. We’ll have a Wot I Think soon. For now, engage your visual organs and watch the launch trailer.

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FOLK Lore: RPS’s ARMA Peeps Celebrate 2012

By John Walker on December 31st, 2012.

One of my absolute favourite things is that there are various RPS communities. Seriously, it blows my mind. People have become proper friends with other people because this website exists. That makes me very happy. One such community is the hardcore gathering who get together to play ARMA 2, FOLK ARPS. And as I’d hope for anything spawned of our name, they’re an open, welcoming and friendly community, who encourage anyone interested in playing to join in. They’ve compiled a 10 minute video to show their antics in 2012.

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The Flare Path Guide To Furtive Fact Gathering

By Tim Stone on September 14th, 2012.

In today’s wary/warry world it’s not always possible for mil sim developers to gain all the necessary permissions before mounting foreign research trips. The Flare Path understands this and, in the interests of keeping gung-ho game-crafters out of ghastly gaols, has drawn up the following indispensable guide to researcher survival. If your away team utilize these ten simple tips they’ll almost certainly* return home safe, sound, and laden with quality intel. Read the rest of this entry »

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Arma 2 Free, OpFlash Renamed, Kinda Free

By Jim Rossignol on June 23rd, 2011.

TANKS FOR NOTHING.
UPDATE: Get Arma II for free here. That means you can play in multiplayer, but not Operation Arrowhead.

According to the releases that have just popped up from BIS, Arma II is available for free, while OpFlash has been renamed for future release. Sadly, they do seem to be jumping the gun somewhat, as the download links are not actually live on the site in question. When the links do appear, you’ll be able to get a version Arma II, minus the single player campaign, minus fancy graphics, but with all the awesome multiplayer and editor stuff, for nowt. Hell, we might just have to run some “Arma II 4 Nowt” RPS evenings so that some of you who haven’t yet tasted the pungent, leathery-yet-addictive taste of hard simulation can find out what it’s all about.

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BIS Community Awards Winners

By Jim Rossignol on February 15th, 2010.


Ooh, I completely meant to post this last week, and never clicked the button. Bohemia Interactive Studios have announced the winners of their Community Awards 2009, in which they flag up all the sterling efforts of their busy community. This is awesome for all kinds of reasons, but mostly because it’s good to see a company that relies so heavily on its community making all efforts to thank them for what they’re doing. The full shortlist for the awards can be seen here, and the winners (including that winning machinima video) are posted below. Congratulations to all involved, obviously.
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Bohemia: There’s Only One Real Flashpoint Sequel

By Kieron Gillen on February 27th, 2009.

Assaulted peanut?
And it’s ArmA2. This is fascinating. The situation where a developer keeps the technology and the publisher gets the name is common enough. There’s always obvious competition between the keeper of the flame and the keeper of the name (e.g. Football Manager versus Championship Manager, Far Cry 2 versus Crysis, etc). But Bohemia, in a recent press-release, have made that incredibly explicit. To quote the opening: “Is the upcoming Codemasters game really ‘the much anticipated return of the genre-defining military conflict simulator’ Operation Flashpoint: Cold War Crisis? Is it really ‘the official sequel to the multi-award winning Operation Flashpoint: Cold War Crisis’? Bohemia Interactive says: ‘No! What matters is the game, not the name.'” Seeing Bohemia’s fury at Flashpoint 2 being described by Codemasters as the “return of” or “official sequel to” is without precedent in recent gaming history. Read the whole thing for more. Crikey.

We took the opportunity to chat to Bohemia CEO Marek Spanel about the whole situation…

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New Operation Flashpoint 2 Images

By Jim Rossignol on March 23rd, 2008.


Some new OpFlash 2 images have turned up over on the Czech Tiscali Games’ gallery, which is odd, if you think about it, because OpFlash 2 isn’t being developed by Bohemia Interactive, who are Czech, and made the original game. Anyway, these look a bit more like concept mock ups than in-game images to me, but I’ve been wrong before. (But only once, whilst drunk, fifteen years ago, in the dark…)

In related news Codemasters have confirmed that the game will be out in PC and console this winter. Fans of the hardcore soldier experience of original game, however, should probably stick to ArmA, which is due an expansion pack a sequel soon.

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Armageddin’ Outta Here

By Jim Rossignol on July 28th, 2007.

RPS friend and Creative Assembly minion James Carey has spent the past few years being obsessed with PC soldier sims – first Operation Flashpoint and then its direct sequel (as opposed to indirect sequel, Operation Flashpoint 2. which was recently announced by Codemasters but won’t be developed by Bohemia) Armed Assault. Over the last few months Carey has been teased a bit by me and others as he creates war scenarios, mods parachutes and “goes on maneuvers” with his weekend war chums.

Carey was therefore pleased to be able to demonstrate that his own obsession with the super-accurate war games were as nothing compared to some of his militarist colleagues. Below is a picture of one Arma fan’s setup. Click the image for full size.

Insane? Or actually what most gamers want? I already own three PCs, two screens and a laptop. Something like this is the logical conclusion. Right? (I tell you, when I win the lottery there’s going to be a picture of my neon-and-Leopard skin penthouse games cinema plastered across the entire internet.)

Okay, so how about instead of that you have the capacity to be able to fire live rounds at the screen. I’m not kidding. (11mb .wmv). Hot jazz too…

And here’s the reason behind this entire post: a video of those four giant screens in action. Holy shit.

Screw decadent wastes of resources: that is a happy man.

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