
The diagram above and the video below are both proof of Cello Fortress, a multiplayer game where four players use tanks to attempt to break into a fortress protected by a cellist, is thing that is real. But I’m calling foul. What’s more likely? That the maker of the pretty racing game Proun has managed to turn the music a cello creates into a gaming art show, or that John has created an elaborate series of blogs, websites, press releases, and even gone so far as to hire actors to video a concert to fake a game? And years from now, when everything is going well for me, he’ll text me telling me it was all a joke to make me look slightly silly and I’ll cry? He’s done it before, and he’ll do it again.
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Rock, Paper, Shotgun
Posts Tagged ‘Art’
Bower Defence: It’s Cello Fortress
By Craig Pearson on January 16th, 2013.
EVE, Dwarf Fortress Amongst Inclusions At MoMA Exhibit
By John Walker on December 3rd, 2012.

New York’s MoMA (Museum of Modern Art) has a forthcoming permanent exhibit featuring fourteen videogames, with a desire to grow this collection to around 40. The obvious choices like Pac-Man and Tetris are joined by a far more eclectic and interesting list, including Dwarf Fortress and Canabalt.
“Fan” Produces 70s Movie Poster For Portal 2
By Quintin Smith on May 6th, 2011.

That’s me done for the day, but I saw this over at gaming.reddit and basically needed it to be on the RPS frontpage over the weekend.
Seattle-based artist (edit- and Valve employee) Tristan Reidford has made a 1970s-style movie poster for Portal 2. It’s an absolutely stunning piece of work, and awaits you in full after the jump.
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Meatcraft: Minecraft In The Real World
By John Walker on April 21st, 2011.

How can I resist posting about this? An art project by Jeffrey Kam and Cody McCabe, Meatcraft, saw a real world version of Minecraft on display at San Jose State University in March, in which visitors were encouraged to build from the little cardboard Minecraft blocks. And rather brilliantly, this was all within a large Minecraft-themed set, guarded by a life-size Creeper. There’s pics below.
The Smithsonian Says Games Are Art, OK
By Quintin Smith on February 15th, 2011.

EDIT: OK! Looks like the Smithsonian’s site is struggling a bit. If you get an empty black space, just leave it. The voting application will load eventually.
Some things in life are certain. The sun will rise. We will age. Games will continue trudging their way towards being a globally respected medium like some decades-drunk bachelor trying to find his way home.
RPS reader Delirium Wartner sends word that the Smithsonian American Art Museum in Washington DC is going to be hosting an exhibition entitled The Art of Video Games which “will explore the 40-year evolution of video games as an artistic medium”, and they want YOU (read: whoever) to vote on which games should make the cut. If you’ve got 15 minutes to spare, the voting process is easy and makes for a fun trip down memory lane. Most of the time, anyway.
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SPACE WEEK: Stars Over Half Moon Bay
By John Walker on April 3rd, 2008.
In a slightly more controlled frame of mind, after the sweary action below, Mr Sims, Rod Humble, of course provided us with a space-themed game last year. Stars Over Half Moon Bay is an altogether far more sedate and serene setting, focusing eyes on the stars, and moods on the chilled.

If you’ve played Humble’s previous game, The Marriage, you’ll know that his private game development doesn’t bear much in common with the day job. While both could be described as “obscure”, Stars is possibly a lot more accessible than Marriage, with a more immediately identifiable means of interaction. Explaining the way the game works goes against the ethos of Humble’s design, so let’s leave it with saying that you’re playing with the stars, first dancing with them, then rescuing them, and finally creating with them. Also, it has the loveliest name of all games ever.
This Shit Is Abstract
By Jim Rossignol on August 4th, 2007.
Mentisworks has posted an excellent review of the ‘best’ 27 indie art games ever. The author explains:
When I think of art that has influenced me most, it is generally work done by individuals. I can’t recall the last time a corporation created a brilliant painting. I find that this also tends to be true in the emerging area of art games. Individuals are not generally driven to create purely for profit, and have more leeway to experiment and create according to their own artistic vision.
I thought it was time to compile a “best of” list for art games, because there has only been one other such list that I recall online. I’m sure someone will correct me on that point if there has been in fact another well drafted list somewhere out there.
THERE IS NO LIST. These games, then, are works of modern bedroom programming. One man (perhaps sometimes two men), a PC, and a vision. I’d contend the placing, naturally, and not just because such judgments are subjective, but because I have supernatural access to the absolute values of all things, especially games. I am a transcendental critic, and I say In A Deep Forest should be at number five.
This stuff from Iteration Games is hot, Hot! HOT! ‘Anti-shooter’ should be a widely recognised genre.
Yes sir, there are some classics in there, despite, as the intro mentions, the fact that he’s had to discount some of the lost works of genius that aren’t playable by all. So go and take a look, right now. Go on, stop reading this sentence. Honesty I’m not going to impart any more information, these words are complete filler. Really, see, you’re wasting your time even scanning along this far. I’m not going to say anything else worth your reading. Go!
Via GameSetWatch.
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