Posts Tagged ‘Bandai Namco’

Dark Souls II: Scholar Of The First Sin Prices And Upgrades

By Alice O'Connor on March 28th, 2015.

Dark Souls II [official site] being upgraded with fancier DirectX 11-y graphics, reworked enemy and item placement, a few new items, and whatnot sounded great. Then it became clear that the ‘Scholar of the First Sin’ edition won’t come as an update but as a separate version of the game, and one folks will need to pay for, which sounds less great. At least it’ll offer discounts to upgrade.

Upgrading from plain old Dark Souls II to the new version will cost you $20 (£13.50-ish, though we’ll see how generous regional pricing is) if you own already all the DLC or $30 (£20) if you don’t, publishers Bandai Namco announced yesterday as the launch rapidly nears.

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Revvin’ All Over The World: Project CARS Tracks Trailer

By Alice O'Connor on March 24th, 2015.

ROMANCE.

Numbers are very important to car fanatics, I understand. Torque, litres, cylinders, MPH, MPG – top numbers, great stuff. A new Project CARS [official site] trailer also focuses on numbers, even when showing all the pretty places it’ll be racing around.

About the California Highway track, for example, it says simply: LENGTH 26.4 km; TURNS 107. What of the fragrant Douglas-fir! The distant roar of the Pacific! The allure of redwoods! The bigfoot chainsaw sculptures at every roadside stop! I bet you can’t even get out and swim in a river. Tch, no romance, those car people. It is quite pretty, though.

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Mo’ MOBAs: Bandai Namco Announce Supernova

By Alice O'Connor on February 27th, 2015.

BOOM!

At some point in every publisher’s offices across the globe over the past five years, an executive has asked “What is a MOBA and why don’t we have one?”

Namco Bandai evidently had that discussion later than many, as they’ve only now tossed their hat into the free-to-play MOBA arena. Yesterday they announced Supernova [official site], a F2P sci-fi MOBA with a twist (got to have a twist!). See, in Supernova, folks can upgrade and customise their creeps – those weak, AI-controlled units forever charging towards the enemy base. A twist!

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Impressions: DeadCore

By John Walker on December 1st, 2014.

DeadCore snuck up from nowhere. A complete FPS platformer, out on Steam tomorrow, whose terrible name belies a swishy, entertaining and rather tricky game. There’s is no shortage of FPS platform jumping of late, so does DeadCore do enough to stand out?

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Save Our Souls Saves: Dark Souls From GFWL To Steam

By Alice O'Connor on October 21st, 2014.

AN HILARIOUS SATIRICAL CARTOON: Artorias is labelled 'Steam' and the Chosen Undead he's hacking into is 'GFWL'

Look, are things really so bad in Lordran? Sure, it’s swarming with undead and we’re all a few short hours away from losing our minds, but it works, doesn’t it? Lifts are still moving, traps keep on rolling, and most people have given up on complaining. But wait: this was an elaborate metaphor for Games for Windows – Live. “Bwhaaaaaa?” you cry, unable to believe such artful wordsmithing, but it’s true. And that’s not all. Watch this simile: like the Chosen Undead replacing Lord Gwyn and linking the bonfires, Dark Souls is going from GFWL to Steamworks.

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Crownclusion: Dark Souls 2’s Ivory King DLC Released

By Alice O'Connor on September 30th, 2014.

What a beautiful place to murder everything.

We should have posted more about Dark Souls II, and our mistake was partially my fault. I had planned another big Dark Souls Nites livestream bonanza with music, guests, phone-ins, and other chilled-out late-night radio fun. Then my Internet connection took a nose-dive and I felt too tired and here we are, five months later, now Dark Souls II has three DLC packs we’ve barely mentioned. Sorry about that. The final chapter of its DLC trilogy ‘The Lost Crowns’ launched yesterday and please, do tell me about it.

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All You Can Eat: Pac-Man CE DX+’s Trial Week

By Alice O'Connor on September 24th, 2014.

Wakka wakka.

Look, I can understand why you might not have played Pac-Man Championship Edition DX+. That name, for starters. One imagines Namco Bandai scraping the bottom of the cash-in barrel, breaking through the bottom, digging down into the ground, grabbing a clawful of gravel and throwing that in one’s startled little face. Oh, but it’s so far from that. It’s barely even a Pac-Man game.

PMCEDX+ is a reflex-y arcade game a bit like Snake in a maze with ghosts and colours and great bleepy-bloopy noises. It’s pretty nice. And it’s free to play all week on Steam, so do have a look.

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Powering Up: Dragon Ball Xenoverse Coming To PC

By Alice O'Connor on September 22nd, 2014.

Hey, hey! Calm down!

Dragon Ball, as I understand it, is about about toddlers getting so worked up they spontaneously age 14 years and skip straight to that teenage phase of growing their hair out and getting into fights that are mostly posing and yelling. This may not be wholly accurate. I mostly know it from years of seeing PlanetQuake plastered with Dragon Ball mods, Dragon Ball player models, and Dragon Ball usernames. But because of that, I always expect to see the anime and manga’s video games on PC.

Hey, look: Dragon Ball Xenoverse will come to PC. You’ll get to create your own angry teenager.

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That Was Fast: F2P Ridge Racer’s Servers Closing In August

By Nathan Grayson on June 20th, 2014.

there is a lot of cotton stuck to that wheel

Hey, remember that free-to-play – sorry, “free-to-drift” – Ridge Racer game, Ridge Racer: Driftopia? It went into Early Access beta late last year, and now it’s finally about to not be in beta anymore. Normally, that’d mean it’s crossing the finish line, champagne and confetti raining down as other car culture imagery looks on. Unfortunately, the future is not so certain for Driftopia, whose perfectly drift-shaped roads may never see another car again.

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Die Harder: Dark Souls 2 Getting Three DLC Episodes

By Nathan Grayson on June 5th, 2014.

Once upon a time, Dark Souls 2 wasn’t going to have any DLC whatsoever. Its developers were all like – and I (do not) quote – “DLC? More like thing-that-arbitrarily-keeps-games-from-being-complete-so-publishers-can-score-a-quick-buck-later… LC.” Dark Souls 2 did in fact release as a complete game, however, so no huge worries there. The path is clear for even more darkness and souls – and maybe, just maybe, we’ll learn a thing or two about ourselves along the way. Like how easily our bacteria-riddled bodies pop like grapes under the slightest pressure from something three times our size. It’ll be great fun! Trailer for Dark Souls 2’s episodic Lost Crowns DLC trilogy below.

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Keep On Livin': Dark Souls Not Going Anywhere

By Alice O'Connor on May 21st, 2014.

But you're dead or have been all along or would have been or became or

Life and death are complicated in Dark Souls. You kill someone, then you go have a sit-down and they’re alive again. Or undead again, whatever. Or you rob someone’s grave, then discover you’re the one who offed them in a time travel lark. Accordingly, the life of the game is a bit messy too. With Games for Windows – Live possibly maybe shutting down (I’ll explain–it’s daft), publishers Bandai Namco (they switched the name around in April) have reassured it’ll still be up and running “for the foreseeable future.” As I imagine I’ll like to occasionally revisit Dark Souls for years to come, I’m pretty glad.

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Wot I Think: Dark Souls II

By Adam Smith on April 30th, 2014.

Dark Souls is a tough act to follow. While it was the second game in the dark fantasy Souls series, it had a wider audience and fell under closer scrutiny. As well as solidifying the mechanics that Demon’s Souls had laid out it made some major changes and built a more cohesive world. Dark Souls II tweaks the formula again and the results aren’t entirely satisfying. Here’s wot I think.

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Down And Out In Drangleic: Dark Souls II Impressions

By Adam Smith on April 25th, 2014.

Dark Souls II unlocked at midnight and I haven’t stopped playing since then. The hour between 4 and 5 am was distressing, as I found myself caught in a bleary-eyed Groundhog Day loop of blood-seeking and blood-letting. That central rhythm, of loss and learning as each death becomes a lesson for the next life, is intact and as compelling as ever in the first terrible and glorious hours of this third Souls title. Here are my early impressions and a couple of niggling doubts.

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