Posts Tagged ‘avatar creations’

Sub Be Gone: Pay Once For Perpetuum’s Robo-Biff

By Craig Pearson on March 19th, 2014.

Jim was so taken with the robotic land-grab MMO Perpetuum that he wrote the world’s bestest diary about his time in it. It was spread over five months, which just goes to show how much it grabbed him. That was in 2012, and the game is not only still around, but is about to land on Steam. With a potential pile of new customers, the developers have taken the decision to shift from a monthly subscription to a one-off payment of 28.99 USD/EUR that’s “augmented with optional in-game purchases of previously unavailable services and cosmetic upgrades.” Hmm.

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Perpetuum Gazes On Its “Gamma Frontier”

By Jim Rossignol on May 31st, 2012.

Build this!
One of the issues that faced sandbox robot MMO Perpetuum was the frequent accusation that its world was simply too small. That’s one of a number of issues being addressed in a major patch tomorrow, which constitutes an expansion called Gamma Frontier. Aside from vastly expanding its territory, with twenty-four new islands (there are currently twelve), the game will be introducing player-built structures and bases, allowing players to terraform landscapes, erect base structures, and fortifying them with defences such as walls and turrets. Along with these features, there’ll also be fixes to a number of in-game issues, a reworking of the production and resource systems, and a new landscape rendering engine. Those robots are going to have a lot more space to roam, and plenty more tools to make use of it.

Gamma Frontier is set to go live tomorrow night. I’ll be intrigued to see how it changes the game.

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Robota: Our Fifth Month In Perpetuum

By Jim Rossignol on May 3rd, 2012.


Which is an ongoing diary of the RPS robo-corporation’s exploits in sandbox robot-war MMO, Perpetuum.

Last month we captured an island. And this month we lost it again.
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Robota: The Ongoing Battles Of Perpetuum

By Jim Rossignol on March 8th, 2012.

Laser! Laser!
Perpetuum, the offbeat sandbox robot MMO that we’ve been playing since January, is going through a bit of a strange time, and things aren’t looking so rosy for our exploding robots.

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Robota: Pistols At Dawn In Perpetuum

By Jim Rossignol on February 13th, 2012.


A record of RPS’ ongoing adventures in robot-MMO, Perpetuum. To find us in-game grab the trial, and then find chat channel RPS.

So, we captured an outpost.
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Robota: Our First Month In Perpetuum

By Jim Rossignol on January 30th, 2012.


Okay, let me say up front that RPS is running a Perpetuum corporation. If you want to try out some sandbox MMO robo-action you should grab the 15-day trial from here and join the chat channel “RPS” in-game. With that over, let’s talk about what’s happened in our first month in this peculiar little MMO, the trials and tribulations of brutal PvP, and our first significant victory.

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Robota: Our First Week In Perpetuum

By Jim Rossignol on January 5th, 2012.


It’s been over a year since I first dabbled in obscure indie MMO Perpetuum, and I decided that since PvP and territory war had been overhauled, it was time to go back. Click onwards for some thoughts on the game as it stands now, and for a report of the activities of the RPS corporation’s first week in the game.

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Perpetuum RPS Team, Timecodes, Stuff

By Jim Rossignol on January 2nd, 2012.

Robots!
Update: Codes now gone.

Hello! I’m afraid RPS service isn’t going to resume properly until Wednesday, because we’re all on holiday and stuff. In the meantime I have a small competition for people who like glacially-slow sandbox MMOs! Yes, you know who you are. I’ve been messing around in Perpetuum (think Eve Online with robots) and the devs have given me some 30-day timecodes to give away to RPS readers. If you’d like to join me and the dozen other RPS readers who are currently playing then drop me a line via this link explaining why you should get a code, and then join the chat channel ‘rps’ in game. Codes are limited, so it’s a first-come, first-served basis only. Not that this will stop you joining us, of course, because there’s a fifteen-day trial of the game available here. I should point out that Perpetuum is a sandbox MMO of the territory war/economics/freeform PvP/dismissed-as-a-spreadsheet school I favour, so it won’t be for everyone. Only apply for a code if that sounds like your kind of thing!

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Perpetuum Is One Year Old, Expands

By Jim Rossignol on December 3rd, 2011.

Sci-fi novel cover generator!
Ambitious and beautiful robot MMO Perpetuum is one year old this week, and to celebrate it has received its biggest expansion so far, Intrusion 2.0, which adds a graphical overhaul, new robots, animation fixes and an improved support system. Most interesting to me, however, are the improvements to the PvP game: “Our latest expansion allows corporations to start building their empire by letting them to fight for and secure outposts on the unprotected Beta islands of Nia. Unlike the mostly random previous system, Intrusion 2.0 permits corporations to gradually increase their influence on an outpost by introducing the concept of stability. Stability governs which outpost services can be privatized, and also decreases the cost of those services for the conqueror.” This brings it a lot closer to another ambitious sci-fi MMO in terms of its scope for players carving out their own little empires, which interests me enormously…

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Perpetuum Expands, 15-day Trial

By Jim Rossignol on May 7th, 2011.


Robot-battling MMO Perpetuum has expanded and evolved a bit. Avatar Creations are keen to show off these new features by offering fifteen days to everyone, including fifteen days of game time added to the account of everyone who previously signed up to play. The game has six new islands to explore, three of which are open to PvP. The full breakdown of the expansion details can be found in this devblog. You can register and download the client to get your 15 day trial.

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Perpetuum: Win 30-Day Timecodes, Launch

By Jim Rossignol on November 10th, 2010.


Sandbox robo-MMO Perpetuum is launching on the 25th of November. It’s in open beta at the moment, so anyone can drop in and check it out, but Avatar Creations have also supplied us with a dozen one-month time codes for some of you to play for a free for a month after launch. Want one? If so, you can email us here with an explanation of what your purpose would be, if you were a robot. The best robo-roles will win the prizes. The usual rules apply.

Also, there’s some resplendent robo-biff in the launch trailer, below.
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Perpetuum Beta, Early Access Details

By Jim Rossignol on October 25th, 2010.


Sandboxy robot MMO Perpetuum is now in open beta, and Avatar Creations have announced some details for early access purchases of the game. For €8.95/$9.95 players in the beta will be able to start playing a week before the game launches proper (getting 37 days access), as well as getting some “extension point” bonuses.

More interestingly, the game has had a graphical overhaul, has a new tutorial front end, and has opened up territorial warfare. The outer islands can now be fought over by players, which adds the first layer of genuine PvP conflict in the game world. If you’re interested in an MMO that’s doing things a bit differently then this is worth visiting while it’s at open beta. I posted some thoughts on the game here, and previewed it for Eurogamer here.

This game really needs a new trailer.

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Beta Botters: Perpetuum

By Jim Rossignol on October 7th, 2010.


Perpetuum is to hit open beta, and that will happen on the 18th of October. Perpetuum is an extremely interesting project, for a variety of reasons. Developed by Hungary-based indie outfit Avatar Creations, it’s the first MMO I’ve seen that tries to take what Eve Online did and do something useful with it. Avatar Creations are keen to distance themselves from Eve of course, and recent iterations of the game client have, frankly, often been about making this robot-based, freeform MMO less like CCP’s game of spaceships. But no matter how different the UI ends up looking, the underlying principles are the same. And perhaps they are wrong to try and deny that connection too strongly. CCP’s game, no matter how aged and entrenched it might now seem, remains a poster-child for the army of gamers who understand the MMO doesn’t have to equate the genetic lineage of Everquest and WoW.

Let’s continue this beneath the click, shall we?
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