Posts Tagged ‘Assassin’s Creed III’

Hands-on: Assassin’s Creed 3

By Craig Pearson on September 24th, 2012.


Craig was sent into the heart of Ubisoft to bring back this Assassin’s Creed 3 report, dead or alive.

I love Assassin’s Creed, but it’s a series begging for some tight editing. Scratch that, it’s series that needs someone sat at the developer’s offices wearing a giant listening device that points in every direction. This person will have a buzzer to press anytime a developer strays away from the two-storey high blackboard drawing of an assassin stabbing people. “I had a great idea! Ezio could be a property manager – ” *BUZZ!*. “So I’m taking this to Jade: what if we had first-person puzz – ” *BUZZ! BUZZ!*. “Hey everybody, let’s add in naval bat – !” *BUZZZZZZZZZZZZZZZZZZ!*
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Everyone On Earth Talks About AC III’s Connor

By Nathan Grayson on September 14th, 2012.

And sometimes to him, also.

I counted. The latest Assassin’s Creed III “Inside” special features seven billion different human beings. And also George Washington, who counts as one man, one myth, and one legend. It’s a fairly intimidating roster, to be sure, but the whole production is quite ably done. The topic at hand today is none other than exotically named half-Native-American main character Connor, and there’s actually some pretty good insight to be found here. Do games need development staffs large enough to eclipse the sun with a printout of their credits sequence? I’m not so sure. But I can certainly see some of the benefits.

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RPS FIRST: Inside A Post Of Inside Assassin’s Creed III

By John Walker on August 23rd, 2012.

The pasting of the image onto the website.

It’s one of the most anticipated blog posts in internet history. Now, in a one-part series, get an inside look at the creation of a blog post about a making of trailer for Assassin’s Creed III. Inside the process that’s behind one of the most exciting articles ever written. Inside the technical breakthroughs that made it all possible. And inside the mind of John Walker, one of the greatest games journalists ever to have lived.

“I just sit in front of the keyboard, and the genius falls out.”

This is, Inside A Post About Assassin’s Creed III.

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Blades To A Cannon Fight: Assassin’s Creed’s Ship Battles

By Nathan Grayson on August 15th, 2012.

OK, yes, this all looks quite good. But how will they mess up the Desmond sections this time?

I sort of love it when game trailers have zero context. For instance, I’m sure there’s a story-based reason full of love, loss, and QTE-based hugs for Connor’s sudden ability to captain a warship, but this quick glimpse makes it look like he simply stole someone’s clothes, strolled aboard, and started barking orders. I wish I could do that. I need more clothes. Also, a boat. At any rate, Assassin’s Creed III is blending high-seas shenanigans with its trademark brand of biffstabs, but don’t take my word for it. I tell only lies. See (note the merciful lack of an ocean pun here) for yourself after the break.

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Swords With Friends: Assassin’s Creed 3 MP Trailer

By Craig Pearson on August 13th, 2012.

I'm a hacker
I’m excited about the upcoming anim-awesomety(tm) of Assassin’s Creed 3′s multiplayer. I’ve had loads of fun with the previous games in the series, as they’re essentially spy-vs-spy-spy-vs-spy-spy-vs-spy. The third game adds Domination, a conquest-style team mode, and Wolfpack, a co-op mode where you sprint across rooftops with up to three other friends to chase down AI targets. The tiniest slice of the new stuff is shown in an otherwise meta-story thick trailer, detailing the nonsense about the annoying time travel tech that everyone but Ubisoft hates. It’s only 3 minutes, but if you’re really averse to the Abstergo stuff you can skip to half-way through to see the new Domination and Wolfpack multiplayer modes in action. I’ve also uncovered some other footage, because I’m a hacker of the internets.
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Confirmed: Assassin’s Creed III On November 23rd

By Jim Rossignol on August 10th, 2012.


As we previously reported, the PC version of Assassin’s Creed III will not arrive until November 23rd, three weeks after the console versions. Ubisoft confirmed the date in a release this afternoon.

I’ve reposted the “Frontier Demo” video below, as I think that’s the most interesting and impressive glimpse of the game that we’ve had so far.
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Let’s Not Lose Track Here: DLC Is A Good Thing

By John Walker on July 23rd, 2012.

It's the phrase that's sweeping the nations.

As gamers, we do have a habit of accompanying our thrown bathwater with the baby, the taps, the bath itself, various bottles of shampoo, and all the shower fittings. And in the angered fuss about all manner of issues regarding our being “milked” by game releases, the phrase “DLC” seems to have become a dirty one. And that’s just plain silly. With rumours circulating that Ubisoft are planning a season pass for Assassin’s Creed III DLC, and even a new dedicated dev team to produce it, some are tending toward the negative. No, this is a good thing.

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Just Release Assassin’s Creed, Not Six Different Versions

By John Walker on July 18th, 2012.

Freedom from having a clue what to buy.

There is certainly a long list of things we grumble about when it comes to game releases these days, from day one DLC to whichever mad choice of DRM accompanies, but they can all pretty much be summed up in one statement: Just release the game. It would make every gamer so much happier. And on that list is when games release themselves in different versions, with different in-game content. So that makes the six different versions of Assassin’s Creed III (the game itself) not only confusing, but pretty annoying. Especially when it’s a game that’s looking so great.

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Delawere: AssCreed III’s Co-op Wolf Pack

By Adam Smith on July 13th, 2012.

There are no lycanthropes in AssCreed III but I might manage a smile if AssCreed IV, which will probably be the fifteenth game in the series, had all manner of shapeshifters and undead running around in its industrial British setting. The American Wolf Pack aren’t a band of teenwolves though, or indeed a group of increasingly unpleasant men with sore heads, but rather the teams of assassins in the game’s new co-op mode, details of which IGN has extracted. Teams of up to four will work together to take down mark(s) against the clock across 25 waves. The news from Comic Con is that the PC version will be here “before Christmas” (Edit: Ubisoft’s now claiming that the delay’s not real and we all just imagined it). Here’s some footage of Boston, with commentary.

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Fassassin’s Creed

By Alec Meer on July 9th, 2012.

Here is a pattern:

- Action videogame is successful
- Movie rights are optioned by big studio
- Big star and/or director is attached
- ????
- Humdrum movie fails to make as much profit as hoped.

Assassin’s Creed is next to be dragged to the blockbuster movie adaptation stocks, and none other than Michael ‘only good thing about Prometheus’ Fassbender is going to wilfully endanger all his good work of recent years by co-producing and starring in it. RPS has the first exclusive image of the film, which you can see below.
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By Jingo! AssCreed III Trailer Takes Itself Seriously

By John Walker on July 4th, 2012.

Sorry mister, you're not old enough to watch us playing this.

Live action trailers are, by default, dumb. We all know it, they all keep making them anyway. But it’s hard to imagine a dumber one that today’s jingoistic bullshitapocalypse for Assassin’s Creed III. It seems to be trying to pitch the game as a brutal look at the oppression of a people, rather than running around inside your own DNA, jumping off trees and murdering people. But to celebrate America’s overwhelming envy for our shiny red coats, surviving Brits can look at the game itself in some GAME stores today. If there are any left.

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Scars And Stripes: Assassin’s Creed III

By Adam Smith on July 2nd, 2012.

Doughnut axes were all the rage

There are three remarkable things about the new Assassin’s Creed III trailer, although ‘remarkable’ may be too strong a word really, so let’s dial it back to ‘notable’. Thing number one is that, having just read all about Rome II, I couldn’t help but think the opening of this video would make more sense as an advert for Total War of Independence. Secondly, I was surprised to learn that despite not actually being released yet, Assassin’s Creed III was the best adventure game and action game at E3. It was also the best trailer, which makes more sense. The last thing I noted was that some of the single player missions are so big that it’s only possible for consolemen to get them by pre-ordering the game in a giant box, although the PC Digital Deluxe Edition manages to fit them down an internet tube.

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Shock: Assassin’s Creed III Probably Delayed On PC?

By Nathan Grayson on June 23rd, 2012.

Now this, this would be a better way to handle piracy.
Once upon a time, I believed the dreaded Ubidelay was finally sharing a suffocatingly packed grave with the publisher’s other incredibly misguided ideas about how PC releases should work. After all, Far Cry 3′s bucking the trend, so I was allowed to hope, right? But alas, Eurogamer‘s uncovered some rather convincing evidence to the contrary, at least, in the case of Assassin’s Creed III. Specifically, our blue, platform-agnostic cousin got its hands on a promotional image that prominently states “PC version out on 23rd November 2012.” That puts Connor’s eagle-scream haystack dive onto our hard drives roughly a month after the console versions. Boo.

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