Posts Tagged ‘ARPG’

Hands On: Marvel Heroes

This is the dynamic nature of most of the game.

Over the last few days I’ve played through all the available content in the closed beta for Diablo-like MMO, Marvel Heroes. And throughout there was one thought in my head: why did they let journalists look at this now? It’s possibly not the most positive thought.

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Stoking The Embers: Torchlight II Demo

I am a monocled engineer with a pet bulldog called Mr Kibbles. Eyebrows aside, the only hair on my head is an attractive piece of lip furniture that I call The Handlebars of +4 Roughhousing. Torchlight II really does seem like a pleasant way to click away the hours, as John excitedly reported yesterday. If you’re not convinced that this is the ARPG for you, or if you’re not convinced by ARPGs at all, you could always try the demo and see if your fancy is tickled. I’m not entirely sure how much content the demo includes but it shouldn’t take long to decide if the rest of the game is something you’re willing to invest in. Download it from Runic or on Steam.

A Weekend Break On The Path Of Exile

The year of the ARPG marches on, cannily disguised as its more enigmatic and unpredictable cousin, the year of the Kickstarter. Diablo III managed to be more exciting as something I was excited about than something that was actually (sort of) on my hard drive, but now that Torchlight 2 actually has a release date and Path of Exile is frequently testing its stress levels by mixing with the general public, I’m preparing for a few more days lost in the lands of loot. This weekend, free to play Path of Exile is open to all once again, so download the client in advance and prepare to add to the servers’ strain. It’s all for the good of the eventual release. The details are all here.

Lights, Camera, ARPG: Torchlight II Out Sept 20th

Torchlight II will be out on 20th September of this very year and that’s pretty much all there is to say. Does anyone remember when it seemed like there’d be a collision between Diablo III and the indie charmer? For a moment back before summer failed to begin, I imagined a pileup of ARPGs, all rushing down the internet pipes, erupting in an +4 burning damage fireball and fusing into a mangled mess of stats and potions. It’s strange to think that Torchlight II won’t be something to look forward to for very much longer but hopefully actually being able to play it will make up for that. And there’s always Grim Dawn to take its place in the future-time anticispace. I’m hoping for some jolly multiplayer shenanigans from this one.

Interview: The Incredible Adventures Of Van Helsing

We’re being blessed with a swell of action RPGs in the near future, and among their number is the intriguing The Incredible Adventures Of Van Helsing. From NeocoreGames, they who brought us the King Arthur strategy RPGs, it’s a sharp change of direction for the studio, and a return to releasing a game independently. We spoke to them about why they’ve headed in this direction, what lessons they’ve learned from recent ARPG releases, and their ongoing research into who would win in a fight between a vampire and a werewolf.

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Runic Explains Why Torchlight II’s Taking A While

Some more screenshots would be nice, too.

If you’re anything like me, then not only are you uniquely handsome, but you’re also wondering what the bloody hell is taking action RPG Torchlight II so long. Come ON Torchlight 2! My mouse has just recovered from Diablo III, and I need SOMETHING TO CLICKCLICKCLICK on. Oh, they’ve said. As Eurogamer spotted, Runic bossman Travis Baldree has posted on their forums saying why there’s still not a release date for the pre-orderable game.

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Krater Opens Up To Reveal Pre-Order Beta

That looks a very blowupable bar.

Fatshark’s Krater goes into beta testing today. The tactics-focused action RPG is due out on the 12th June, but buying it now lets you get in and start playing right away, and now there’s much more of the game available to those who do.

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Oi, Diablo: Torchlight II Beta Stress Test This Weekend

If you don’t have a muscular clicking finger a lot of the discussion around these parts may be a little disheartening as of late. It’s all Diablo this and Grim Dawn that, and maybe Exile the other. How about a bit of Torchlight II to go with all that, or as an alternative to Blizzard’s biff ‘em up? If you haven’t already had a chance to play the Tochlight beta, this weekend could be your lucky two days. Runic have announced that this will be their final stress test: “We’ll be sending out many more beta codes to those who have already made their Runic Games Account. Haven’t signed up yet? Go for it now! Creating your account is always your best chance to receive a beta invite – especially this weekend.”

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The Sun Has Got His Moneyhat On: Grim Dawn Funded

there's gold in that thar valley

Forget the rest of the loot-gathering crowd for a moment and concentrate your senses on the other ARPG. The one that isn’t a sequel but does see much-loved developers working in a genre where they have excelled in the past, the one with non-linear story progression and different factions to side with. Yes, it’s this one, Grim Dawn from the designers of Titan Quest. Although well into development, the game recently surfaced on Kickstarter and I explained the reasoning behind that move. Now, with 10 days to go, the target has been reached.

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Shadows Fall On The Path Of Exile

From stabby with slight magic, to slight magic with unusual rib harness, through extreme magic and bat-wing chest paint, to the final look of stabby with unusual rib harness.

There’s no reason in the world that anyone reading this would know how much I love dual wielding but let it be known that I’ve just finished eating a bowl of cereal, a spoon in each hand, and immediately afterwards I gripped brushes akimbo as I cleansed my mouth-rocks. Last night was mostly about dual wielding as well, as I prepared myself to share some details about Path of Exile’s soon-to-be just-this-moment revealed sixth class, the Shadow. With the instrument-laden, blood-stained appearance of a man keen on the unanaesthetised study of other fellows’ entrails, he’s often seen surrounded by maiming traps, a metal claw on each hand, although more often he isn’t seen at all.

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