Posts Tagged ‘assassin’s creed 2’

Here We Go Again… Ubi DRM Really Cracked?

By Alec Meer on April 21st, 2010.

So claim hacker collective Skidrow, at any rate. It’s all been a bit quiet on this once-frenetic front for a couple of weeks, but the war is very much back on it, seems. (Also, watching Twitter today, I’ve seen several folk with Splinter Cell: Conviction PC review code alleging that they’re being unfairly dragged to a menu screen a little too often. Nothing says “dynamic espionage-based action” like “network connection lost”.)

If Skidrow are telling t’truth, they’ve got rid of the always-online requirement for Assassin’s Creed II entirely – no fake servers, no refusing to get past the first mission. Apparently, anyway – when this happened with Silent Hunter V it turned out to be all mouth and only some very small trousers. If this is all as it appears, perhaps it’ll be enough to finally convince Ubi’s higher-ups that punishing their paying customers with a near-sighted restriction that limits when and where they can play isn’t worth the time and effort after all. Oh, if only.
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The Year Ahead, Part One

By Jim Rossignol on January 15th, 2010.


Below is the first part of our intricate guide for PC gaming in 2010. There’s a horde of muscular-looking titles on the horizon, many of them likely to stop you and demand your money, like ludological bandits. Meanwhile, others that we expected to land, such The Old Republic, have already fled to 2011. Read on as the clouds in our crystal ball roll back…
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Euro-Words: Torchlight, Assassin’s Creed 2

By Alec Meer on November 5th, 2009.

I stole this from John's verdict. hahahahahahaahahahaha.

Back from a quasi-week in foreign climes, I return to discover Eurogamer has published some writing they recklessly hired me to write. There’s a preview of Assassin’s Creed 2, detailing what I found when I nosed at the first couple of hours of the game, and perhaps more interestingly, there’s my review of Torchlight. In it, I claim that absolutely everything Walker said it about the game here was embarrassingly wrong and that we should all fire cannonballs at his face. Or did I largely agree with him? I forget. Let’s fire cannonballs at him anyway. There was also supposed to be a preview of Avatar up there, but it has mysteriously not arrived. I’ll have a little cry until it does.

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AssCreed TV

By Alec Meer on October 28th, 2009.

We may not get Assassin’s Creed 2 on PC for a few months yet, due to spurious excuses to pretend it’s not about dodging piracy and not giving a monkey’s about the IBM compatible, but there’s no reason we can’t enjoy the promotional run-up. For instance, 15 minutes of live-action footage of a dude being a 15th century Italian assassin, by way of a prequel to the game…
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Assassin’s Creed 2: You’ll Never Guess…

By Alec Meer on September 24th, 2009.

…but the PC version is delayed! I know! That never happens, right? Ubisoft has just dropped the bomb about the no-longer-November release, claiming it’s so they can “deliver the best quality game”.
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Huge Assassin’s Creed 2 Walkthrough

By Jim Rossignol on September 9th, 2009.


Head south for a sprawling walkthrough of Assassin’s Creed 2, courtesy of Destructoid. As well as detailing some of sprawling renaissance city, it shows loads of interesting mechanistic stuff such as purchasing equipment with the money you’ve earned, exploring secret locations, hiring mercenaries to fight guards for you, distracting people by throwing coins, and so on. There’s also fun-looking chase sequence. So the missions do indeed look more diverse than the original, and I wonder whether the new spread of equipment to be bought on the streets of Florence will make the possibilities for delivering assassinations more varied too? All this and flying machines… The game is out on November 17th.
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E3 09: Assassin’s Creed II Dev Walkthrough

By Jim Rossignol on June 5th, 2009.


“More variety” seems to be the mantra uttered by the Assassin’s Creed II development team, and we get to see some of that variety in this new walkthrough. It’s the bulk of an entire assassination sequence from the game, and possibly one of the high points, so beware spoilers if you’re definitely going to buy into the dude-slaying sequel. Venice certainly looks impressive, and hopefully the new game will give you a little more freedom to make the most of that enormous cityscape. I hope “more variety” somehow also translates into “fewer cutscenes”, but perhaps that’s expecting too much.
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