Posts Tagged ‘Avalanche’

Just Cause 3 Has Learned From The Modders


Here’s how it went: I tied three cars to the helicopter, took off and smashed them into a building like a trio of wrecking balls before firing infinite missiles at every car I saw in a long trail the whole way to the top of the island’s highest mountain, whereupon I leapt out and saw my chopper plummet to the ground just as I opened my wingsuit and glided the whole 8km back to the seaside where I opened my parachute, landed on a rusty old fishing boat, threw the captain overboard and piloted it calmly back to shore only to beach the old rust bucket and begin shooting all the billboards in port with a machine gun the size of my whole body. I did not complete any mission objectives in Just Cause 3 [official site] by doing any of this, but I did set the record for longest wingsuit flight, and also: who the hell cares?

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Wot I Think: Mad Max

After some impressions of the first few hours of Avalanche’s Mad Max [official site] open-world action-me-do, I return having spent another week with the Road Warrior, ready to tell you wot I think.

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Impressions: Mad Max

I’m trying to work out what I think of the early hours of Mad Max [official site] through a fog of flu and headaches, which is something I’d hoped might help enliven an interpretation of George Miller’s ultra-violent feverish post-apocalyptic peculiarity. Oddly, I’m increasingly convinced that my fever is the closest this massive open desert world will get to capturing that distinct tone of the films. But what about the rest? The driving, the punching, the quest for silence?

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Hands On: Just Cause 3

Just Cause 3 [official site] is a spectator’s dream. I’d been playing for at least two and a half hours when I decided to take a walk around the room to see what all of the other journalists were up to. Some were testing the physics by attaching cars to boats, planes to people and spluttering scooters to everything. Some had learned to navigate the game’s new yet familiar setting – the fictional Mediterranean island of Medici – like ground-skimming superheroes, swift creatures of the air who used a combination of grapple lines, wingsuit and parachute to stay airborne. Some were exploding everything.

On one screen the Looney Tunes violence elsewhere had been transformed into something grim.

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It’s Rico Time: Just Cause 3’s Spectacular Reveal Trailer

Watching the “gameplay reveal” trailer for Just Cause 3 is like watching the ambitions of every guns, vehicles and explosions game made real. It’s the ludicrously overblown action blockbuster that Uncharted’s scripted events and cutscenes invoke. It’s Far Cry with the stabilisers taken off. GTA V with many of the best mods you can imagine included as standard. It has sunk its grapple hook into my heart.

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So Let’s Take Our Mind Off Things With Just Cause 3

It’s… a funny old day. Big stuff, big response, not entirely sure how to feel about it all, no clue what happens next. Personally, I’m going to try and take my mind off it. This first glimpse at the don’t worry about a thing mayhem of Just Cause 3 [official site] is probably an OK way to do that, for a few seconds at least.
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Dear Avalanche, Please Let Just Cause 3 Focus On Fun

Dear Avalanche Studios,

Hi, I hope you’re all well. I wanted to get in touch to make a few requests about Just Cause 3.

Obviously you’re deep into development now, but with no fixed release date, I’m also sure there are many months left to go. So I hope I’m not too late with my requests. After I begged and begged and begged and begged that you not let the game get in the way of the fun during the run-up to Just Cause 2, you let the game get in the way of the fun in Just Cause 2, so it seems imperative that I get in touch now.

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Just Cause 3 Screenshots For Looking At

We don’t often post about screenshot releases, because there’s always a trailer that shows more, with less of likelihood of each frame having been doctored in Photoshop before release. Just Cause is the kind of series though where half the fun comes from how pretty it looks and the other half comes from tethering guards to rockets and standing astride vehicles as they launch over cliffs. These Just Cause 3 screenshots show a bit of both – and are obviously carefully posed – but I like to look at them.

Maybe you will also enjoy looking at them? You can click to make each one bigger.

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Grapple Of My Eye: Just Cause 3 Announced

Just Cause 2 is a game about gravity and grappling hooks. It’s what happens when Grand Theft Auto and Far Cry hook up, and make Saints Row the godfather to their bastard child. The child is baptised in a font of flame that is kicked out of a helicopter and parachutes onto the burning wing of a plane that is tethered to a lorry that is driving off a cliff while somebody stands on its roof adopting a surfer pose while shooting rockets at the moon.

A sequel has just been announced. I sincerely hope I can fire my grappling hook into the moon and swing it at my enemies like a big ol’ wrecking ball. Details below.

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Just Cause 2 MP Mod Adding Battlefield-Like ‘Faction Wars’

Only, you know, with more things tethered to things they shouldn't be tethered to.

There’s an alternate dimension in which the day Just Cause 2 was first modded to include thousand-person multiplayer is cited as the beginning of a new, gloriously utopian chapter in human history. I’m sure of it. Quite frankly, it’s the one puzzle piece that was always missing – from Just Cause 2, from plane surfing’s never-ending fight to be recognized as an Olympic sport, from life. It is, however, still a work-in-progress, and even pure shrieking chaos is only entertaining for so long. Thus, Faction Wars. The new mode adds giant teams, classes, squad management, squad spawning, alliances, customization, and more. Underneath it all, Just Cause 2’s screaming barbed wire eagle heart still pounds away, but I think it’s safe to say that this is no longer just Just Cause.

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