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One Year On: Warhammer Online Rereviewed

Posted by Alec Meer on August 7th, 2009.

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names clumsily blurred to protect the innocent

Once more unto the breach of reviewing that which is many ways unreviewable… This time around, I’m taking a sober look over on Eurogamer at the Euro-state of Mythic’s MMORPG Warhammer Online, nearly a year on from its high-profile launch. You’ll find my ruminations lurking over yonder, and including chin-scratchy nuggets such as these:

Mythic don’t want you to waste your time saving up money for a bigger rucksack. They just want to you to fight – ideally, to fight other players. The game’s greatest triumph is a largely seamless blend between punching NPCs and punching real people – no need for different skill sets or alternative armour. The enemy is the enemy. That row of number keys and a few team-mates, be they anonymous or known chums, are all you need. The sad side-effect of such single-mindedness is a glaring loss of personality.

A few bonus thoughts are below…
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