Posts Tagged ‘Assassin’s Creed III’

So, What’s The Deal With AC III’s Connor?

By Nathan Grayson on October 5th, 2012.

In his spare time, he enjoys going for a good yodel in the mountains.

I feel like it’s something of a credit to Assassin’s Creed III that Ubisoft can overload our finely honed assassin senses with barrage after barrage of media, yet I still feel a tingle of excitement watching some of it. I mean, there’s a fine line between whetting our appetites and shoving a fully cooked turkey down our throats, and Assassin’s Creed III crossed it ages ago. In truth, though, a few things are still shrouded in mystery. For instance, there’s Connor. What’s he like? What are his hobbies? Has he seen any good movies lately? Who’s his favorite ancient Greek philosopher? After the break, you’ll find a new trailer that answers precisely zero of those questions. It does, however, elaborate on Connor’s backstory a bit, and it looks pretty darn impressive in the process.

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Historically Accurate: AC III’s ‘King Washington’ DLC

By Nathan Grayson on October 4th, 2012.

Evil Washington 2012!

Ubisoft’s officially taken the star-spangled wraps off Assassin’s Creed III‘s first batch of DLC, and it’s probably not what you were expecting. Well, OK, it’s partially exactly what you were expecting – for instance, one of those ever-popular pay-it-all-upfront Season Passes and a couple helpings of extra multiplayer content. But then there’s also the part where you’re trying to kill George Washington. Evil United States Post-Revolutionary God Emperor George Washington. Alternate history, ahoy!

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Hands-on: Assassin’s Creed 3

By Craig Pearson on September 24th, 2012.


Craig was sent into the heart of Ubisoft to bring back this Assassin’s Creed 3 report, dead or alive.

I love Assassin’s Creed, but it’s a series begging for some tight editing. Scratch that, it’s series that needs someone sat at the developer’s offices wearing a giant listening device that points in every direction. This person will have a buzzer to press anytime a developer strays away from the two-storey high blackboard drawing of an assassin stabbing people. “I had a great idea! Ezio could be a property manager – ” *BUZZ!*. “So I’m taking this to Jade: what if we had first-person puzz – ” *BUZZ! BUZZ!*. “Hey everybody, let’s add in naval bat – !” *BUZZZZZZZZZZZZZZZZZZ!*
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Everyone On Earth Talks About AC III’s Connor

By Nathan Grayson on September 14th, 2012.

And sometimes to him, also.

I counted. The latest Assassin’s Creed III “Inside” special features seven billion different human beings. And also George Washington, who counts as one man, one myth, and one legend. It’s a fairly intimidating roster, to be sure, but the whole production is quite ably done. The topic at hand today is none other than exotically named half-Native-American main character Connor, and there’s actually some pretty good insight to be found here. Do games need development staffs large enough to eclipse the sun with a printout of their credits sequence? I’m not so sure. But I can certainly see some of the benefits.

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RPS FIRST: Inside A Post Of Inside Assassin’s Creed III

By John Walker on August 23rd, 2012.

The pasting of the image onto the website.

It’s one of the most anticipated blog posts in internet history. Now, in a one-part series, get an inside look at the creation of a blog post about a making of trailer for Assassin’s Creed III. Inside the process that’s behind one of the most exciting articles ever written. Inside the technical breakthroughs that made it all possible. And inside the mind of John Walker, one of the greatest games journalists ever to have lived.

“I just sit in front of the keyboard, and the genius falls out.”

This is, Inside A Post About Assassin’s Creed III.

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Blades To A Cannon Fight: Assassin’s Creed’s Ship Battles

By Nathan Grayson on August 15th, 2012.

OK, yes, this all looks quite good. But how will they mess up the Desmond sections this time?

I sort of love it when game trailers have zero context. For instance, I’m sure there’s a story-based reason full of love, loss, and QTE-based hugs for Connor’s sudden ability to captain a warship, but this quick glimpse makes it look like he simply stole someone’s clothes, strolled aboard, and started barking orders. I wish I could do that. I need more clothes. Also, a boat. At any rate, Assassin’s Creed III is blending high-seas shenanigans with its trademark brand of biffstabs, but don’t take my word for it. I tell only lies. See (note the merciful lack of an ocean pun here) for yourself after the break.

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Swords With Friends: Assassin’s Creed 3 MP Trailer

By Craig Pearson on August 13th, 2012.

I'm a hacker
I’m excited about the upcoming anim-awesomety(tm) of Assassin’s Creed 3′s multiplayer. I’ve had loads of fun with the previous games in the series, as they’re essentially spy-vs-spy-spy-vs-spy-spy-vs-spy. The third game adds Domination, a conquest-style team mode, and Wolfpack, a co-op mode where you sprint across rooftops with up to three other friends to chase down AI targets. The tiniest slice of the new stuff is shown in an otherwise meta-story thick trailer, detailing the nonsense about the annoying time travel tech that everyone but Ubisoft hates. It’s only 3 minutes, but if you’re really averse to the Abstergo stuff you can skip to half-way through to see the new Domination and Wolfpack multiplayer modes in action. I’ve also uncovered some other footage, because I’m a hacker of the internets.
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Confirmed: Assassin’s Creed III On November 23rd

By Jim Rossignol on August 10th, 2012.


As we previously reported, the PC version of Assassin’s Creed III will not arrive until November 23rd, three weeks after the console versions. Ubisoft confirmed the date in a release this afternoon.

I’ve reposted the “Frontier Demo” video below, as I think that’s the most interesting and impressive glimpse of the game that we’ve had so far.
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Let’s Not Lose Track Here: DLC Is A Good Thing

By John Walker on July 23rd, 2012.

It's the phrase that's sweeping the nations.

As gamers, we do have a habit of accompanying our thrown bathwater with the baby, the taps, the bath itself, various bottles of shampoo, and all the shower fittings. And in the angered fuss about all manner of issues regarding our being “milked” by game releases, the phrase “DLC” seems to have become a dirty one. And that’s just plain silly. With rumours circulating that Ubisoft are planning a season pass for Assassin’s Creed III DLC, and even a new dedicated dev team to produce it, some are tending toward the negative. No, this is a good thing.

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Just Release Assassin’s Creed, Not Six Different Versions

By John Walker on July 18th, 2012.

Freedom from having a clue what to buy.

There is certainly a long list of things we grumble about when it comes to game releases these days, from day one DLC to whichever mad choice of DRM accompanies, but they can all pretty much be summed up in one statement: Just release the game. It would make every gamer so much happier. And on that list is when games release themselves in different versions, with different in-game content. So that makes the six different versions of Assassin’s Creed III (the game itself) not only confusing, but pretty annoying. Especially when it’s a game that’s looking so great.

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Delawere: AssCreed III’s Co-op Wolf Pack

By Adam Smith on July 13th, 2012.

There are no lycanthropes in AssCreed III but I might manage a smile if AssCreed IV, which will probably be the fifteenth game in the series, had all manner of shapeshifters and undead running around in its industrial British setting. The American Wolf Pack aren’t a band of teenwolves though, or indeed a group of increasingly unpleasant men with sore heads, but rather the teams of assassins in the game’s new co-op mode, details of which IGN has extracted. Teams of up to four will work together to take down mark(s) against the clock across 25 waves. The news from Comic Con is that the PC version will be here “before Christmas” (Edit: Ubisoft’s now claiming that the delay’s not real and we all just imagined it). Here’s some footage of Boston, with commentary.

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