Posts Tagged ‘Artemis Spaceship Bridge Simulator’

Awooga! FTL Boarded Garry’s Mod

By Craig Pearson on June 29th, 2013.


If gathering friends to play Artemis Spaceship Bridge Simulator is a bit cumbersome, and if you find FTL a bit lonely, then I’ve found the perfect game for you. Final Frontier is the result of a nasty transporter accident between the pair, where the Heisenberg compensators decoupled and they arrived on the SS GMOD screaming and inside out. The sick bay did its best, but all it could do is stabilise the life signs. To be honest, the gristly lump that was spat out looks pretty amazing.
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A Bridge Too Far? A DIY Starship Helm For Artemis

By Alec Meer on October 23rd, 2012.

Nevada, Spring 2013 :(

Blah blah we don’t usually post Kickstarters from unproven outfits blah blah BUT LOOK AT THIS. Someone’s come up with a way to have a real-life starship bridge with which to enact the singular Artemis unofficial Star Trek crew sim. Only in a trailer, rather than space.
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You All Have The Bridge: Artemis 1.5

By Richard Cobbett on July 21st, 2011.

Surprising nobody, the girls are playing Science Officer and Communications Officer. But that's not actually mandatory until someone makes a Galaxy Quest mod.

Artemis Bridge Simulator, everyone’s favourite get-your-friends-round-and-play-Star-Trek-crew game just got a galaxy-sized* update. As well as a general polish, there’s a new mission scripting system lets you create your own heroic adventures from scratch, plus test your collective wits against new space monsters, black holes, and elite ships with teleporters and cloaking devices. You also get a ship editor to put your own stamp on the universe, and even a few neutral ships and friendly destroyers to make the universe a slightly less lonely place.

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Fancy A Game Of Bridge? Artemis Updated

By John Walker on January 25th, 2011.

Aw, it looks lonely.

You may remember that Alec was very taken with the Artemis Spaceship Bridge Simulator. Designed to recreate the experience of being in charge of a Star Trek-like ship, it’s installed on a group of networked PCs, and you nerd out flying through space as a team. Today they’ve revealed a big update for the project, which includes overhauling all the art, lowering the price, and most importantly, no long requires LAN.

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Boldly Going: Artemis’ Thomas Roberston

By Alec Meer on November 1st, 2010.

Artemis: Spaceship Bridge Simulator – the most Star Trekky game ever made, despite not being a Star Trek game. Following our discovery of this new gaming life and new sensation, I chatted to its creator, Thomas Robertson about why, how, inspirations, future frontiers and South Africans.

RPS: Why do this, basically? What inspired you, other than the obvious?

Robertson: Long ago, when my buddies and I all had Commodore64s (like, 25 years ago), I had an idea. I could link our computers together and play a game like the Star Trek bridge. One machine would run the simulation and the “main screen”. Each other machine would be a bridge station, like Helm, Science, or Weapons. That idea has lain dormant in my brain for a very long time, but recently my muse told me “Make it. Now.”
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Take It To The Bridge: Artemis Spaceship Sim

By Alec Meer on October 27th, 2010.

I think their server will soon be dead, Jim

My personal jury’s still out on Facebook games (it’s still an incredibly young games platform, after all), but one thing I really don’t like about them is that they’ve been truncated from ‘social network games’ to ‘social games.’ That’s far too evocative a term to be applied to posting high scores and begging people for sheep. ‘Social games’ evokes playing games together, socially. For instance, chaining a bunch of PCs together and pretending they’re the bridge of the Enterprise. This is a social game. This is also the final frontier of space simulation.

The below is the nerdiest thing you’ve ever seen, and also the greatest.
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