Posts Tagged ‘Atari’

Asteroids Sandbox Survival Reimagining On Early Access

By Alice O'Connor on March 27th, 2015.

“This ain’t your grandpa’s Asteroids,” I wish the creature wrapped in the flesh of Atari would hiss. Sadly not. That’s the kind of line I’d like when a classic game becomes something so very, very modern. And what way to reinterpret the vintage space shoot ‘em up could be any more modern than a multiplayer sandbox survival game? That’s Asteroids: Outpost [official site], you guys, and it has launched in that thoroughly modern manner: onto Steam Early Access.

“Welcome to the new gold rush” is its wholly unironic slogan. Oh, go on, that’ll do. Atari are only getting started with weird takes on old games too.

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Eat Electric Death: Atari Trying To Block Jeff Minter’s TxK

By Alice O'Connor on March 18th, 2015.

Yeah, Atari.

Jeff Minter has been making tip-top arcade shooters for a good thirty years now, including classics like Space Giraffe, Gridrunner, Revenge of the Mutant Camels, and Tempest 2000. That last one is coming back to bite him in the bottom.

TxK [official site] is his latest loud and colourful and silly and exciting shooter, and I’ve been waiting patiently for the PC port since its Vita debut last year. That port is now scrapped, thanks to the terrible creature wearing the skin of Atari. Minter says the publishers of Tempest 2000 claim that TxK is ripping it off, and he can’t afford a legal battle to defend it.

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Catnap Over: Blade Kitten Ep 2 Released After Four Years

By Alice O'Connor on March 17th, 2015.

The second episode of a mostly-forgotten episodic game being released over four years after it was nearly finished, and after its makers mostly closed, is the sort of weird game news that makes me trill “Ooh! Weird!” So: Blade Kitten [official site] Episode 2 came out yesterday. Ooh! Weird!

“Episode 2 was nearly completed 9 months ago then was put on indefinite hold because Atari didn’t want to publish it,” developers Krome Studios explained way back in July 2011. “We are looking at other avenues to release Episode 2.” It took them a while.

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Asteroids: Outpost Is Atari’s Multiplayer Craft-O-Surviver

By Alice O'Connor on February 11th, 2015.

I don’t enjoy being cynical or tearing into things, so news that the shambling husk of Atari is slapping the Asteroids name on a multiplayer craft-o-build-a-surviver only leaves me tired. It’s named Asteroids: Outpost [official site]. Words like “We’re paying homage to the original Asteroids by incorporating classic features such as asteroid blasting capabilities, while introducing a completely new premise and gameplay” from Atari CEO Fred Chesnais make me tired. And yes, these pictures are all concept art. I’m so tired.

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Together Alone In The Dark

By Alec Meer on November 4th, 2014.

Whoever’s currently wearing the withered Atari skinsuit plans to release a new Alone In The Dark game before year’s end, and whether the fact they’re only putting out the first trailer now is a sign of confidence or otherwise is for looser tongues than mine to speculate about. I’m too preoccupied with the distinct absence of alone time in Alone In the Dark: Illumination, given it’s a four player co-op monster shooter. I guess Together In The Dark sounded too spicy? I’d have gone for Foursome In The Dark myself.

Other naming crimes include that Illumination is being developed by a studio named Pure FPS. I can clearly see the player characters’ shoulders, so that’s a damned dirty lie.
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Atari Are All Alone In The Dark Haunted House

By John Walker on September 1st, 2014.

Perhaps Atari is being meta. That’s my theory. Two old, undesirable game series returning, both about things that should be dead coming back to life. Again. It’s awfully clever.

So it is that we have yet another attempt to revive the never-good Alone In The Dark, and the Atari 2600 cartridge game, Haunted House. Both now have their first trailers, below. Neither seeming to have much to do with Atari’s recent declaration that it was to focus on the extraordinarily specific choice of making “LGBT and social casino” games.

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Atari Reviving Alone In The Dark & RollerCoaster Tycoon

By Alice O'Connor on August 20th, 2014.

They go up-tiddly-up-up, they go down-tiddly-down-down.

Atari today is not the company behind the Atari 2600 and Atari ST of The Good Old Days. The name and the brands it owns have been passed around for years in oh so many buyouts and licensing deals. Atari today is a tiny company subsisting on marrow sucked from the corpses of its faded brands; in March it employed only ten people. However, they do still have some big (or once-big) names to sling around.

This week Atari announced new Alone in the Dark and Rollercoaster Tycoon games. And, sure, a new Haunted House too, I guess, whatever.

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Minimum Stomps Onto Early Access

By Alice O'Connor on May 14th, 2014.

Minimum. Maximum. Beats per minute.

Funny how games get passed around sometimes. After TimeGate Studios took over a lot of development on Alien: Colonial Marines from Gearbox, well, it was a bit of a mess for everyone involved. When TimeGate went bankrupt last year (CM wasn’t their only problem, mind) they were still working on Minimum, and so publishers Atari drafted Human Head Studios to finish it up. (Human Head, in turn, may or may not have had Prey 2 taken away and given to Arkane.)

The MOBA-ish multiplayer shooter is nearing the finish line at Human Head though, as last night the beta launched onto Steam Early Access at £14.99.

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Un-Blocked: Minimum Still Exists, Hosting Beta Weekend

By Nathan Grayson on May 9th, 2014.

Minimum is not the reason TimeGate dropped off the face of the earth. Not by a long shot. That would be a series of unfortunate events (and decisions) that forced the partial Aliens: Colonial Marines developer to file for Chapter 11 bankruptcy and close up shop. It was kind of an implosion. Among others, a jilted pizza place was involved. One would assume, then, that its final project, Minecraft-influenced shooter Minimum, ended up as collateral, given that Atari now owns the license and dubiously discarded Prey 2 steward Human Head is on development duties. What does all of that mean for the game, though? You can find out this weekend.

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Keeping Track: Roller Coaster Tycoon 4

By Adam Smith on March 24th, 2014.

Last week’s announcement of Roller Coaster Tycoon 4 for mobile devices caused a great deal of despair in my private headspace. I have fond memories of the first two entries in the series (none at all of the third for some reason) and the trailer for the fourth, which you can see below, didn’t inspire confidence. Speaking to Digital Spy, Atari’s Anthony Chien confirmed that a new PC Roller Coaster Tycoon is also due by the end of the year: “We can’t share that much, but [PC] will definitely be a completely different game…There’s a lot of diehard RC fans that want a PC experience, they want all different sorts of things.” That’s the good news. The (potentially) bad news comes later. The PC version will be an “online multiplayer experience”.

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Atari Auction Implies New Chris Taylor’s Total Annihilation

By Jim Rossignol on July 21st, 2013.


Everything is in place for Chris Taylor to make a sequel to Total Annihilation, thanks to Wargaming picking up the Total Annihilation IP in a recent auction of Atari properties. Taylor, of course, came under the armoured umbrella the World Of Tanks company when they purchased Gas Powered Games earlier this year. By connecting the inevitabilities, we can see what needs to happen here. Wargaming also picked up Masters Of Orion, while Rebellion got Battlezone (I predict a speculative nostalgia Kickstarter there) and Stardock got the Star Control IP.

Thanks, Kevin.

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Paradise Lost: Test Drive, V-Rally Dev Eden Shut Down

By Nathan Grayson on April 13th, 2013.

Truth be told, things at Test Drive Unlimited, V-Rally, and Alone in the Dark developer Eden Games haven’t been going particularly well for quite some time. The sorry saga began with a gigantic round of layoffs and a nice, breezy Sunday afternoon strike in the park, and now – two years later – the final nail’s been hammered into the coffin. Atari, as it turns out, quietly boarded up Eden’s doors back in March, ending a fairly loud, messy state of affairs with barely a peep.

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Cauterised: Atari “Decline To Proceed” With Blood Update

By Adam Smith on February 18th, 2013.

Monolith founder Jace Hall has been attempting to organise the release of an updated version of the company’s gloriously gory Build engine FPS Blood for some time, as we mentioned last August. At that time, confidence was high: “I certainly will be able to and will get all the support I need from all/any parties that may have legal interest in the game.” Unfortunately, one of the parties involved is Atari and, as you may recall, the gaming world’s own Lazarus recently perished yet again and in its state of pending rebirth has contacted Hall with bad news: “I just got an unusually short, one sentence e-mail from Atari, letting me know that given the current set of circumstances, they are choosing to decline to proceed.”

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