Posts Tagged ‘armor games’

Pride In My Flock: Blipzkrieg

By Jim Rossignol on August 2nd, 2011.


A rare period of mid-morning downtime finds me poking about in the netherworld of browser gaming, and – as usual – I’ve quickly bumped into something that has left me vaguely mesmerised. It’s called Blipzkrieg, and it’s a a sort of maze/puzzle/tactics game. In it you drag around a blob (optimistically called a “battlesuit”) and pick up other blobs which act as a buzzing flock of weapons. These can be used to fight enemies, or to take out forcefield locks and so forth. Usually there are more enemies than you can actually deal with, so running away isn’t simply an option. Tense and interesting little game, I would say.

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Kingbreaker: Crush The Castle 2

By Alec Meer on September 10th, 2010.

RPS does not necessarily endorse killing the poor

The iPhone version of Armor Games’ original Crush The Castle has been a guilty pleasure of mine for a while. I was about to pick up the Android port now I’ve changed to an HTC Erotic or whatever it’s called, but then helpful reader Norskov appraised pointed our eye-machines at to the arrival of a browser-based sequel. This highly-emprettified follow-up to the game I like to call “Angry Birds For Medieval Sadists” is going to fulfill all my royalty-splatting needs for the time being.
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Unfortgettable Elephant: This Is The Only Level

By Kieron Gillen on August 25th, 2009.

Yay!

Michael Nørskov points me in the direction of this. It stars the elephant from Achievement Unlocked and is a metagame tinged piece of platform puzzling. It’s called This Is The Only Level. And it is. But it’s an awesome level and some of the puzzle solutions worked into it are plain brilliant. Others are funny. The best are both. Saying any more would spoil ‘em. You really should play it.

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Explosion! Demolition City

By Jim Rossignol on August 6th, 2009.

A IM client blinks , somewhere on the internet:
Dan: Wasting some time with Demolition City today.
Jim: Weird coincidence, I watched a program about demolition just last night.
Dan: Did it involve a Murder Death Kill?
Jim: No. Hey, when you’re finished with that, why not watch this video of bridge demolition set to opera.
Dan: Damn, this game’s mute button doesn’t work. Did you see this appear on the net the other day? Quite fun.
Jim: I wonder what you will think when you see I am typing this conversation up on RPS.

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UPGRADE COMPLETE: Meta-sarcasm

By Alec Meer on July 11th, 2009.

A game to make you laugh at games, a game to make you feel a little bad about yourself, and a game in which you destroy hundreds of spaceships within mere moments. UPGRADE COMPLETE has much in common with meta-brother-in-arms Achievement Unlocked – it turns one of the peripheral systems of gaming into a game itself. In this case, it’s a shmup built around chasing upgrades – spending in-game cash on more powerful weapons’n'that. Also, on new menu buttons, on background music and even on a more jolly GAME OVER screen. The combination of out and out silliness and excessive visual escalation is an awful lot of fun. At the same time, I’m not entirely convinced the gag/swipe works – and perversely, that might just be because the game itself does work rather well…
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It’ll All Be Over By Lunchtime: Warfare 1917

By Kieron Gillen on September 29th, 2008.

World War 1 was a popular time for mud.
University Comrade Hobbes and I used to have long debates about WW1 videogames, around their viability. Which with retrospect is an odd thing to do, as I’d already played History Lines 1914-1918 to death. He forwards me Warfare 1917, from ConArtists the maker of previous RPS-fave The Last Stand. And it’s actually pretty good. I’d certainly recommend it more than walking slowly across no-man’s land. And some analysis on it and WW1 games beneath the cut…
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Final Zombie XII

By Alec Meer on August 6th, 2008.

It’s increasingly hard to tell whether or not the zombie joke’s gone too far. On the one hand, the living dead are irritatingly ubiquitous throughout both gaming and web culture; on the other – zombies!

A random poke at Armor Games’ oft-bounteous site today turned up Sonny, a Flash-based Final Fantasy clone starring a well-spoken and terribly English zom. It isn’t doing anything especially out of the ordinary, but you do get to dress a zombie in Samurai armour. Surely that’s enough?
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Totem Destroyer

By John Walker on July 22nd, 2008.

Sorry about the crappy quality here.

Everyone I know who tips me off for great Flash games has been nagging me to play Totem Destroyer. I did, and you know, it just wasn’t for me. I finished it quite quickly, and never really felt the love. However, wiser people did, so I pass it on to you.

It’s from the reliable Armor Games, made by Gabriel Ochsenhofer, and using Erin Catto’s Box2D physics engine, and involves removing blocks from a wobbly tower such that a golden idol doesn’t hit the ground. Remove the required number of blocks and win the level. For me it felt more about quick luck than any great application of skill in a world of physics. But perhaps you will enthuse – play it in your browser here.

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Shift 2: Shiftier

By John Walker on March 10th, 2008.

Remember that time we wrote about Armor Games’ Shift? That was good times. We still talked back then. Remember? Before we had that fight. Look, I’m not saying we should get back together, or even that you should forgive us for… well, you remember. But I just wanted to tell you about Shift 2.

Sigh, you always see things in black and white.

The short platform/puzzler has taken a nice step forward, adding in a some new (literal) twists to the overall format – flipping between black and white dimensions. Now, using the arrow icons, you can rotate the screen in 90 degree increments, as well as deleting new shadowy blocks with the magic of lightbulbs. Anyhow, it’s even better than last time, plays in a Flash window, and now comes with a built-in level editor. Play.

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