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Posts Tagged ‘Atom Zombie Smasher’

IGF Factor 2012: Atom Zombie Smasher

By Alec Meer on January 23rd, 2012.

And so our series of interviews with the finalists in this year’s IGF continues… High-speed, high (un)death toll strategy game Atom Zombie Smasher is up for the Excellence in Design prize at this year’s Independent Games Festival. Here, we chat to Blendo Games’ Brendon Chung about his origins as an indie dev, how people are creating their own narrative arcs in AZS, and his answer to the most important question of all.
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Wot I Think: Atom Zombie Smasher

By Alec Meer on February 10th, 2011.

Released a couple of weeks ago and picking up a good buzz amongst People Who Know, Blendo’s Atom Zombie Smasher is a high-speed kinda-strategy game about the end of the world, and one government’s attempt to stop it. You’re the government. Stop it. I’m the games reviewer. Here’s what I think.

I didn’t smash anywhere near as many zombies as one might have expected. This is because a) Atom Zombie Smasher is hard and b) ‘avoiding’ is a whole lot more important than ‘smashing’, it transpires. This is not, at heart, a game about killing – it is a game about helping people to run away as efficiently as possible.
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Atom Zombie Smasher Is Out, Also Demo

By Jim Rossignol on January 24th, 2011.


The heroic Blendo Games (Gravity Bone, Flotilla) have released Atom Zombie Smasher, which is a game about killing zombies. But no wait come back! – don’t judge things by the zombies and the really unattractive screenshots. Instead take a look at the trailer below, and then, warmed by the light humour within, head over to the Blendo site and download the demo. I think you might be okay with this. Really. Play then judge.
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Undeathcon: Atom Zombie Smasher

By Alec Meer on November 22nd, 2010.


Flotilla and Gravity Bone clever-brain Brendon Chung’s taken the lid off Blendo Games’ latest project – and it’s a zombie game. Wait, wait, wait though: Atom Zombie Smasher is marching its horde somewhere enticingly different to the brain-splatting norm. This isn’t about skulking through the streets with a shotgun. This is a strategy game in which you genuinely have the tools to defeat the apocalypse. To put it the other way: nuke the entire site from orbit. It’s the only way to be sure.
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