Continuing E3′s exciting theme of deer being skewered on arrows, the Assassin’s Creed III Frontier demo – which was shown to some of the assembled ravagers of the event known as E3 – shows the new assassin chap killing a deer by creeping up on it and zapping it clean dead. That’s a great time to play a cutscene, as the developer’s narration explains. Man, I like those cutscenes. Never get tired of them. Sometimes I just sit back and watch a couple of hours of them. You only have to hit one button at the start of those ones. The little triangle button. It’s that easy. Mm.
Posts Tagged ‘Assassin’s Creed III’
By Jim Rossignol on June 13th, 2012.
By Nathan Grayson on June 5th, 2012.
One of the most striking scenes of yesterday’s E3 press conference gauntlet didn’t take place on a stage or a screen. It wasn’t rehearsed or pre-planned, and it most certainly wasn’t expected. I sat in a jam-packed arena-sized auditorium and watched a game demo unfold on a screen bigger than my hometown. OK, that wasn’t the surprising part. I’d been doing that all day. This one, though, came to a rather abrupt halt when – mere inches away from the camera – a man’s head erupted into a volcano of hyper-detailed gore after a point-blank shotgun blast. And then: deafening applause from hundreds of people.
This was the blaring exclamation point on the end of a day of gleefully grotesque neck-shanking, leg-severing, and – of course – man-shooting. I can honestly think of maybe five games – in four multiple-hour press conferences – that didn’t feature some sort of lovingly rendered death-dealing mechanic. And oh how show-goers cheered. So then, have we all become brainless barbarians with a lust for blood bordering on fetishistic? Hardly. That’d be a simple black-or-white (or, I suppose, red) answer, and this issue’s a whole lot messier than that.
By John Walker on June 5th, 2012.
Assassin’s Creed III done released a big pile of video last night, along with four new screenshots. There’s a silly CGI trailer that helps no one, but also a great big chunk of in-game footage that shows off the sneaky, jumpy, stabby and animal-hurty ways of a far more rural Assassin, and then some of the ship combat. Click on the pics for bigger versions, and see the trailers below.
By John Walker on May 10th, 2012.
Want to see the new Assassin’s Creed III trailer, eh? Well, you’d better be 18. If I find that someone under the age of 18 watches the ungated YouTube video below I will march straight to your house and tell your parents.
By John Walker on March 28th, 2012.
According to an interview with Gamespy, Assassin Creed 3′s creative director, Alex Hutchinson, has declared that Ubisoft won’t be “investing hugely in a mouse and keyboard setup”, instead suggesting that PC gamers use a controller to play the game. Which at first may look like another reason for us to hitch up our skirts and stomp angrily to the protesting grounds, but I’d argue that perhaps he’s right.
By Alec Meer on March 27th, 2012.
There’s some muttering in the audience as Tommy Francois, IP development director at Ubisoft leads us through a sixty minute history of Assassin’s Creed III’s development. From concept work in 2010 to animation tests to proof of concept videos to details on the historical research, we’re being shown everything except the game itself. For a game this size and in this age of wham, bam, now preorder ma’am promotion, this sort of gently passionate round the houses development discussion is highly irregular. ‘Just show us the trailer lol,’ I am entirely prepared to bet at least one of the hundreds of journalists in this crowd has written in their notes.
Much as getting to see how the game evolved from its original concept – ‘social stealth’ set during the American War of Independence – and just how closely it’s stuck to it across nearly three years of development is personally fascinating, there is a part of me that does just want to be shown the trailer lol. Then I get it.
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By Alec Meer on March 6th, 2012.
Yesterday’s Assassin’s Creed III firsto-revealo-CGIo-trailero created a spot of inadvertent drama by leaving out a single word in a sentence of text at the end. That word was ‘date’. And the sentence it should have been in was ‘PC format release to be confirmed.’
Cue screaming. Not by me, as I did think it was clear, but some people got the wrong end of the stick because of the peculiar wording.
To them I say, it’s okay! It’s okay! It doesn’t mean that they’ve got cold feet about making a PC version. It’s meant to say ‘PC format release date to be confirmed.’ We have double-checked this with Ubisoft, and while we still don’t know quite when the PC version is due, we can reassure you that it is indeed due. Hugs!
By Alec Meer on March 5th, 2012.
The American Revolution is a fascinating setting to have moved AssCreed onto, and not just because it puts me in mind of my beloved Colonization. Proto-technology, a wildly changeable climate, shades of grey on both sides of the conflict and recognisable mythology to apply conspiracy theories to. My major concern is that the English will be cast as one-note boo-hiss baddies, but then again the real-life modern day England is currently being governed by boo-hiss baddies, so I suppose it’s apt. Nonetheless, we’re told that new and unspellable Assassin hero Ratohnaké:ton is “of Native American and English heritage”, so presumably there will be some sympathy for King and country in there after all.
After a week of leaks and rumours, Ubisoft have officially revealed, explained and entrailerised the confusingly-named fifth Assassin’s Creed. Snow, tomahawks and George Washington await you below.
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