Posts Tagged ‘arrowhead games’

A Good Day To Try: Showdown Effect Free Weekend

By Adam Smith on September 20th, 2013.

Have you ever wanted to dive out of a window to avoid an explosion, while throwing a sword at a ninja? I tried it once but landed badly and ended up with a nasty crick in my neck. It’s the kind of antic that might look amazing when performed by a sinewy star of the silver screen, but my body just isn’t made for that kind of showboating. Even my beard and the confetti in my hair weren’t cushion enough to break the fall. Perhaps that’s why I enjoy playing an action movie archetype in Arrowhead’s multiplayer murder ‘em up, The Showdown Effect. My own feeble frame remains safe, even as my avatar slices, dices and explodes. If you’ve steered clear but have an interest, now is the time to try. Free this weekend and currently discounted to £1.99.

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Slice And Dice: The Showdown Effect Interview

By Adam Smith on February 15th, 2013.

The Showdown Effect is a bombastic game, packed with more eighties action movie clichés and stereotypes than Schwarzenegger’s CV, or that one friend’s DVD collection that you’re fairly sure is entirely an edifice of ironic appreciation. I spoke to Arrowhead CEO Johan Pilestedt at the Paradox Convention and we talked about Warhammer, dice and situational comedy. And, hey, why not the game as well?

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Hands On: The Showdown Effect

By Adam Smith on February 7th, 2013.

The Showdown Effect stood out at the Paradox Convention. Among the fine Port*, maps and history, here was a game that threatened to introduce itself like a shot of Tabasco sauce to the back of the throat. GUNS! ONE LINERS! SWORDS! BLOOD! ACTION MOVIES! THE EIGHTIES! I was braced for impact but as the sauce settled, I paused to swirl it around my mouth, nodded appreciatively and then turned a man’s head into a blood pudding by liberally applying a fire extinguisher to his face. There are explosions and gibs aplenty, but between the bullets and blades, there’s a great deal of precision.

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Head-To-Head With 30 Mins Of Showdown Effect Footage

By Craig Pearson on April 5th, 2012.

Yay, bangy things!
Not enough things are inspired by 1980s action movies. And I write that knowing a quite a lot of things actually inspired by that apex of stupidity, and I should probably shut up, but I only have one day as a regular updater left on RPS and I’m demob happy. So I’m demanding more things that explode, more quips about death, and rocket launchers for everyone. Luckily I have a game directly inspired by all those things in my sights: The Showdown Effect. Magicka developers Arrowhead Games have taken everything I like in the world and dragged the camera out and to the side, so it’s viewed from a side on perspective. This revolutionary positioning of the camera makes everything easier to see. Proof of this can be found in the half-hour demonstration that Paradox hosted and have now uploaded to the internet. It’s probably too long to just sit and stare at, so the inclusion of the developer commentary and the Q&A make are welcome.
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Paradox Reveal Three Games, One From Arrowhead

By Adam Smith on March 6th, 2012.

Run for higher ground, for the deluge has begun. As you may be aware, the GDC is in full swing now, which means announcements of a ludic nature are flooding my inbox and I only need to adjust the intricate series of valves that is my protective system ever so slightly to let them slip through, one at a time. Or maybe three at a time, as Paradox have announced a trio of games.

The first two are Dungeonland, in which three players control heroes in a twisted theme park while a fourth plays the Dungeon Master attempting to kill them, and RED Frontier, a multiplayer RTS. Let’s start with the new game from Arrowhead, creators of friend-murdering simulation Magicka. Going by the name The Showdown Effect It’s a side-on multiplayer action game. Here’s how it looks.

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Magicka: The Stars Are Left Goes Noir

By Adam Smith on November 29th, 2011.

Dames, moonlight, robes

Arrowhead tell us that Magicka: The Stars Are Left should be available at online stores later today and to herald the alignment of the code, here is a pleasing video. The familiar robed figures are present but the combination of Lovecraftian and noir stylings makes them all the more entertaining, even if they’re not accidentally blowing one another to wizbits. Before the release of the DLC the game engine received what is described as a “major overhaul”. I haven’t had a chance to test that out yet, though I will be trying out this blasphemous content as soon as I get my claws on it.

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Staff Discount: Magicka Free DLC Released

By Quintin Smith on February 28th, 2011.

I go listen to Hot Hot Heat now.

RPS reader Alex “Truthcake” Turpin sends word that Arrowhead Studios has released a free little bit of DLC for wizardly co-op title Magicka entitled “Mea Culpa”, which is nerd for “We’re sorry”. What are they sorry about? The game’s buggy launch, of course, as indicated by the list of new content after the jump. The developers have released a new song, too, entitled The Gamer and Magicka. Imagine if all developers routinely released songs for their games! The world would be a better place. With worse music.
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Spell Check: 5 Mistakes To Avoid In Magicka

By Quintin Smith on January 24th, 2011.

In the end, the wizards reconsidered their policy and let the Balrog pass.

Co-op wizardly action extravaganza Magicka comes out tomorrow, making this the perfect time for the following public service announcement. You will suck at Magicka. You will be so terrible. You’ll be introduced to its innovative element-mixing system, you’ll nod, smile at the power at your disposal, and then proceed to screw up in a thousand ways you never foresaw. You will kill yourself. You will kill your friends. Maybe, just maybe, you’ll accidentally blow up a monster in the process. Below I’ve outlined five examples of the terrible, terrible errors you will make, in the hope that you won’t make them. But you will.
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More Of A Magicka

By Jim Rossignol on March 17th, 2010.


Arrowhead Games – whoa, a strange “arrowhead” theme – showed off their isometric multiplayer Diablo-like action adventure Magicka at GDC, and so we’ve snaffled the video to post below. It’s looking like a fun time: you play as wizards and you can combine and mix spell powers to suit your tastes. There’s some really lovely detail on the monsters and environments, too. Also, it does seem to have a sense of humour and has friendly fire on all the time, for comedy happenings. The game will be out Q3/Q4 2010. Go take a look.
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Magicka: It’s An Adventure Of Some Sort

By John Walker on October 7th, 2009.

That sort of thing.

I think I have a new favourite trailer. For Magicka. Despite the accolades it’s already won it hasn’t crossed my path before, only announced this week as an official game. It’s the creation of developers Arrowhead Games, based in Skellefteå, Sweden, and appears to be a cross between a dungeon crawler and a top-down shooter, letting you create your own magic spells on the fly. Offering up to four-player co-op, it’s, well, offering the chance to “become immersed in a generic fantasy world”. Which is where it gets enticing.

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