Posts Tagged ‘Assassin’s Creed III’

Hide And Go ‘Aaaarghwhy’ – AC III’s Multiplayer

She pinched him too hard, apparently.

On paper, Assassin’s Creed multiplayer always sounded like something that absolutely, categorically would not work. I mean, we’re talking about a series known for its sprawling tales of historical conspiracy and climactically timed eagle noises. How could that possibly translate into a teeming arena of hooded hoodlums? As it turns out, the answer to that question is “quite well.” In previous entries, Ubisoft crafted a pretty special blend of sneaky deception and stabby swordception. Assassin’s Creed III, meanwhile, doesn’t seem interested in breaking the mold too terribly much, but the new setting certainly opens up intriguing possibilities. Dive into the conveniently placed haystack beyond the break to see for yoursel– no wait! Evil Washington moved it. That crazy scamp. Maybe you should just use the stairs.

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So, What’s The Deal With AC III’s Connor?

In his spare time, he enjoys going for a good yodel in the mountains.

I feel like it’s something of a credit to Assassin’s Creed III that Ubisoft can overload our finely honed assassin senses with barrage after barrage of media, yet I still feel a tingle of excitement watching some of it. I mean, there’s a fine line between whetting our appetites and shoving a fully cooked turkey down our throats, and Assassin’s Creed III crossed it ages ago. In truth, though, a few things are still shrouded in mystery. For instance, there’s Connor. What’s he like? What are his hobbies? Has he seen any good movies lately? Who’s his favorite ancient Greek philosopher? After the break, you’ll find a new trailer that answers precisely zero of those questions. It does, however, elaborate on Connor’s backstory a bit, and it looks pretty darn impressive in the process.

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Historically Accurate: AC III’s ‘King Washington’ DLC

Evil Washington 2012!

Ubisoft’s officially taken the star-spangled wraps off Assassin’s Creed III‘s first batch of DLC, and it’s probably not what you were expecting. Well, OK, it’s partially exactly what you were expecting – for instance, one of those ever-popular pay-it-all-upfront Season Passes and a couple helpings of extra multiplayer content. But then there’s also the part where you’re trying to kill George Washington. Evil United States Post-Revolutionary God Emperor George Washington. Alternate history, ahoy!

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Hands-on: Assassin’s Creed 3

Craig was sent into the heart of Ubisoft to bring back this Assassin’s Creed 3 report, dead or alive.

I love Assassin’s Creed, but it’s a series begging for some tight editing. Scratch that, it’s series that needs someone sat at the developer’s offices wearing a giant listening device that points in every direction. This person will have a buzzer to press anytime a developer strays away from the two-storey high blackboard drawing of an assassin stabbing people. “I had a great idea! Ezio could be a property manager – ” *BUZZ!*. “So I’m taking this to Jade: what if we had first-person puzz – ” *BUZZ! BUZZ!*. “Hey everybody, let’s add in naval bat – !” *BUZZZZZZZZZZZZZZZZZZ!*
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Everyone On Earth Talks About AC III’s Connor

And sometimes to him, also.

I counted. The latest Assassin’s Creed III “Inside” special features seven billion different human beings. And also George Washington, who counts as one man, one myth, and one legend. It’s a fairly intimidating roster, to be sure, but the whole production is quite ably done. The topic at hand today is none other than exotically named half-Native-American main character Connor, and there’s actually some pretty good insight to be found here. Do games need development staffs large enough to eclipse the sun with a printout of their credits sequence? I’m not so sure. But I can certainly see some of the benefits.

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RPS FIRST: Inside A Post Of Inside Assassin’s Creed III

The pasting of the image onto the website.

It’s one of the most anticipated blog posts in internet history. Now, in a one-part series, get an inside look at the creation of a blog post about a making of trailer for Assassin’s Creed III. Inside the process that’s behind one of the most exciting articles ever written. Inside the technical breakthroughs that made it all possible. And inside the mind of John Walker, one of the greatest games journalists ever to have lived.

“I just sit in front of the keyboard, and the genius falls out.”

This is, Inside A Post About Assassin’s Creed III.

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Blades To A Cannon Fight: Assassin’s Creed’s Ship Battles

OK, yes, this all looks quite good. But how will they mess up the Desmond sections this time?

I sort of love it when game trailers have zero context. For instance, I’m sure there’s a story-based reason full of love, loss, and QTE-based hugs for Connor’s sudden ability to captain a warship, but this quick glimpse makes it look like he simply stole someone’s clothes, strolled aboard, and started barking orders. I wish I could do that. I need more clothes. Also, a boat. At any rate, Assassin’s Creed III is blending high-seas shenanigans with its trademark brand of biffstabs, but don’t take my word for it. I tell only lies. See (note the merciful lack of an ocean pun here) for yourself after the break.

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Swords With Friends: Assassin’s Creed 3 MP Trailer

I'm a hacker
I’m excited about the upcoming anim-awesomety(tm) of Assassin’s Creed 3’s multiplayer. I’ve had loads of fun with the previous games in the series, as they’re essentially spy-vs-spy-spy-vs-spy-spy-vs-spy. The third game adds Domination, a conquest-style team mode, and Wolfpack, a co-op mode where you sprint across rooftops with up to three other friends to chase down AI targets. The tiniest slice of the new stuff is shown in an otherwise meta-story thick trailer, detailing the nonsense about the annoying time travel tech that everyone but Ubisoft hates. It’s only 3 minutes, but if you’re really averse to the Abstergo stuff you can skip to half-way through to see the new Domination and Wolfpack multiplayer modes in action. I’ve also uncovered some other footage, because I’m a hacker of the internets.
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Confirmed: Assassin’s Creed III On November 23rd

As we previously reported, the PC version of Assassin’s Creed III will not arrive until November 23rd, three weeks after the console versions. Ubisoft confirmed the date in a release this afternoon.

I’ve reposted the “Frontier Demo” video below, as I think that’s the most interesting and impressive glimpse of the game that we’ve had so far.
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Let’s Not Lose Track Here: DLC Is A Good Thing

It's the phrase that's sweeping the nations.

As gamers, we do have a habit of accompanying our thrown bathwater with the baby, the taps, the bath itself, various bottles of shampoo, and all the shower fittings. And in the angered fuss about all manner of issues regarding our being “milked” by game releases, the phrase “DLC” seems to have become a dirty one. And that’s just plain silly. With rumours circulating that Ubisoft are planning a season pass for Assassin’s Creed III DLC, and even a new dedicated dev team to produce it, some are tending toward the negative. No, this is a good thing.

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