Posts Tagged ‘avalanche studios’

Just ‘Cos: Renegade Ops Preview

By Alec Meer on August 17th, 2011.

Is this screenshot higher or lower resolution than the original Micro Machines? This is your Wednesday riddle.

This tiny ode to destruction is perhaps best described as angry Micro Machines. Or, if you’ve sensibly passed the point where ritually namechecking 16-bit games is any way useful or meaningful, ‘that one with the death-spewing car the size of a thumbnail.’ Throw in that it comes from the creators of the gleefully absurd Just Cause 2 and I’m immediately side-stepping the uninspiring name and paying close attention. Willfully stupid, Renegade Ops is a game about driving a tiny buggy around a series of lush, top-down environments and riddling pretty much anything you run into with bullets, rockets, railguns and airstrikes. It’s a twin-stick shooter with a car, impeccably-rendered tropical trees and a mind for mayhem.
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Remember Renegade Ops? Okay Then.

By Lewie Procter on August 17th, 2011.


Renegade Ops, or “Renegops” as probably no one but me will call it, the upcoming top-down arcade blast ‘em up from Avalanche Studios, has got itself a new video-trailer thing. I hope you like weapons and upgrade systems, because that’s what it is showing off: Read the rest of this entry »

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Avalanche Go To The Arcades: Renegade Ops

By John Walker on March 31st, 2011.

Imagine it's a screenshot!

RENEGADE OPS! That’s how I’m going to be pronouncing that game’s name. Shouted, every time. It’s a name that needs bellowing. But before you put on your haughty trousers, there’s likely to be a touch of irony about such a bombastic name, since this is coming from Just Cause developers, Avalanche. It’s described as a “twin stick vehicle shooter”, according to Eurogamer, planned to be released as a download-only, arcade-style, top-down shoot-them-up. Phew.

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Postcards From Panau

By Phill Cameron on April 2nd, 2010.


Road/River/Desert/Mountain Trip! After spending seventeen hours with Just Cause 2 completing the single player and doing everything and anything stupid enough to enter my skull, I’d discovered about a third of all the settlements in the game, and had only found one or two interesting locations that aren’t on the map. Obviously, this had to be rectified. The best way to do this is a tour of the Island State, allowing my curiosity free reign to take my anywhere that looked even remotely interesting. It took Jim eight hours to drive around the world of Fuel, a world more than ten times the size of Just Cause 2, so I didn’t think this would take me less than an hour. But how long? And what was out there?

I had a few rules first, of course. I couldn’t use any airborne vehicles, as that would completely defeat the point. Similarly, I wouldn’t be using any Agency drops, meaning that if I got stranded in the middle of a desert (or on top of a mountain) without a vehicle, I’d only be able to use my grapple and good old jogging power. Basically, once I was dropped at my starting location, that was it for outside help.

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Just Cause 2: ULTIMATE HIGH JINX

By Alec Meer on March 29th, 2010.

Fine, fine, let’s talk about a game that requires a graphics card for the first time today. RPS: bridging the hardware generation gap. Walker’s currently busy pirouetting around Just Cause 2′s lavish island for an upcoming Wot I Think (we had some technical problems with the review code, I believe, hence the short delay), but as the entirety of Twitter seems to be talking about what they’re up to in it, let’s showcase some of The Crazy right now. You can do better, obviously. And you should show us.
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Because There’s Also A Story, Right

By Jim Rossignol on November 13th, 2009.


Two new developer diary videos for sandbox vehicular action game (comedy?) Just Cause 2 have landed, and they only serve to hammer home just how absurdly entertaining this game looks. The videos feature skydiving, grappling, and man-shooting, but also explain a bit about what all this ludicrousness is intended to achieve, which is to overthrow the dictators of the fictional island of Panau. Good thing dictators need overthrowing, I say. Go watch it look even more awesome, below.
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Grapple-chute Express: Just Cause 2 Verticality

By Jim Rossignol on September 14th, 2009.


Videogames were always meant to be ludicrous, and Just Cause 2 captures the spirit of the insane quite perfectly with its absurd hyperbolic action sequences. As if being able to base-jump over a kilometer wasn’t enough, the game’s fundamental mechanisms – a grapple and a parachute – can be used together to create a consistent and instant option for getting vertical. Check it out below.
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More Just Cause 2 Lunacy

By Jim Rossignol on June 9th, 2009.


It’s amusing how calm Just Cause 2‘s lead developer is as he narrates the most ludicrous sequence of events I’ve ever seen in this footage. The trailer was insane, but this is just silly. If I have to die, I want this dude to choreograph it.

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Ultra-Spider-Man: Just Cause 2

By Alec Meer on June 2nd, 2009.

I uttered “oh come on” at least four times during this footage of the sequel to Avalanches’ gloriously stupid GTA-with-a-parachute sandbox actioner. But they were, I assure you, happy “oh come ons”. Just Cause 2 clearly intends to push plausibility far past breaking point, turning hero Rico into a fully-fledged superhero who can do whatever a spider can, but without the fruity suit and restrictive moral code. Take a gander at his absurd parachute and grappling hook skills below. Grappling a moving plane while in free-fall! He’s some guy, that Rico. Some guy.
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