Posts Tagged ‘Automation’

The Flare Path: And The Warbird Wager

By Tim Stone on August 9th, 2013.

My pal Warwick threw down the gauntlet last night. After a few pints of Spitfire in the White Hart in Henley, he bet me twenty quid I couldn’t sneak the names of twenty RAF aircraft into a single Flare Path intro. Being a hawkish fellow I was tempted to take his money, but, in the end, resisted his hectoring and declined the challenge. Flare Path takes its role of wargaming/simulation sentinel far too seriously to indulge in juvenile word stunts.

Beyond the break, I take a swift look at The Few (a valiant attempt at a two-layer Battle of Britain RTS) cause havoc with Automation’s just-unveiled car designer tool, and nervously scout Door Kickers’ latest batch of maps (many of which remind me of places I know in Lancaster, Halifax, Stirling, Sunderland, Stranraer, Bombay and Hyderabad).

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The Flare Path: A Stoichiometric Mixture

By Tim Stone on June 28th, 2013.

FP likes his driving games the way he likes his Nineteenth Century literary heroines: lots going on under the bonnet, keen on cross-country rambles, accomplished on the pianoforte. Small wonder then that when he’s not being kind to servants or being cruelly misunderstood at dances, he’s usually to be found enquiring after the health of Spintires and Automation. Read the rest of this entry »

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Gearing Up: Automation Demo

By Andrew Smee on April 16th, 2012.

Pure mechanical porn.

Do you remember those book fairs that used to happen every now and then at school when you were a kid? Hoards of children, clutching pocket money in grubby hands, unleashed on tables and tables of books of every description. I always gravitated towards the science and technology section and bought dozens of books depicting fascinating cutaways of engines, hydrofoils and hovercraft. Well, Camshaft Software’s forthcoming car manufacturing tycoon Automation places you at the head of a car company from 1946 to 2020. It looks set to recapture that perfect itch of intricately drawn diagrams of complicated mechanisms with the demo of the Engine Designer, one of the systems that will be in the final game.

The demo will arrive on April 22 (or is already available to anyone who’s pre-ordered), but a trailer and a developer narrated playthrough of said demo are idling below.

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The Flare Path: Happy Trafalgar Day

By Tim Stone on October 21st, 2011.

There are the names of four Battle of Trafalgar ships in this pic. One oak FP point for each of them.

Most years I celebrate Trafalgar Day by getting tanked-up on Nelson’s blood then nipping down to Warsash and chucking lit matches through Ian Brennan’s workshop window. This year I thought I’d try something different. I thought I’d stay in and relay news of The Hunter, Unity of Command, rFactor 2, Automation and Kart Racing Pro, with the aid of my trusty Mackenzie Mk. IV electro-semaphore machine. Read the rest of this entry »

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