I’m afraid this is going to be a long one, because the debate around Assassin’s Creed Unity not inculding any female avatar options in its co-op mode didn’t half snowball overnight. Ubisoft are now backtracking on their initial defence that this was a workload issue, and instead claim it’s a deliberate narrative-based decision – however, this only opens up more questions.
In the meantime, a former Assassin’s Creed animation lead has called foul on the original claims that animating a female character results in an unbearable workload increase, while elsewhere at E3, a Far Cry 4 dev claimed that excessive animation needs are why there are no playable women in that game. Who to believe, eh?
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