Dark Souls 3 [official site] is in the shadow of a giant. The giant probably has a wound for a face, not a single leg to stand on and spends his days dragging his torso around the ruins of a throne room. After one slightly uneven sequel, the Souls series has returned to the guidance of creator Hidetaka Miyazaki. Rather than replicating what worked so well four years ago, however, From Software are tweaking their design. The architecture of the world is immediately recognisable but combat is changing.
After half an hour with the game, I’m half-way convinced it might be able to step out of the shadow of its predecessors and find a new sun to praise.