Posts Tagged ‘Bandai Namco’

Dark Souls 3’s New Combat Is Faster And More Fearsome

Dark Souls 3 [official site] is in the shadow of a giant. The giant probably has a wound for a face, not a single leg to stand on and spends his days dragging his torso around the ruins of a throne room. After one slightly uneven sequel, the Souls series has returned to the guidance of creator Hidetaka Miyazaki. Rather than replicating what worked so well four years ago, however, From Software are tweaking their design. The architecture of the world is immediately recognisable but combat is changing.

After half an hour with the game, I’m half-way convinced it might be able to step out of the shadow of its predecessors and find a new sun to praise.

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Tales Of Symphonia Will Sing Onto PCs Next Year

I suspect that Bandai Namco have realized, most likely thanks to a recent avalanche of happy news posts, that the world really, really likes its Tales series. Not too long ago, we squeed over Tales of Zestiria hitting western shores. Now, we have something else to be very exuberant over: the news that Tales of Symphonia [Steam page] will be coming to the PC.

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Rise Of Incarnates Punches Out Of Early Access

Bandai Namco’s Rise of Incarnates [official site] is a 2v2 multiplayer 3D brawl-o-fighter. Don’t be put off by them calling it a “battle arena”, don’t go thinking it’s a MOBA, it’s not: it’s a game where you and a pal duff up someone else and their buddy. They’re not Heroes, Champions, or Lords, they’re Incarnates – they don’t need AI-controlled creeps to help dole out kickings.

If 2v2 manpunching sounds like a lark to you, head on over to Steam, where Rise of Incarnates has now left Early Access and is free-to-play.

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Dark Souls 3 Announced, Miyazaki Directing

The leaked information about Dark Souls III [official site] is looking more legit now. The game was officially announced during Microsoft’s E3 press conference today and, while some of the more granular specifics are yet to be announced, one thing has been confirmed. Legendary director Hidetaka Miyazaki is back in the driving seat for this one when it launches in early 2016. I guess that’s actually two things.

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Tales of Zestiria Is Coming To PC

PRETTY

In case you weren’t aware already, Malevolence is rather malevolent. So malevolent, in fact, that it’s taken to spreading across the lands contained within upcoming JRPG Tales of Zestiria [official site]. Come October 20th, players will have the opportunity to stop this nefariousness. Such a miraculous feat, of course, will involve stepping into a shoes of a “pure-hearted adventure” named Sorey who, in turn, is destined to become The Shepherd.

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Rumour: Dark Souls 3 Coming In 2016, PC Release Hazy

Ooh!

Dark Souls 3 is apparently well underway in the workpits of From Software, according to leaked materials bearded NerdBro YouTube news channel The Know have seen. Screenshots, concept art and gameplay info are detailed in a new video from the crew, but it’s all vague enough that the fate of the PC version is thrown into confusion by one little word.

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Car Porn: Project Cars Multiplayer Trailer Is A Menage-A-28

There’s something about watching trailers for racing games like Project Cars [official site] that makes me feel like I’m going to have to confess it to my nearest priest. Even the taglines are full-throttle sex. In fact, let’s play a little game of Who Said It:

Who said the line “What matters is finishing first.” Is it:

a.) Project Cars
b.) Caligula

Find out in the sweatily placed trailer below. Read the rest of this entry »

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Praise The Sun! Dark Souls II Fixing Weapon Durability Bug

Once an obvious bug has been in a game long enough, one comes to accept it’ll always be there. You learn to play around the bug, knowing when it’ll strike and what you can do to avoid it. It’s one of those quirks that makes a game more personal, a little more human. “Oh sweet little Jimmy Buggletons,” I imagine you sigh when you find a weapon cracking in Dark Souls II [official site] thanks to the durability bug, “we meet again!” You insufferably twee git.

Well, dear reader, I’m afraid Jimmy is going away to a farm where he’ll be very happy playing with the other glitches. The durability bug’s finally being, ah, sent to a better place.

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Dark Souls II: Scholar Of The First Sin Prices And Upgrades

Dark Souls II [official site] being upgraded with fancier DirectX 11-y graphics, reworked enemy and item placement, a few new items, and whatnot sounded great. Then it became clear that the ‘Scholar of the First Sin’ edition won’t come as an update but as a separate version of the game, and one folks will need to pay for, which sounds less great. At least it’ll offer discounts to upgrade.

Upgrading from plain old Dark Souls II to the new version will cost you $20 (£13.50-ish, though we’ll see how generous regional pricing is) if you own already all the DLC or $30 (£20) if you don’t, publishers Bandai Namco announced yesterday as the launch rapidly nears.

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Revvin’ All Over The World: Project CARS Tracks Trailer

ROMANCE.

Numbers are very important to car fanatics, I understand. Torque, litres, cylinders, MPH, MPG – top numbers, great stuff. A new Project CARS [official site] trailer also focuses on numbers, even when showing all the pretty places it’ll be racing around.

About the California Highway track, for example, it says simply: LENGTH 26.4 km; TURNS 107. What of the fragrant Douglas-fir! The distant roar of the Pacific! The allure of redwoods! The bigfoot chainsaw sculptures at every roadside stop! I bet you can’t even get out and swim in a river. Tch, no romance, those car people. It is quite pretty, though.

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Mo’ MOBAs: Bandai Namco Announce Supernova

BOOM!

At some point in every publisher’s offices across the globe over the past five years, an executive has asked “What is a MOBA and why don’t we have one?”

Namco Bandai evidently had that discussion later than many, as they’ve only now tossed their hat into the free-to-play MOBA arena. Yesterday they announced Supernova [official site], a F2P sci-fi MOBA with a twist (got to have a twist!). See, in Supernova, folks can upgrade and customise their creeps – those weak, AI-controlled units forever charging towards the enemy base. A twist!

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Impressions: DeadCore

DeadCore snuck up from nowhere. A complete FPS platformer, out on Steam tomorrow, whose terrible name belies a swishy, entertaining and rather tricky game. There’s is no shortage of FPS platform jumping of late, so does DeadCore do enough to stand out?

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Save Our Souls Saves: Dark Souls From GFWL To Steam

AN HILARIOUS SATIRICAL CARTOON: Artorias is labelled 'Steam' and the Chosen Undead he's hacking into is 'GFWL'

Look, are things really so bad in Lordran? Sure, it’s swarming with undead and we’re all a few short hours away from losing our minds, but it works, doesn’t it? Lifts are still moving, traps keep on rolling, and most people have given up on complaining. But wait: this was an elaborate metaphor for Games for Windows – Live. “Bwhaaaaaa?” you cry, unable to believe such artful wordsmithing, but it’s true. And that’s not all. Watch this simile: like the Chosen Undead replacing Lord Gwyn and linking the bonfires, Dark Souls is going from GFWL to Steamworks.

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