Artemis: Spaceship Bridge Simulator – the most Star Trekky game ever made, despite not being a Star Trek game. Following our discovery of this new gaming life and new sensation, I chatted to its creator, Thomas Robertson about why, how, inspirations, future frontiers and South Africans.
RPS: Why do this, basically? What inspired you, other than the obvious?
Robertson: Long ago, when my buddies and I all had Commodore64s (like, 25 years ago), I had an idea. I could link our computers together and play a game like the Star Trek bridge. One machine would run the simulation and the “main screen”. Each other machine would be a bridge station, like Helm, Science, or Weapons. That idea has lain dormant in my brain for a very long time, but recently my muse told me “Make it. Now.”
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