Posts Tagged ‘Assassins-Creed’

United We Stand? – Two Assassin’s Creeds Coming This Fall

By Nathan Grayson on May 16th, 2014.

My pinky alone is the result of a tireless death march by 200 developers

When you look at the Assassin’s Creed series from a standpoint of raw numbers, things gets a little preposterous. I don’t mean sales, either. It’s well-documented that Hoods and Handspikes is basically this generation’s Shoots and Ladders. No, I’m referring to less publicized stuff, like the number of people who work on these ceaselessly cascading historical murder romps. Assassin’s Creed IV had all of its ships crammed into a single bottle by 900 some-odd people, the series’ latest main entry, Assassin’s Creed Unity, is apparently being put together by ten studios working in conjunction. Unity indeed.

It’ll be out this fall alongside another, still-unnamed series entry aimed at the previous “gen” of consoles. I wouldn’t be shocked if that ended up on PC as well, though.

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UbiLeaks: Far Cry 4 & Assassin’s Creed 5 Revealed

By Craig Pearson on March 21st, 2014.

I am a trusting person, which us why I often gather groups of stranger together and fall backwards into their arms. It’s something to do while my pies cool on my windowsill. But I also live in London, so today I’ve lost three pies and broken two vertebrae. Send help! It hasn’t damaged my trust, though, so I’m going to take Eurogamer at their word that they’re sure that Far Cry 4 is soon to be announced. I don’t think it’s any stretch to assume that it would be coming, but the setting promises mountains and elephants.

And – this just in – there’s a first, rather shiny trailer for the next Assassin’s Creed game, subtitled ‘Unity’ and which appears to be set during the French Revolution.

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Revitalised: Assassin’s Creed – Liberation Coming To PC

By Adam Smith on September 10th, 2013.

Of all the things that my PC needs right now, another Assassin’s Creed game is somewhere near the bottom of the list, right near the Bing Toolbar, the Bing Desktop and Bing. I enjoyed the second game, playing it as a bonkers historical tourism simulator, but I didn’t find the time or the energy to trot through the entire thing. Even people who liked playing II three times didn’t tend to like playing III once, so I ignored that one. Black Flag did catch the outermost tendrils of my interest when a man appeared to punch a shark in one of the trailers, but there will probably be a hundred hours of not shark-punching. That’s a lot of Ass Creed and there’s more to come. Liberation, a Vita spin-off, will be coming to PC in a highly defined version.

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Looks Like That’s It For AC Creator’s ’1666,’ Then

By Nathan Grayson on May 16th, 2013.

'Noooo, I really wanted to see what that game was all about. Also, my spine!'

It’s like something out of a storybook. Guy meets gigantic, monolithic game publisher. Guy helps create publisher’s flagship franchise. Guy leaves to pursue something new and different. Guy’s company is bought by said gigantic, monolithic publisher due to hilariously unfortunate circumstances. Guy reluctantly returns to company. Guy gets fired a couple months later. AND FINALLY: Guy’s project is “suspended for an undisclosed period of time.” And some unrelated people somewhere else all lived happily ever after.

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Ass Creed Creator Leaves Ubi Again, Fired This Time

By Nathan Grayson on May 7th, 2013.

Eventually, Assassin’s Creed creator Patrice Desilets will make another game. He’ll just have to make some excruciating blood sacrifice on an arcane altar in some Mayan ruins first, because he is clearly cursed. First he left Ubisoft to chase his new vision, then eventual partner THQ drowned in a sea of unsold uDraws, and now – only a few months after being brought back into the Ubisoft fold – he’s flying solo once again. This time, however, he claims the departure wasn’t voluntary at all. Well, unless you define “being unceremoniously booted out the front door by security guards” as voluntary, anyway.

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In Outlast, The Greatest Horror Enemy Of All… Is Man

By Nathan Grayson on October 18th, 2012.

Man in general, I mean. Not just this one. He's not really that great. Just pretty alright.

There are many frightening things in this world. Some of them are to be expected – for instance, giant, violently writhing millipedes and whatever primeval force gave Gary Busey the power to “smile.” Other things, meanwhile, are less expected. Things like penguin mouths. And still others are so expected that they’ve lost their chill-inducing mystique entirely. That’s where videogame monsters enter the picture. I mean, it’s always monsters, right? Around corners, in ventilation shafts, being president – they’re so predictable. So I can definitely respect Outlast – a new PC-only scare-’em-up from folks who worked on Splinter Cell, Prince of Persia, Assassin’s Creed, and Uncharted – and its plan to instead focus on intelligent, truly evil (or at least crazy) human beings.

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Ubisoft Files Against Author’s “Frivolous” Lawsuit

By John Walker on May 31st, 2012.

I want to make the paddle slash creek joke again, but I won't.

I can only assume I Inceptioned the idea into Ubisoft’s collective head. Yesterday, reporting on the news that John Beiswenger had dropped his daft lawsuit against Ubisoft, I contacted the publisher to ask if they were now going to respond to the extreme allegations of illegal activity made against them by Beiswenger’s lawyer. Despite the promise of a statement in return, nothing came, and yet today via Gamasutra they’ve announced they’re filing a complaint against the eccentric author. I think I’ll email Ubisoft asking them if they’re planning to drop all their stupid DRM forever more, and see what appears elsewhere tomorrow! Anyway, the news is, they’re filing a complaint against the eccentric author whose lawyer made such extreme allegations of illegal activity against them.

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Assassin’s Plead: Beiswenger’s Ubisoft Lawsuit Dropped

By John Walker on May 30th, 2012.

And Nintendo! They totally stole from it too!

Aw, bums. That batshit lawsuit against Ubisoft has been dropped. The one where the eccentric author/inventor/dreamer of a Christians-only enclave for the end times, John Beiswenger, accused Ubi of having stolen the silly Animus plot from his classic work of literature, Link. But Joystiq has spotted that he’s abandoned his case for $5,250,000. Boo.

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Author Sues Ubisoft Over AssCreed’s Animus Nonsense

By John Walker on April 18th, 2012.

In stark contrast to Mr Beiswenger, the man in this image has a paddle.

Okay, easy question. What’s the worst thing about the Assassin’s Creed series? Correct! Of course, as everyone knows, it’s the ridiculous sci-fi nonsense that constantly interrupts the good fun time you’re having leaping about in historytimes. It’s dumb, it’s a shame it was ever a part of the games, and now someone is suing Ubisoft because he says it’s his idea… waitwhat.

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Fallout Free For Forty-Eight Fours Hours

By Alec Meer on April 5th, 2012.

You might want to slap the high res patch http://www.nma-fallout.com/forum/viewtopic.php?t=42386 onto Fallout

We interrupt our regularly-scheduled (no, really – we’re actually semi-organised about that stuff these days) posting to bring you news that the newly de-olded GoG.com is currently offering the original Fallout for the princely sum of zero for the next 48 hours. Until 23.59 GMT on 8 April, specifically. Here! It’s here! Rather good timing, what with the current Wasteland fever. It’s like post-nuclear RPGs never went 3D all of a sudden.
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Never Do This: DIY Assassin’s Creed Blade

By Craig Pearson on January 20th, 2012.

This madness. AND Sparta.
Feel free to correct me if I’m wrong, but I think this is the first time RPS have presented detailed instructions on how to build a concealable assassination tool. Given that I’m writing on a website that Kieron Gillen is a director of, I find that baffling. Anyway, how many fingers do you have? All of them? Would you like one less? You’ll need a drawer, a screen door, a throwing knife, and balls the size of a baby’s head.
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Wot I Think – Assassin’s Creed: Revelations

By Alec Meer on December 2nd, 2011.

About as a revelatory as margarine

The fourth Assassin’s Creed game is out on PC now, for once merely weeks rather than months behind the console version. I’ve been dragging old man Ezio across its rooftops and into its underground lairs of conspiracy for the last few days, and as such… well, you know how this goes.

Experimentation, calibration, celebration and now stagnation: that’s been the course Assassin’s Creed games have taken, and until Revelations it’s been a course of sustained improvement. In some ways, and when looked at alone, Revelations is the best of the bunch, but it’s also the most unnecessary. Especially on PC, where delays meant we only saw the last game, Brotherhood, a piffling eight months ago. After a half-decade of tinkering, AssCreed has settled on its formula and Revelations presents an impasse – stay the course, do the COD-style franchise thing and hope the fanbase is loyal enough to stump up for iterative updates, or return to the reinvention it once embraced.
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Den Defence: Assassin’s Creed Revelations

By Adam Smith on October 28th, 2011.

That's not a glowing scif- plot device, it's barrier placement

Assassins love their dens almost as much as foxes love theirs. It’s where they hang out, sharpening their knives and polishing their coins, so it’s hardly surprising that when gangs of angry Templars start storming those dens, trying to dull the knives and mar the coins, the assassins are having none of it. Admittedly, it’s a little surprising that there appears to be a tower defence minigame simulating those myriad historical moments in Assassin’s Creed Revelations. We can now add magically barricading streets and commanding troops to the list of things parkour-killers are capable of. What next? I say fishing and basketball.

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