Posts Tagged ‘ARPG’

The Ultimate Party Is An ARPG For 256

By Cassandra Khaw on November 8th, 2014.

Panda Knife Tree understand what partying is really about: friends, fantastical beings, and the ability to gut these rare and precious beings so you can rifle through their entrails for loot. Mwa-ha-ha-ha. Er. Their upcoming browser-based game Ultimate Party promises to bring you exactly that, and then some. It won’t just be your standard isometric ARPG, oh no. It’s supposed to be an MMO ARPG, which seems to mean “You can play with 255 like-minded hellions instead of just six.”

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Hands On: The Incredible Adventures Of Van Helsing II

By John Walker on March 12th, 2014.

I’ve had my hands on a single mega-level from the forthcoming The Incredible Adventures Of Van Helsing II, which is due to arrive on the 17th April. With promises to make big improvements over the first game, this level gives a taste of how they plan to implement the tactical angle of the first game’s finale into the general levels. It seems to be working.

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Die-aspora: Path Of Exile Adds Sacrifice Of The Vaal

By John Walker on March 6th, 2014.

Path Of Exile has expandamofied. The enormously successful online aRPG has been out of beta since October, with estimates showing approximately 13 billion people are playing at any one time. (These are my estimates, based on my inability to count.) And now there’s more of it. Sacrifice Of The Vaal pours in a ton of new content to satisfy hungry, hungry gamers.

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Rosy-Fingered RNG: Grim Dawn Act II Arrives

By Adam Smith on March 3rd, 2014.

There was a time when I found ARPGs exciting, my buttocks glued to the tiny swivel-stool before the one-armed bandits of Diablo II and Titan Quest, hoping that they would spew shiny loot into my lap. In recent years I’ve managed to shake the habit. I poked at Diablo III for a while but kept my distance and even though I enjoyed Path of Exile in its early days, I haven’t felt compelled to revisit its blighted shore. Grim Dawn tempts me though. My memories of Titan Quest have become rosier than dawn’s fingers and Alec’s impressions of the team’s long-awaited follow-up were pleasing. Act II of the Early Access release is now available, and it introduces choice and consequence.

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Sacred 3 To Begin Angelically Headchopping This Summer

By John Walker on February 20th, 2014.

After 2012’s peculiar diversion into side-scrolling beat-em-up territory, the long-awaited Sacred 3 is finally properly announced, and due to reach us in the Summer months. And this time out, the emphasis is on co-op.

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Top-Down Trash Talk: Duke Nukem – Mass Destruction

By Adam Smith on February 3rd, 2014.

If the NeoGAF community’s swift data extraction is to be believed, Interceptor, the team that rebooted Rise of the Triad, are due to announce a new Duke Nukem game. They have history with the man who stole a thousand catchphrases, having initially attracted Apogee’s attention while working on a remake of Duke Nukem 3D. Mass Destruction does not sound a continuation of that remake. Instead, if the briefly operative website is to be believed, it’s “a top-down action role-playing game…including experience points and tech trees”. Earlier comments by Interceptor’s CEO Frederik Schreiber suggest a possible return to the square-jawed intergalactic heroics of the original side-scrolling Duke, in place of the failure of a parody of a satire of a spoof that haunted Forever. The website is currently undergoing maintenance but reportedly contained a 24 hour countdown timer. You can follow NeoGAF’s detective work here, or cast your eyes down the page for quoted details.

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Adventures In F2P – What Does KingsRoad Offer?

By John Walker on March 22nd, 2013.

ARPGs, as I’ve argued before, are the ultimate in comfort gaming. That half-involved click-click-clicking occupies all the parts of your brain that are otherwise used for worrying, while also offering you the opportunity to gobble up a podcast, or natter away on IM at the same time. So what about something free-to-play? I’ve never tried one before, generally having enough of the full blown, free-from-gouging versions to occupy my time as it is. But this week I kept seeing the name KingsRoad appear, and thought I’d give it a click. Can a browser-based F2P Diablo clone occupy my time in the same way?

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Hands On: Marvel Heroes

By John Walker on December 17th, 2012.

This is the dynamic nature of most of the game.

Over the last few days I’ve played through all the available content in the closed beta for Diablo-like MMO, Marvel Heroes. And throughout there was one thought in my head: why did they let journalists look at this now? It’s possibly not the most positive thought.

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Stoking The Embers: Torchlight II Demo

By Adam Smith on September 21st, 2012.

I am a monocled engineer with a pet bulldog called Mr Kibbles. Eyebrows aside, the only hair on my head is an attractive piece of lip furniture that I call The Handlebars of +4 Roughhousing. Torchlight II really does seem like a pleasant way to click away the hours, as John excitedly reported yesterday. If you’re not convinced that this is the ARPG for you, or if you’re not convinced by ARPGs at all, you could always try the demo and see if your fancy is tickled. I’m not entirely sure how much content the demo includes but it shouldn’t take long to decide if the rest of the game is something you’re willing to invest in. Download it from Runic or on Steam.

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A Weekend Break On The Path Of Exile

By Adam Smith on September 11th, 2012.

The year of the ARPG marches on, cannily disguised as its more enigmatic and unpredictable cousin, the year of the Kickstarter. Diablo III managed to be more exciting as something I was excited about than something that was actually (sort of) on my hard drive, but now that Torchlight 2 actually has a release date and Path of Exile is frequently testing its stress levels by mixing with the general public, I’m preparing for a few more days lost in the lands of loot. This weekend, free to play Path of Exile is open to all once again, so download the client in advance and prepare to add to the servers’ strain. It’s all for the good of the eventual release. The details are all here.

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Lights, Camera, ARPG: Torchlight II Out Sept 20th

By Adam Smith on August 31st, 2012.

Torchlight II will be out on 20th September of this very year and that’s pretty much all there is to say. Does anyone remember when it seemed like there’d be a collision between Diablo III and the indie charmer? For a moment back before summer failed to begin, I imagined a pileup of ARPGs, all rushing down the internet pipes, erupting in an +4 burning damage fireball and fusing into a mangled mess of stats and potions. It’s strange to think that Torchlight II won’t be something to look forward to for very much longer but hopefully actually being able to play it will make up for that. And there’s always Grim Dawn to take its place in the future-time anticispace. I’m hoping for some jolly multiplayer shenanigans from this one.

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Interview: The Incredible Adventures Of Van Helsing

By John Walker on August 8th, 2012.

We’re being blessed with a swell of action RPGs in the near future, and among their number is the intriguing The Incredible Adventures Of Van Helsing. From NeocoreGames, they who brought us the King Arthur strategy RPGs, it’s a sharp change of direction for the studio, and a return to releasing a game independently. We spoke to them about why they’ve headed in this direction, what lessons they’ve learned from recent ARPG releases, and their ongoing research into who would win in a fight between a vampire and a werewolf.

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Runic Explains Why Torchlight II’s Taking A While

By John Walker on July 18th, 2012.

Some more screenshots would be nice, too.

If you’re anything like me, then not only are you uniquely handsome, but you’re also wondering what the bloody hell is taking action RPG Torchlight II so long. Come ON Torchlight 2! My mouse has just recovered from Diablo III, and I need SOMETHING TO CLICKCLICKCLICK on. Oh, they’ve said. As Eurogamer spotted, Runic bossman Travis Baldree has posted on their forums saying why there’s still not a release date for the pre-orderable game.

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