Posts Tagged ‘Bandai Namco’

That Was Fast: F2P Ridge Racer’s Servers Closing In August

By Nathan Grayson on June 20th, 2014.

there is a lot of cotton stuck to that wheel

Hey, remember that free-to-play – sorry, “free-to-drift” – Ridge Racer game, Ridge Racer: Driftopia? It went into Early Access beta late last year, and now it’s finally about to not be in beta anymore. Normally, that’d mean it’s crossing the finish line, champagne and confetti raining down as other car culture imagery looks on. Unfortunately, the future is not so certain for Driftopia, whose perfectly drift-shaped roads may never see another car again.

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Die Harder: Dark Souls 2 Getting Three DLC Episodes

By Nathan Grayson on June 5th, 2014.

Once upon a time, Dark Souls 2 wasn’t going to have any DLC whatsoever. Its developers were all like – and I (do not) quote – “DLC? More like thing-that-arbitrarily-keeps-games-from-being-complete-so-publishers-can-score-a-quick-buck-later… LC.” Dark Souls 2 did in fact release as a complete game, however, so no huge worries there. The path is clear for even more darkness and souls – and maybe, just maybe, we’ll learn a thing or two about ourselves along the way. Like how easily our bacteria-riddled bodies pop like grapes under the slightest pressure from something three times our size. It’ll be great fun! Trailer for Dark Souls 2′s episodic Lost Crowns DLC trilogy below.

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Keep On Livin’: Dark Souls Not Going Anywhere

By Alice O'Connor on May 21st, 2014.

But you're dead or have been all along or would have been or became or

Life and death are complicated in Dark Souls. You kill someone, then you go have a sit-down and they’re alive again. Or undead again, whatever. Or you rob someone’s grave, then discover you’re the one who offed them in a time travel lark. Accordingly, the life of the game is a bit messy too. With Games for Windows – Live possibly maybe shutting down (I’ll explain–it’s daft), publishers Bandai Namco (they switched the name around in April) have reassured it’ll still be up and running “for the foreseeable future.” As I imagine I’ll like to occasionally revisit Dark Souls for years to come, I’m pretty glad.

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Wot I Think: Dark Souls II

By Adam Smith on April 30th, 2014.

Dark Souls is a tough act to follow. While it was the second game in the dark fantasy Souls series, it had a wider audience and fell under closer scrutiny. As well as solidifying the mechanics that Demon’s Souls had laid out it made some major changes and built a more cohesive world. Dark Souls II tweaks the formula again and the results aren’t entirely satisfying. Here’s wot I think.

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Down And Out In Drangleic: Dark Souls II Impressions

By Adam Smith on April 25th, 2014.

Dark Souls II unlocked at midnight and I haven’t stopped playing since then. The hour between 4 and 5 am was distressing, as I found myself caught in a bleary-eyed Groundhog Day loop of blood-seeking and blood-letting. That central rhythm, of loss and learning as each death becomes a lesson for the next life, is intact and as compelling as ever in the first terrible and glorious hours of this third Souls title. Here are my early impressions and a couple of niggling doubts.

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Rise Of Incarnates Is Soul Calibur Dev’s F2P PC Exclusive

By Nathan Grayson on April 23rd, 2014.

HNNNNNNRRRRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGHHHHH CHECK OUT THESE BROS HNNNNNNRRRRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGHHHHH

Oh, Rise of Incarnates, what’s in a name? The answer to that timeless question here is I HONESTLY AND CATEGORICALLY DO NOT KNOW. What is an Incarnate? Why are they rising? Do they rise in a manner akin to that of triads, or do they rise with a uniquely iconoclastic flair? Isn’t everything in the world more or less incarnate? What makes these Incarnates more incarnate than other incarnates? Who incarnates and/or incarcerates the Incarnates? Behind every door, another question.

Here, however, are the facts: Rise of the Incarnates is a free-to-play 2v2 fighter from the developers of Soul Calibur and Tekken. It’s a PC-exclusive. The times, they are a-changin’. Trailer below.

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World War II Never Changes: Enemy Front

By Adam Smith on March 29th, 2014.

Younger readers may not be aware that World War II games were once like zombie games are today. Everywhere you looked, Allied soldiers were planting satchel charges and running through the bombed-out ruins of once-picturesque French villages. Over 85% of games released between 1999 and 2004 featured an Omaha Beach level. Enemy Front looks like it may take us back to that time. The opening of the trailer caused a smile to flicker across my face, which is a wholly inappropriate reaction when faced with depictions of horrific warfare. But it looked like a return to the original Call of Duty games. Soon, the explosion count rises until almost every bullet seems to hit a self-destruct button.

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