Posts Tagged ‘Assassin’s Creed: Revelations’

The Ever-Ezioing Story: AssCreed So Far

By Alec Meer on November 15th, 2011.

Goodness, he keeps that hood ever so clean

Aha! I’ve just received word that PC review code for Assassin’s Creed: Revelations is leaping towards my post box as we speak (WITtery due on Nov 29th, if all goes to plan), which means we can stop worrying that we’ll be waiting months for Ezio and Desmond to finally creep this way. So, it seems apt to run this AssCreed: The Story So Far videorama, given the time-hopping backstory of this series is fairly convoluted and not a little silly. Oh, I wish they’d lose the sci-fi stuff entirely, but ultro-lore does seem to be the default way franchises build frighteningly passionate fanbases.
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Oh, But Some Good Ass Rev News: DRM

By John Walker on November 10th, 2011.

He just wants to hold hands.

While we may be suffering a delay on Assassin’s Creed: Revelations, there’s some good news. Ubisoft have just confirmed for me that the game will not be coming with their hideous “always-on” DRM – a sign that perhaps, since it’s absent from such a big title, that they’re finally recognising it shouldn’t be anywhere near any of their products. Instead you’ll need to be online the very first time you play the game for an activation, and then it’s yours to play offline at your leisure. Goodness gracious, that’s bordering on reasonable! Hooray!

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Not Ass Creed: Revelations’ Launch Trailer

By John Walker on November 10th, 2011.

Here's what you can't play for another month!

The Assassin’s Creed: Revelations launch trailer has gone live today, to mark the game’s launch on Tuesday next week. Except of course it’s only launching on Xbox and PS3 next week, because as usual Ubisoft, after pretending it was going to come out at the same time, announced a delay. This time they were kind enough to make that announcement at the end of September, instead of at the very eleventh hour, but it remained just as depressingly predictable. But hey, we’re getting it on 2nd December, “only” two and a half weeks late. Compared to the five months for the first game, four months for the second, and four months for Brotherhood, it’s quite the fancy treatment! So, instead of a launch trailer, what with its not launching, below is a time-lapse film of thunderstorms.

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Assassin’s Creed Reveals Constantinople

By Craig Pearson on November 9th, 2011.

It's a me, Ezio!
There’s a bit, 1m40s in, into this new Assassin’s Creed Revelations trailer that I feel is a microcosm for how Ubisoft views the PC. A guard stands over a collapsed and bloodied man, who represents the PC gamers excited by the game but who have to wait for them to kick the console beta version out first. The guard then punches the downed man. The fist is Ubisoft’s DRM.
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Which AssCreed Revelations Is Which?

By Alec Meer on November 2nd, 2011.

It is now par for the course for most big-name videogames to release a special edition designed to enrapture the more passionate/nerdly fans, ensure more pre-orders and make a few bonus groats on each copy sold. It is also now par for the course for many big-name videogames to include bonus DLC, skins and that sort of thing when pre-ordered at certain retailers – designed to ensure the promotional support of those hollow-eyed high-street rotters who so regularly place their hands around the neck of the games industry. For Assassin’s Creed: Revelations, both of these steps have been taken. And then some.

There are no less than seven different editions of Ubisoft’s latest man-stabber due, each with its own bonus content and tchotchkes, plus assorted pre-order DLC shenanigans on top of that. And that’s before you throw in whatever they end up doing with the download version(s) of the game. What fresh madness is this?
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Den Defence: Assassin’s Creed Revelations

By Adam Smith on October 28th, 2011.

That's not a glowing scif- plot device, it's barrier placement

Assassins love their dens almost as much as foxes love theirs. It’s where they hang out, sharpening their knives and polishing their coins, so it’s hardly surprising that when gangs of angry Templars start storming those dens, trying to dull the knives and mar the coins, the assassins are having none of it. Admittedly, it’s a little surprising that there appears to be a tower defence minigame simulating those myriad historical moments in Assassin’s Creed Revelations. We can now add magically barricading streets and commanding troops to the list of things parkour-killers are capable of. What next? I say fishing and basketball.

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Ubi Delay Assassin’s Creed: Revelations PC

By Jim Rossignol on September 29th, 2011.


Eurogamer are reporting that the PC version of the game will now appear 2nd December 2011, a couple of weeks behind the console versions. This comes as no surprise to anyone who has been following Ubisoft’s multiplatform releases over the past couple of years, many of which have been delayed on PC. But let’s not lose perspective over this: that’s actually an improvement over the many months it usually takes for the AC games to arrive on our humming machines.

There will probably some other new games to play that fortnight, I suppose…

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A Stab At It: Assassin’s Creed: Revelations

By Jim Rossignol on September 22nd, 2011.

See how the assassins blend unnoticeably into the crowd.
The next Assassin’s Creed, Revelations, is once again going to have a fulsome multiplayer game for us to sink our concealed weapons into. It’s beautiful, too. And stabby. For a taste of quite how stabby it’s worth taking a look at the trailer below. Goodness, that’s some stylish violence, yes sir. The game is apparently due for release on all formats on November 15th.
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Nine Minutes Of Assassin’s Creed Revelations

By Jim Rossignol on August 19th, 2011.


If you want to see the demonstration that was shown to journalists at Gamescom over the past couple of days then you need look no further than the crypt in the foundations beneath this post. Nine (count ‘em!) minutes of the next Assassin’s Creed game in action. There is snow, sneaking, and some stabbing. It looks lovely, but then I always think that about the AC games, and then I play them and oh.
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AssRev Contains Stabbing, Falling & Duality

By Lewie Procter on August 17th, 2011.


These Assassin’s Creed games are pretty popular huh? I’ve never got on with them particularly well to be honest, and as (to my knowledge) the only games journo out there who actually was an assassin in a past life, I think my opinion counts double. Still, who knows, perhaps Assassin’s Creed 4 (if they want me to stop coming up with silly abbreviations they should revert to numbers) could be the one that wins my affections. Certainly this latest trailer has got oodles of nicely choreographed man-stabbing, and what look like a few new ways to get from A to B. Here’s Ezio & Altair doing what they do: Read the rest of this entry »

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A Killing: Assassin’s Creed: Revelations

By Jim Rossignol on June 16th, 2011.

A beautiful fiction about to be ruined by bad sci-fi, yesterday.
It bothers me that I am so uptight about the Assassin’s Creed games. They look utterly fabulous, they’re all lovely and open and alive, and then that ridiculous memory-world techno-gibberish claptrap drags me right back out of them. Why did they do it? Why not use that amazing tech to make a perfectly good historical action game? I should grit my teeth and get past it, but I just can’t. Every time I encounter that nonsense I just want to slap someone.

See if you can spot the point at which I did a big sigh in this (otherwise spectacular) Assassin’s Creed: Revelations footage.
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