Posts Tagged ‘Arrowhead Game Studios’

Helldivers: Magicka Devs’ Co-op Shooter Coming To PC

With Magicka, Arrowhead Game Studios showed when four well-meaning but inept wizards try to save the world: co-op antics with a whole load of fun and friendly fire. Surely four sci-fi futuresoldiers would fare better? Ha ha.

Good news, fans of friendly fire: Arrowhead are bringing their Helldivers [official site] over to PC next month. Released on assorted PlayThings in March, it’s a twin-stick shooter with hordes of aliens, mechs, and a great many ‘incidents’ that would require difficult questions and mounds of paperwork. Look at this:

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Do-Over: Gauntlet Update Is The Game Devs Envisioned

Arrowhead Studios’ latest dev blog update for Gauntlet official site] pretty much doubles as a post-mortem. Written by game director Emil Englund (and presumably also Marvel hero, with that alliteration), it’s revealed the team haven’t been too happy with their reboot of ye olde dungeon runner.

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Conjuring For The Gold: Magicka’s Olympics-Themed DLC

For all I know about sports, this is a real one. Or at least, I really, really want it to be.

I think we’ve all – at some point or another – turned on the television during a major sporting event and thought to ourselves “You know what? If I really put my nose to the grindstone and trained like a madman, I too could be an almighty elemental demigod wizard.” But that also sounds hard. And to that, I raise you videogames – specifically Magicka, whose WOOT Tournament DLC is mixing Arrowhead’s motley band of magicians with, well, pretty much the only thing left that they haven’t been mixed with: The Olympics.

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QRRASE The Dead: Magicka – Other Side Of The Coin

Friendship is tragic

More Magicka arrives tomorrow and it’s of the vampiric, necromantic variety. “Being bad feels good” it proclaims in the launch trailer below, to which I must reply that I probably killed more people while trying to be a hero in Magicka than I’ll ever kill by actually putting on an evil hat and setting out to cause harm. I think I’ve sucked all the fun out of Magicka’s jugular already and very tasty it was, but there’s nothing weirdly attractive about this DLC, no Lovecraft or ‘Nam, so it’s probably the first one I’ll pass on. I did enjoy the frolicking pinata ponies though. They were very well done.

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Magicka: Other Side Of The Coin Landing In June

Curse dirt-poor farmers and their perplexing mastery of laser-stopping wooden fence technology!

Magicka – much like a vampire or reality television – is seemingly incapable of death. Somewhat brilliantly, it’s traversed locations as far flung as Cthulhu’s stomping grounds and, er, Vietnam and lived to tell the incredibly silly tale. And now, it’s letting you play as a villain, because how else do you impress people after exploring the two least likely settings possible? So this time around, you’re Alucart the vampire, and your goal is to make a bunch of fantasy cliches hate each other. “But how,” you’re probably wondering, probing the deepest dungeons of your brain only to find cobwebs, bats, and repressed memories. Well, er, you know: with magic. Like it says in the title. See for yourself after the break.

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