Posts Tagged ‘Assassin’s Creed: Revelations’

Fassassin’s Creed

By Alec Meer on July 9th, 2012.

Here is a pattern:

- Action videogame is successful
- Movie rights are optioned by big studio
- Big star and/or director is attached
- ????
- Humdrum movie fails to make as much profit as hoped.

Assassin’s Creed is next to be dragged to the blockbuster movie adaptation stocks, and none other than Michael ‘only good thing about Prometheus’ Fassbender is going to wilfully endanger all his good work of recent years by co-producing and starring in it. RPS has the first exclusive image of the film, which you can see below.
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Assassin’s Plead: Beiswenger’s Ubisoft Lawsuit Dropped

By John Walker on May 30th, 2012.

And Nintendo! They totally stole from it too!

Aw, bums. That batshit lawsuit against Ubisoft has been dropped. The one where the eccentric author/inventor/dreamer of a Christians-only enclave for the end times, John Beiswenger, accused Ubi of having stolen the silly Animus plot from his classic work of literature, Link. But Joystiq has spotted that he’s abandoned his case for $5,250,000. Boo.

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Author Sues Ubisoft Over AssCreed’s Animus Nonsense

By John Walker on April 18th, 2012.

In stark contrast to Mr Beiswenger, the man in this image has a paddle.

Okay, easy question. What’s the worst thing about the Assassin’s Creed series? Correct! Of course, as everyone knows, it’s the ridiculous sci-fi nonsense that constantly interrupts the good fun time you’re having leaping about in historytimes. It’s dumb, it’s a shame it was ever a part of the games, and now someone is suing Ubisoft because he says it’s his idea… waitwhat.

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Talkin’ Bout Assassin’s Creed III’s Revolution

By Alec Meer on March 27th, 2012.

There’s some muttering in the audience as Tommy Francois, IP development director at Ubisoft leads us through a sixty minute history of Assassin’s Creed III’s development. From concept work in 2010 to animation tests to proof of concept videos to details on the historical research, we’re being shown everything except the game itself. For a game this size and in this age of wham, bam, now preorder ma’am promotion, this sort of gently passionate round the houses development discussion is highly irregular. ‘Just show us the trailer lol,’ I am entirely prepared to bet at least one of the hundreds of journalists in this crowd has written in their notes.

Much as getting to see how the game evolved from its original concept – ‘social stealth’ set during the American War of Independence – and just how closely it’s stuck to it across nearly three years of development is personally fascinating, there is a part of me that does just want to be shown the trailer lol. Then I get it.
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Massive Entertainment Building Far Cry 3′s Multiplayer

By Craig Pearson on March 6th, 2012.

Like this for more stabs
Yup, that Massive: the Ground Control and World in Conflict devs have been disarmingly silent of late. But according to reports from the Ubisoft GDC event, they’re helping to create the Far Cry 3 multiplayer. “Huh?”, you might think, but hold that back for a moment – I have more. According to Vox Game’s Brian Crecente

In working on Far Cry 3′s “online universe” Ubisoft Massive is adding elements from the indie scene and social games, they say

Go on let it out now. I’ll join you.
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Fear Not: Assassin’s Creed 3 *Will* Be On PC

By Alec Meer on March 6th, 2012.

Connor flees from the angry PC gaming mob

Yesterday’s Assassin’s Creed III firsto-revealo-CGIo-trailero created a spot of inadvertent drama by leaving out a single word in a sentence of text at the end. That word was ‘date’. And the sentence it should have been in was ‘PC format release to be confirmed.’

Cue screaming. Not by me, as I did think it was clear, but some people got the wrong end of the stick because of the peculiar wording.

To them I say, it’s okay! It’s okay! It doesn’t mean that they’ve got cold feet about making a PC version. It’s meant to say ‘PC format release date to be confirmed.’ We have double-checked this with Ubisoft, and while we still don’t know quite when the PC version is due, we can reassure you that it is indeed due. Hugs!

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Team America: Assassin’s Creed 3 Revealed, Properly

By Alec Meer on March 5th, 2012.

Ice, ice, bladey

The American Revolution is a fascinating setting to have moved AssCreed onto, and not just because it puts me in mind of my beloved Colonization. Proto-technology, a wildly changeable climate, shades of grey on both sides of the conflict and recognisable mythology to apply conspiracy theories to. My major concern is that the English will be cast as one-note boo-hiss baddies, but then again the real-life modern day England is currently being governed by boo-hiss baddies, so I suppose it’s apt. Nonetheless, we’re told that new and unspellable Assassin hero Ratohnaké:ton is “of Native American and English heritage”, so presumably there will be some sympathy for King and country in there after all.

After a week of leaks and rumours, Ubisoft have officially revealed, explained and entrailerised the confusingly-named fifth Assassin’s Creed. Snow, tomahawks and George Washington await you below.
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Writers Guild Award Noms For Brink and Bats

By Adam Smith on January 12th, 2012.

This is how it feels when they announce the winner and the other nominees have to smile. That is the face they really want to make.

The UK Writers’ Guild Awards took place at the end of 2011 but the American guild like to time their ceremonies a little closer to the Oscars so that they can fall into Awards Season, which isn’t actually a season at all. You may remember that a man named Gillen was nominated for the UK award, along with Ed Stern whose script for Brink received a nod. The winners were the writers of Enslaved though and that doesn’t exist on PC so we neglected to mention its victory. A belated round of applause to Alex Garland and Tameem Antoniades. So, who has received a nomination from the American guild? Read on.

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More AssCreedRev Multiplayer In A Fortnight

By John Walker on January 10th, 2012.

This is nobody's business but the Turks.

Assassin’s Creed: Revelations‘ multiplayer is soon to get a bit bigger. The Mediterranean Traveller Map Pack comes out as DLC on the 24th, and rather pleasingly the PC has it at the same time as the consoles (thus far). This is that almost forgotten breed of DLC, the stuff you pay for. To get the extra six multiplayer maps, featuring Jerusalem, imperial district of Constantinople, and a mercantile district of Dyers, you’ll need to fork out £8. You can see some screenshots from the new content below.

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Assassin’s Creed Rev Adds In The Ancestors

By John Walker on December 13th, 2011.

I'm not sure that third guy can see.

Ubisoft have just dolloped out a dose of paid-for DLC for Assassin’s Creed: Revelations, and by my grandmothers long dead knees, they’ve released the PC version at the same time as the 360! The Ancestors Character Pack is out even before the PS3, which gets it tomorrow. This explains those cracks that have been appearing in the streets, and the low, dreadful rumbling of rising beasts. It is indeed, as foretold in the ancient prophecies, the end of days. Enjoy it while it lasts. Or, perhaps, don’t.

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Wot I Think – Assassin’s Creed: Revelations

By Alec Meer on December 2nd, 2011.

About as a revelatory as margarine

The fourth Assassin’s Creed game is out on PC now, for once merely weeks rather than months behind the console version. I’ve been dragging old man Ezio across its rooftops and into its underground lairs of conspiracy for the last few days, and as such… well, you know how this goes.

Experimentation, calibration, celebration and now stagnation: that’s been the course Assassin’s Creed games have taken, and until Revelations it’s been a course of sustained improvement. In some ways, and when looked at alone, Revelations is the best of the bunch, but it’s also the most unnecessary. Especially on PC, where delays meant we only saw the last game, Brotherhood, a piffling eight months ago. After a half-decade of tinkering, AssCreed has settled on its formula and Revelations presents an impasse – stay the course, do the COD-style franchise thing and hope the fanbase is loyal enough to stump up for iterative updates, or return to the reinvention it once embraced.
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