Posts Tagged ‘Art’

The Great Art Upgrade: Overlooked Bits Of Art/Gaming

Strong subtitle.

“Can games be art?” It’s a question I spent part of yesterday complaining about while brandishing a forkful of jacket potato. I used to engage with the debate on those terms but it’s so unhelpful – a strange grab for cultural legitimacy by association. When it comes up in such an explicit way it tends to feel like the games industry has smeared itself with makeup, stolen its mother’s heels and is trying to get into a club it’s heard is super important using a fake ID.

That’s why I was curious to read The Great Art Upgrade by Paolo Pedercini. It’s an infodump/transcript from the Art History of Games keynote he delivered back in 2013. It covers off the main points of the conversations which were taking place (and still are) in mainstream and games media but then it flips over, focusing on what art has been doing with games over the most recent decades.

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Artface – Let’s Play: Ancient Greek Punishment: Art Edition

Is this face art?

Our Adam might have enjoyed Pippin Barr’s Let’s Play: Ancient Greek Punishment in 2012, but didn’t answer one big question: was it… The A Word? Y’know, The Big Chinscratch. The Great Hmmmer. The Old Wallhanger. The Inherited Necklace. Art. Was it Art? There can be no doubt about the free new Let’s Play: Let’s Play: Ancient Greek Punishment: Art Edition Edition.

It’s got ‘Art Edition’ right there in the name, for starters. This time, as you play Prometheus scaring off the eagle pecking out his liver for eternity, you’ll find the game hanging on a wall, and its frame reflecting your webcam-captured face back at you. Just like real Art you see in real galleries!

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Time To Admire Art In Secret Habitat


I like Secret Habitat. I like it an awful lot. I’ve been playing this latest from Strangethink Software for a fortnight and I keep returning to see more but it’s taken me this long to post because I want to do right by it. Oh, this’ll have to do! Secret Habitat is wonderful and special, okay?

It’s a free walking simulator on a procedural island covered in procedural art galleries with procedural layouts and procedural wallpaper and procedural collections of procedural artwork with procedural names by procedural artists, accompanied by procedural sound exhibits.

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Gallery Trip: Tate Worlds’ Minecraft Map

New York, if Minecraft had existed in the early twentieth century

I have made more progress on my cup of tea in the last five minutes than I have in clicking on the Tate Worlds download link for an André Derain Minecraft map. The map forms part of a Tate project which sees artworks from its collection inspire Minecraft worlds and experiences. The reason for my reluctance is that I’ve only just stopped crying over the one based around Christopher Nevinson’s The Soul Of The Soulless City. It wasn’t moved-by-art crying either. It was horrified, panicked sobbing – a visceral reaction to claustrophobia and lifelessness.

As Julie Andrews once advised, let’s start at the very beginning…

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Rise & Shine: Games Drawn As Children’s Book Covers

I don't have kids, but I do have a house full of kid's books.

Consider this your daily dose of nice. Artist Joey Spiotto, aka Joebot, draws films and videogames as the covers of children’s books. His game work includes imagined covers for Half-Life 2 (above, in part), Skyrim, BioShock, Portal, Mass Effect and more.
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Bower Defence: It’s Cello Fortress

The diagram above and the video below are both proof of Cello Fortress, a multiplayer game where four players use tanks to attempt to break into a fortress protected by a cellist, is thing that is real. But I’m calling foul. What’s more likely? That the maker of the pretty racing game Proun has managed to turn the music a cello creates into a gaming art show, or that John has created an elaborate series of blogs, websites, press releases, and even gone so far as to hire actors to video a concert to fake a game? And years from now, when everything is going well for me, he’ll text me telling me it was all a joke to make me look slightly silly and I’ll cry? He’s done it before, and he’ll do it again.
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EVE, Dwarf Fortress Amongst Inclusions At MoMA Exhibit

New York’s MoMA (Museum of Modern Art) has a forthcoming permanent exhibit featuring fourteen videogames, with a desire to grow this collection to around 40. The obvious choices like Pac-Man and Tetris are joined by a far more eclectic and interesting list, including Dwarf Fortress and Canabalt.

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“Fan” Produces 70s Movie Poster For Portal 2

If you could hold this picture and smell it, it would surely smell of nicotine and communists.

That’s me done for the day, but I saw this over at gaming.reddit and basically needed it to be on the RPS frontpage over the weekend.

Seattle-based artist (edit- and Valve employee) Tristan Reidford has made a 1970s-style movie poster for Portal 2. It’s an absolutely stunning piece of work, and awaits you in full after the jump.
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Meatcraft: Minecraft In The Real World

Now life size, please.

How can I resist posting about this? An art project by Jeffrey Kam and Cody McCabe, Meatcraft, saw a real world version of Minecraft on display at San Jose State University in March, in which visitors were encouraged to build from the little cardboard Minecraft blocks. And rather brilliantly, this was all within a large Minecraft-themed set, guarded by a life-size Creeper. There’s pics below.

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The Smithsonian Says Games Are Art, OK

From left to right: How I, Jim, Alec, John and Kieron see the world.

EDIT: OK! Looks like the Smithsonian’s site is struggling a bit. If you get an empty black space, just leave it. The voting application will load eventually.

Some things in life are certain. The sun will rise. We will age. Games will continue trudging their way towards being a globally respected medium like some decades-drunk bachelor trying to find his way home.

RPS reader Delirium Wartner sends word that the Smithsonian American Art Museum in Washington DC is going to be hosting an exhibition entitled The Art of Video Games which “will explore the 40-year evolution of video games as an artistic medium”, and they want YOU (read: whoever) to vote on which games should make the cut. If you’ve got 15 minutes to spare, the voting process is easy and makes for a fun trip down memory lane. Most of the time, anyway.
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