Posts Tagged ‘arma’

A Night With The RPS Arma Community, Folk ARPS

There was a shot. It was not the sound guns make in Call of Duty or Battlefield. It was more of a sugar stick snapping or stretched bones cracking. Sparks was still running, his back occasionally illuminated by passing bullets. Careful, considered commands still coming over comms. I, however, was not moving. My vision blurred, and I fell. A crack later, and I was no longer in first person – cast into spectator mode by death.

This is how my first mission with Folk ARPS, the Rock, Paper, Shotgun joint Arma 3 outfit, came to an end.

Here is how it began.

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An Unexpected Journey: The Life And Dead Of DayZ’s Chernarus

This is the latest in a series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

An irony of Chernarus, the fictional-yet-you-can-somehow-cosplay-there home of DayZ, is that the older the game gets, the younger the map should grow. The awesome ArmA machines for which it was built – planes, helicopters, tanks, boats, guns, the Lada – will fall into disrepair. Some survivors might have the specialist tools to fix them, but more will have the skills to steal them. Those bandits maybe won’t fix them, and this post-Soviet state will suddenly start to look very pre-Soviet indeed. Though this natural outcome seems unlikely for a mere computer game, it’s what’s so exciting about DayZ being Early Access. We get to watch its apocalypse unfold.

This must be a rather strange prospect for Ivan Buchta, the Bohemia Interactive designer who grew up in the northern area of the Czech Republic the map so closely resembles. To the current DayZ Standalone team he’s the “Ambassador Of The Republic Of Chernarus”, which makes plotting the death of his birthplace an unlikely part of his job description. But then that’s the other thing about DayZ going Early Access: it’s a job he seems to share with just about everyone, from his workmates to the players who think they should ratify the game’s every move. Read the rest of this entry »

Mega-Impressions – Kingdom Come: Deliverance

hashtag longreads

Kingdom Come: Deliverance has kind of a silly name, but it’s one heck of an intriguing prospect. The hyper-detailed historical RPG heralds from a small army of developers who once steered the creation of Mafia and Arma, among many others. Despite coming from a relatively small team by triple-A standards, the game’s production values are through the roof, and the dev team really wants it all: Skyrim-like exploration, a Mount and Blade-style world, entirely procedural combat, and choice reactivity inspired by The Witcher. Can Warhorse pull it off? I checked out an early build of the game and talked extensively with project director Daniel Vávra to find out if they’re on the right track.

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Bohemia Rhapsody: Humble Bundle Offers Old Arma Games

Carrier Command? I hardly know her! ...

Bohemia are well known as the creators of the deep and deeply shonky military sim Arma and its zombie-infested survival spin-off DayZ. They’re moderately known as the creators of turn-based spinoff Arma Tactics and commercial helicopter sim Take On Helicopters. They’re not at all known as the developers of XCOM-homage UFO: Afterlight and Alpha Prime, which is some sort of videogame.

Yet you’ll find all of the above in this week’s Humble Weekly sale, the Bohemia Humble Bundle.
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Kingdom Come Promises ‘A Different Kind Of RPG’

'Tis truly a glorious day to gaze down from the smoky hill of perfectly innocent naps.

A hyper-detailed historical RPG from the main folks behind Mafia? Yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes.

Ahem. Kingdom Come: Deliverance is a nonlinear role-player set in the dying days of the Holy Roman Empire, and it features precisely zero monsters, magic, or mythical overtones. Instead, the focus is on accuracy, and who better to head up that effort than the former director of Mafia and Mafia II? Developer Warhorse is made up of vets from 2K Czech and Arma powerhouse Bohemia, so expect obsessive attention to detail. Sadly (and somewhat paradoxically) insubstantial teaser trailer below.

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Campaignless Transition: Arma 3

The attractive island exploration simulator multiplayer military simulator, Arma III, has officially transitioned from its extended beta phase into full release mode. Sort of. Bohemia have dropped the beta tag but they haven’t added a campaign to the game yet – that’ll be released in the near future and patched in. After months of discoveries, which mostly involved Craig crashing helicopters while eyeing up shacks, bees and Altis, it feels like the game has been out for a good while already. The release version includes the full island of Altis, with 12 showcases and 3 faction showcases, 10 challenges and 9 multiplayer scenarios. We’ll have a Wot I Think soon. For now, engage your visual organs and watch the launch trailer.

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FOLK Lore: RPS’s ARMA Peeps Celebrate 2012

One of my absolute favourite things is that there are various RPS communities. Seriously, it blows my mind. People have become proper friends with other people because this website exists. That makes me very happy. One such community is the hardcore gathering who get together to play ARMA 2, FOLK ARPS. And as I’d hope for anything spawned of our name, they’re an open, welcoming and friendly community, who encourage anyone interested in playing to join in. They’ve compiled a 10 minute video to show their antics in 2012.

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The Flare Path Guide To Furtive Fact Gathering

In today’s wary/warry world it’s not always possible for mil sim developers to gain all the necessary permissions before mounting foreign research trips. The Flare Path understands this and, in the interests of keeping gung-ho game-crafters out of ghastly gaols, has drawn up the following indispensable guide to researcher survival. If your away team utilize these ten simple tips they’ll almost certainly* return home safe, sound, and laden with quality intel. Read the rest of this entry »

Arma 2 Free, OpFlash Renamed, Kinda Free

UPDATE: Get Arma II for free here. That means you can play in multiplayer, but not Operation Arrowhead.

According to the releases that have just popped up from BIS, Arma II is available for free, while OpFlash has been renamed for future release. Sadly, they do seem to be jumping the gun somewhat, as the download links are not actually live on the site in question. When the links do appear, you’ll be able to get a version Arma II, minus the single player campaign, minus fancy graphics, but with all the awesome multiplayer and editor stuff, for nowt. Hell, we might just have to run some “Arma II 4 Nowt” RPS evenings so that some of you who haven’t yet tasted the pungent, leathery-yet-addictive taste of hard simulation can find out what it’s all about.

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BIS Community Awards Winners

Ooh, I completely meant to post this last week, and never clicked the button. Bohemia Interactive Studios have announced the winners of their Community Awards 2009, in which they flag up all the sterling efforts of their busy community. This is awesome for all kinds of reasons, but mostly because it’s good to see a company that relies so heavily on its community making all efforts to thank them for what they’re doing. The full shortlist for the awards can be seen here, and the winners (including that winning machinima video) are posted below. Congratulations to all involved, obviously.
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