We last wrote about online-only, free-to-play ARPG Path of Exile in April and it was already looking like an interesting proposition. It’s in closed beta now and there’s a terribly agonising countdown clock on the website to inform the world of when another lucky player will be allowed in. It’s like a cruel competition that I never win. Has anyone had any luck and if so can you bring back any reports from the entirely lootable dark and gritty world (that’s the official description) in which you have found yourself? There’s several feature length films worth of beta footage after the jump as well as a trailer for the Templar class.
Posts Tagged ‘ARPG’
By Adam Smith on September 7th, 2011.
By Adam Smith on September 2nd, 2011.
There may well be only one epic action RPG you need in the nebulous ‘Coming Soon’ bracket and it speaks for itself.
“The Real Texas is an action adventure game that plays like a mashup of Zelda: Link to the Past and Ultima VI. Sam, an ordinary Texas rancher, is on holiday in England when he falls into a blue portal and lands in The Strange Texas.”
A trailer follows. It includes clothes shopping, chickens and a floating eye-cube called Yolanda.
By John Walker on August 3rd, 2011.
Crate Entertainment, an indie development studio born out of the ashes of Titan Quest creators Iron Lore, have been working on their first major project for a while now. Grim Dawn, built using the tech behind Titan Quest, will hopefully be entering alpha at some point this year, and it’s a game we’re extremely excited to see. So we caught up with Crate’s core man, Arthur Bruno, to learn more. In a wonderful interview he tells us about the fall of Iron Lore, and the birth of Crate, explains where Titan Quest fell short, and how Grim Dawn is not attempting to appeal to casual players. In fact, it’s going to be actively hostile toward them. And he introduces us to the concept of rainbow farting machines.
By John Walker on April 18th, 2011.
I’m loving the swell of action RPGs in development at the moment. Another we’ve recently discovered is Path Of Exile, from independent developers Grinding Gears Games. It’s to be an online-only, free-to-play game (no, wait, come back! – this one looks very different), which they describe as a “competitive online action RPG”. So while the game’s hubs will have very many players, the randomly generated instances will be played by smaller teams, capped at 4-8 people (they don’t seem to have decided yet.) And most interestingly (to me, at this stage) is the darker, gloomier tone. We’re not in cheery Torchlight any more. I’m also intrigued by the sound of “ethical microtransactions”.