Posts Tagged ‘Baldur’s Gate’

Baldur’s Gate: Siege Of Dragonspear
On Mods, Publishers And The Future Of Baldur’s Gate

“We move from custodian to creator.”

That was how Trent Oster described it. Beamdog’s co-founder who, twenty years ago, was also there when Bioware began, is once again returning to one of roleplaying’s most beloved and most influential series. This time, he won’t just be adding a new lick of paint here or a subtle embellishment there, as he has with the company’s Enhanced Editions of the Baldur’s Gate games. No, Baldur’s Gate: Siege of Dragonspear [official site] is something wholly new. While Beamdog are calling it an expansion pack, its scope and scale mean that it outsizes both Tales of the Sword Coast and Throne of Bhaal. For all intents and purposes, it’s Baldur’s Gate 3.

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Baldur’s Gate: EE Expanding With Siege Of Dragonspear

We live in interesting times. The Baldur’s Gate RPGs are amongst the most well-loved, well-regarded and influential the PC has ever seen, but surely they’re now a relic of an ever more distant past? Along with most things that we consider legendary, they have begun to fade into the past and, like weathered statuary, are slowly losing their definition. We remember them fondly, but indistinctly, imperfectly. We forget the rough edges. Beamdog’s Enhanced Editions were well-curated, well-preserved museum pieces. Classics polished for one last, albeit glorious, hurrah.

Or that’s how it was until last night, when Beamdog announced they have been both working on a new expansion for Baldur’s Gate: Enhanced Edition, as well as planning to bring the rest of the series back into sharp relief. The expansion’s called Siege of Dragonspear [official site], a name that may sound familiar to those well travelled in the Forgotten Realms. It features a new shaman character class, scores of new maps, new companions, and what Beamdog’s grand magus Trent Oster says is “at least twenty-five hours of adventuring.”

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Baldur’s Gate Tease Is Probably The Pre-Interquel

Oh what mystery!

You may have seen folks cooing over the Baldur’s Gate site’s addition of a cryptic countdown due to run out of ticks in the wee small hours of Friday morning. Folks in the know, like me and you my dear friend, will guess that it’s counting down to a reveal of the pre-sequel that Beamdog are making on ye olde Infinity Engine.

Alternatively, you may skip over everything I write and so be wholly surprised by this – like a certain colleague of mine whose name rhymes with Flay ‘Em Pith. That’s what you get.

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The RPG Scrollbars: Exciting Upcoming Updates

One of the most gratifying things about the recent-ish RPG revival is that they’ve almost all done well enough to warrant developer interest after release. (Oh, if only the adventure one had been as… no, no. Wrong column.) Call them Enhanced Editions, Director’s Cuts or whatever else, they give their creators a second chance to fix mistakes or expand their worlds – and that’s pretty cool for fans. But what are the main ones on the way? I put together this quick list of ones to look forward to.

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Go For The Eyes! Minsc And Boo Coming To Neverwinter

“Go for the eyes, Boo!” That’s a quote from Baldur’s Gate. One of the characters says it when attacking enemies. His name is Minsc, and he is a silly man with a pet hamster named Boo. The joke is that he’s telling his hamster to attack, but it’s just a hamster – and he thinks it’s a “miniature giant space hamster” too!

If you enjoyed my dry retelling even though I’m just grasping at someone else’s lightning, if you still feeling a twinge of nostalgia at the mention of characters you once adored, hey, you might be into the news that Minsc and Boo are coming to free-to-play D&D MMO Neverwinter [official site].

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New Baldur’s Gate Set Between 1 And 2 Coming This Year

Look, don't blame me for this being a photo of a screen.

Do you remember when Beamdog, the folks who’ve been revamping Baldur’s Gate and Icewind Dale, announced they were making a new Baldur’s Gate game? Do you remember – one set between the first two games and using the same dear old Infinity Engine? No, me neither. But, acting as if we all totally knew all along, they’ve now announced that it’ll launch this year. Beyond that, it’s a bit of a mystery, but gosh! An actual new Baldur’s Gate!

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Official Baldur’s Gate Comic Goes For Your Eyes

Rumour, speculation and occasional over-optimistic announcements still swirl around a possible Baldur’s Gate III, but the indefinite wait for a follow-up to the beloved series of Bioware RPGs has now yielded one strange fruit. Comics company IDW – who specialise in licensed fare such as Transformers, Ghostbusters and Star Trek – are publishing an official Dungeons & Dragons comic called Legends of Baldur’s Gate. And just look who it stars – ageing RPG gonks’ favourite big-hearted warrior-dunce Minsc, together of course with Boo, his occasionally uncomfortably concealed hamster of dubious mysticism.
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Here Is How Witchmarsh Is Like Baldur’s Gate, Wizardry

Witchmarsh looks like a hoot, and I do not use that word lightly as I am not an owl. The jazz-infused occult 1920s RPG is currently on Kickstarter, and it looks totally gorgeous. On top of that, it cites two role-playing legends, Baldur’s Gate and Wizardry, as its primary influences. However, I keep seeing the same question pop up in regards to said influences: “…How?” Witchmarsh is, after all, a side-scrolling co-op (if you want) action-RPG. Baldur’s Gate and Wizardry were… not that. I got in touch with Witchmarsh’s creators to find out what exactly it has in common with those two games, and here’s what they told me.

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Obsidian On Dungeoniest Dungeon Ever, Eternity’s Length

Do you want to know almost everything ever about Obsidian’s newly renamed Kickstarter opus, Pillars of Eternity? Then click that link for impressions and more new information than you can shake a stick of truth at. But still, somehow, thousands of words later, there is more. What follows is an interview snippet concerning Eternity’s development progress, what’s been left on the cutting room floor, the game’s size/scope, party members, and of course, the Dungeoniest Dungeon To Ever Done Dungeon A Dungeon.

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Mega-Impressions: Obsidian’s Pillars Of Eternity

It’s official! Project Eternity finally has a real big boy name: Pillars of Eternity. On its own, that’s hardly the most exciting news in the world, but it also means that Obsidian is finally ready to take the wraps off more than, like, three screenshots and precious little else. I had the good fortune of traveling to Obsidian to witness plenty of gameplay and conduct multiple eternities-long interviews, and The Artist Formerly Known As Black Isle sent me away with some video to boot. See, hear, read, and – I guess if you want – taste and touch so very, very, very much of the newly rechristened Kickstarter darling below.

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GoG Summer Sale Begins, Torchlight Currently Free

Let there be Torchlight. The ARPG’s sequel thoroughly impressed John and the original is free until June 20th as part of Good Old Games’ summer sale. There will be new deals every day until July 5th and the first day’s offerings include Alan Wake and American Nightmare for $4.48, and a massive Dungeons and Dragons pack for $21.10. That one includes Torment, Baldur’s Gate 1 & 2, Neverwinter Nights 1 & 2, and Icewind Dale 1 & 2. Whatever happened to every series at least reaching a lacklustre third part? It’s probably Valve’s fault. Remember, Torchlight is only free until the 20th, so best to download it right away.

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Mad Mod Recreates Baldur’s Gate in Neverwinter Nights 2

Even the characters are amazed that it all looks so... multi-dimensional.

Whoops, this is insane. Completely insane. Game designer and ex-TimeGate-er Drew Rechner’s been on a seven-year quest to recreate the entirety of Baldur’s Gate (including expansion Tales of the Sword Coast) in Obsidian’s Neverwinter Nights 2, and he’s finally succeeded. With the help of a programmer and contributions from a ragtag team, he squeezed every last drop of the original’s genre-defining juice into a glistening concoction of role-playing past and present. There’s a trailer after the break, and it’s pretty bonkers. I’m reinstalling NWN2 right now, because wow. Madness.

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Back In: Black Isle Being Resurrected By Interplay

Hmm. Well, this came out of nowhere. OK, not entirely nowhere – we are living in the age of Baldur’s Gate: Enhanced Edition, Wasteland 2, and talk of a new Planescape: Torment, after all – but I can’t say I was expecting Black Isle to just suddenly explode out of the suspiciously human-sized birthday cake that is life. And yet, here we are. Black Isle Studios is apparently back. I mean, look at that picture. It’s as clear as day.

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