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Posts Tagged ‘audiosurf’

The 12 Games of Christmas: Audiosurf

Posted by RPS on December 16th, 2008.

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Whatever could be beneath that tasteful festive wrapping paper? It might be a shiny red bicycle, or a Scaletrix set, or perhaps a partially asphyxiated puppy. It’s probably some sort of videogame, though. Be a bit silly if not, really.

So, for the fifth game of Christmas, my true blog gave to me…
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A Bank Holiday Bargain: Audiosurf

Posted by Alec Meer on August 24th, 2008.

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If you’re American, you may not understand the curious institution we Britishers call bank holidays. Because of a general agreement that UK weather is so hideous that it’s not worth going outside except during the third week of June, instead families and friends choose to holiday inside their favourite bank for a long weekend. Lloyds TSB is famed for its indoor beaches, while Halifax really does excel at pony trekking tours of the vaults. In the evenings, we all drink tea and discuss the decline of the gold standard.

Also we go shopping. There’s an awful lot of discounted barbecue sets to be had this weekend. Fortunately the internet seems to have caught on. Of course, Audiosurf being reduced to just $5 (about £2.50, Britishians!) this weekend has absolutely nothing to do with it being a bank holiday here, but it’s nice to pretend our weird customs have some some tiny relevance in Americaland.
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Girls Vs. Boys Vs. You Vs. Audiosurf

Posted by Kieron Gillen on June 28th, 2008.

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House of Girls Vs Boys was actually one of the first records I ever reviewed. Man!

Dylan Fitterer just dropped us a line to say how pleased he is with the latest act on his Audiosurf radio. It’s Godheads of Nineties Sex-infused electronic rock, Girls Vs Boys. He loves them. Hey – I love them. But I didn’t love them enough to reprogram some extra variation into the free tracks when you play them, which Fitterer did. Go Basstation and you’ve four lanes to deal with. All the Rage makes you face three times as many blanks as usual. The Come Down only lets you play mono, with no Stealth possible. Let it Breath demands a minimum of five blocks for a match. And – finally – you’re able to play all the four tracks in a first person mode.

All of it sounds like as good an opportunity as ever to return to Audiosurf for a run or eight. The page is here, where it’s still available for a highly reasonable ten dollars. Or there’s the demo. Yes.

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Audiosurf Rides Again

Posted by Alec Meer on May 5th, 2008.

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We are NORTH AMERICAN SCU-HUMMM

If I actually had any old flames of such calibre that, upon re-encountering them some years later, I was so blown away by their charm and beauty that I wondered why I’d ever broken up with them in the first place, I would surely have a most excellent analogy for how it felt to play Audiosurf for the first time in months. But I don’t, so I don’t.

What I do have is Audiosurf back in my life (and the rather surprising discovery that I hadn’t yet played any LCD Soundsystem on it. This has now been corrected), and lo, I am happy. The reason for this slight return is the release of a meaty free update to the MP3-racing synaesthesia supremo. Sexy details on this sexy so-called ‘FM Update’ are waiting sexily beneath the sexy cut…
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New Wave: Dylan Fitterer on Audiosurf

Posted by Kieron Gillen on March 21st, 2008.

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It's really not a game which crops screens well, alas.

Audiosurf, in terms of both commercial and critical success, is the indie-hit of the year so far. It managed to pick up an IGF award at the same time it was sitting at the top of the Steam charts for all of February. It’s caused more listening to eighties-pop music than is strictly healthy at RPS towers, and we love it still. We grabbed an opportunity to speak to its creator, Dylan Fitterer. We talk about music, people’s physical response to music and whether he’s incredibly rich. But we start with the core of things; that is, how Audiosurf works anyway…
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PCG: Audiosurf

Posted by Alec Meer on March 20th, 2008.

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My only mar-sterrrrr

Sorry, it’s a bit of a deluge of PC Gamer today, as they’ve just thrown a mega-ton of last-issue content up onto their site. Think of it as like visiting relatives on the other side of the country.

On my part, there’s my Audiosurf review, replete with entirely gratuitous Vonnegut quotation. It’s a significantly more upbeat take on the game than the RPS verdict (more Verdicts soon, promise), which arguably got a little sidetracked onto picking holes in the game – probably because by that point we’d already fired our happier hyperbole at each other at some length. And also because my own interest in Audiosurf tends towards the blissful edification of my ears and eyes, rather than trying to perfect the match-3 element. It’s not often that I stay with a game for a significant time after the review’s filed, but my most intense Audiosurf playing came in the fortnight following my word-fart. I suspect I’ll be voting it slightly higher in the year-end polls than most folks.
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The RPS Verdict: Audiosurf

Posted by RPS on March 3rd, 2008.

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Like some sort of lumbering clockwork giant, the RPS Hivemind has duly constructed the second instalment of its new Monday feature – discussing a recent game of note, then casting a vote upon its worth. No ludicrous letter-based scoring systems here, though – simply, to buy, or not to buy? That is our question.

This time around, it’s award-winning synaesthesia game Audiosurf. We’ve waffled about it a fair bit on RPS previously, so you’d presume we all loved it, right? You may be surprised. You may be less surprised to see our thin veil of camaraderie ripped aside to reveal the snidey barbs, self-interest and hypocrisy beneath. Rock, Paper, Shotgun – like an old, married couple arguing about groceries.
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Audiosurf: Now With More Science

Posted by Alec Meer on February 26th, 2008.

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There are plenty of plausible reasons to criticise Audiosurf. Unfortunately I’m almost entirely oblivious to them, as it’s doing such a wonderful job of fulfilling a very important purpose in my life – giving me a reason to do nothing other than listen to music while still feeling like I’m achieving something. I suspect I’d still be spending too long staring vacantly at iTunes visualisations if I didn’t own Audiosurf. It’s made me a better man.

Part of its charm is the never-know-what-you’re-gonna-get-next element. You’ll pick a song with a fair idea of whether it’s suitable, but often enough it’ll surprise- presenting a track that’s more elegantly undulated than expected, or instead a jerky, sick-making mess (I’d strongly advise against trying The Specials). Evan Merz, though, has gone beyond the guesstimation the rest of us use, paintstakingly creating midi music designed to specifically provoke certain track shapes and effects in the game.
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IGF Winners Announced

Posted by John Walker on February 21st, 2008.

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The results are in, with the winners announced for the 2008 IGF Awards.

Stolen banners are our stock in trade.

The standard of entries this year was just stunning, and when we’ve tried to pick out our favourite of the top prize entries, it’s been impossible. For us it came down to three. Audiosurf has taken over our lunchtimes (and mornings and afternoons and evenings) this week, and is obviously a triumphant achievement. Crayon Physics Deluxe is so charming and serene, while letting you feel like a wizard as your drawings come to life. And World of Goo evoked memories in us of the first time we played Lemmings (a high compliment indeed). Winners lie beyond.

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This One’s Going To Run And Run

Posted by Alec Meer on February 19th, 2008.

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[Updated throughout the day, petulant children that we are]

Gillen’s Brem, I’m Ento:

If Kieron beats me, it's because he's been playing obsessively, whereas I HAVE ACTUAL WORK TO DO

I relish this brief victory whilst I still can. Gauntlet thrown – responses below.

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