Posts Tagged ‘Baldurs-Gate’

Obsidian On Dungeoniest Dungeon Ever, Eternity’s Length

By Nathan Grayson on December 11th, 2013.

Do you want to know almost everything ever about Obsidian’s newly renamed Kickstarter opus, Pillars of Eternity? Then click that link for impressions and more new information than you can shake a stick of truth at. But still, somehow, thousands of words later, there is more. What follows is an interview snippet concerning Eternity’s development progress, what’s been left on the cutting room floor, the game’s size/scope, party members, and of course, the Dungeoniest Dungeon To Ever Done Dungeon A Dungeon.

Read the rest of this entry »

, , , , , .

75 Comments »

Mega-Impressions: Obsidian’s Pillars Of Eternity

By Nathan Grayson on December 10th, 2013.

It’s official! Project Eternity finally has a real big boy name: Pillars of Eternity. On its own, that’s hardly the most exciting news in the world, but it also means that Obsidian is finally ready to take the wraps off more than, like, three screenshots and precious little else. I had the good fortune of traveling to Obsidian to witness plenty of gameplay and conduct multiple eternities-long interviews, and The Artist Formerly Known As Black Isle sent me away with some video to boot. See, hear, read, and – I guess if you want – taste and touch so very, very, very much of the newly rechristened Kickstarter darling below.

Read the rest of this entry »

, , , , , , .

158 Comments »

GoG Summer Sale Begins, Torchlight Currently Free

By Adam Smith on June 18th, 2013.

Let there be Torchlight. The ARPG’s sequel thoroughly impressed John and the original is free until June 20th as part of Good Old Games’ summer sale. There will be new deals every day until July 5th and the first day’s offerings include Alan Wake and American Nightmare for $4.48, and a massive Dungeons and Dragons pack for $21.10. That one includes Torment, Baldur’s Gate 1 & 2, Neverwinter Nights 1 & 2, and Icewind Dale 1 & 2. Whatever happened to every series at least reaching a lacklustre third part? It’s probably Valve’s fault. Remember, Torchlight is only free until the 20th, so best to download it right away.

Read the rest of this entry »

, , , , , , .

52 Comments »

Mad Mod Recreates Baldur’s Gate in Neverwinter Nights 2

By Nathan Grayson on June 6th, 2013.

Even the characters are amazed that it all looks so... multi-dimensional.

Whoops, this is insane. Completely insane. Game designer and ex-TimeGate-er Drew Rechner’s been on a seven-year quest to recreate the entirety of Baldur’s Gate (including expansion Tales of the Sword Coast) in Obsidian’s Neverwinter Nights 2, and he’s finally succeeded. With the help of a programmer and contributions from a ragtag team, he squeezed every last drop of the original’s genre-defining juice into a glistening concoction of role-playing past and present. There’s a trailer after the break, and it’s pretty bonkers. I’m reinstalling NWN2 right now, because wow. Madness.

Read the rest of this entry »

, , , , .

104 Comments »

Back In: Black Isle Being Resurrected By Interplay

By Nathan Grayson on August 23rd, 2012.

Hmm. Well, this came out of nowhere. OK, not entirely nowhere - we are living in the age of Baldur’s Gate: Enhanced Edition, Wasteland 2, and talk of a new Planescape: Torment, after all – but I can’t say I was expecting Black Isle to just suddenly explode out of the suspiciously human-sized birthday cake that is life. And yet, here we are. Black Isle Studios is apparently back. I mean, look at that picture. It’s as clear as day.

Read the rest of this entry »

, , , , , .

136 Comments »

Wizard! Baldur’s Gate Enhanced Edition Out 18th Sept

By John Walker on July 26th, 2012.

Lots of news on that remake of Baldur’s Gate. First of all, a release date – the 18th September. Second, a price – a surprisingly high $20 when it’s released, and a teeny pre-order reduction at $18. There are new adventures, characters, and improvements. Details below.

Read the rest of this entry »

, , , , .

116 Comments »

New Baldur’s Gate Website Suggests Remake, Sequel?

By John Walker on February 29th, 2012.

It's back?

A new Baldur’s Gate game? Wuh? That’s the news that greets my eyes when I look at Eurogamer. This is, apparently, coming from former BioWare developer Trent Oster, who worked on the original BG, as well as the first Neverwinter Nights. His new company, Beamdog, is a digital distribution platform, brought to wider attention recently via the release of MDK 2 HD, and this, GameBanshee claims, will be the source of new Forgotten Realms chat-n-chopping. And how do we know any of this is happening? A Baldur’s Gate website.

Read the rest of this entry »

, , , , .

148 Comments »

Not Forgotten: Bioware On Baldur’s Gate

By Alec Meer on August 16th, 2010.

Hello! I’m currently out at GDC Europe, skipping around businessy talks to cover for my day job, but I ended up sat in on BIoware’s laidback and fascinating retrospective on the making of their breakthrough game, Baldur’s Gate. It’s a landmark title, and fascinatingly critical to what modern RPGs and MMOs are, but one we’ve surprisingly not talked about much on RPS. Thanks to my magic (and now rather broken) hands of transcripting +1, let’s change that…
Read the rest of this entry »

, , , .

111 Comments »

Who Owns Planescape Torment?

By Jim Rossignol on September 28th, 2009.


And by “own” I mean the publishing rights. Come on, fess up. You need to tell Direct2Drive, or perhaps GoG.com. (Via Blues.) Then the mighty classic can be re-released. More important information below.
Read the rest of this entry »

, , , , .

136 Comments »

More Baldur & Neverwinter, Soon-Ish

By Alec Meer on December 2nd, 2008.

Yes, fantasy RPG sequels are inbound. It’s pretty much a dead cert that Bioware won’t be involved, as they’re busy being owned by EA these days, and Atari seem to have clung on the Dungeons & Dragons license without ‘em. Infogrames-in-disguise are definitely planning to revisit these two seminal roleplaying names however, though a developer’s not been announced. Neither has a release date. Maybe not next year, according to Atari’s Phil Harrison, but soon, and for the rest of your life. Or at least as long as Wizards of the Coast keep on letting ‘em make D&D games, anyway.
Read the rest of this entry »

, , , .

78 Comments »

Retrospective: Planescape Torment

By Kieron Gillen on September 25th, 2007.

[I originally wrote this for the relaunch issue of PC Gamer, when they were introducing their extra-life section. The Long Play features are basically a critical essay, looking at a game a few years on and noting why it still matters. Anyway, this is my look over Black Isle's genuinely seminal RPG. A few years old, every word then remains true now - and I sincerely doubt we'll ever see its like again. Obviously enough, there's some fairly heavy spoilers in here. Re-reading, it reminds me that I should do something bigger than this on the old warhorse. I've got Chris Avellone's e-mail around here, somewhere...]

A corpse with irresistable sexual magnetisim, indeed.

Ignored by the gaming press upon release, only receiving warmish reviews that stopped well short of open adulation and the victim of one of the most ill-judged marketing campaigns (“A corpse with irresistible sexual charisma”) in history, Planescape Torment is the classic Underdog. Inevitably, it became the (relatively speaking) commercial runt of the Baldur’s Gate litter. In the years since, the coin of its critical worth has accumulated to the point where aficionados regularly cite it as the greatest of the PC RPGs. In fact, it’s rehabilitation has gone too far, with its name being a simple byword for narrative excellence without anyone really feeling the need to say why. There’s more here than dogmatic romantic myth.

Read the rest of this entry »

, , , , .

98 Comments »